It literally says A20 and yet you ask if it works for a21? Do people no longer use their brains? All jokes aside. No this will not work for 21 as it is an a20 mod.
Thank you for this POI! Would love to see more castle ruins added to the game, especially if they include a photo of the actual ruin they were based upon. Since you didn't have any listed in the description, here are my NitroGen settings for it:
//Castle by Simon_MD //<url = "https://www.nexusmods.com/7daystodie/mods/1278" /> Castle,,2,0,172,43,139,alone
Thanks a lot! Even though, it is more a complete castle than a ruin :) It is not really based on any specific castle, just out of my imagination and some references. I might actually do one from an actual though, as I loooove castles ,)
and Castle;2;-1;171;43;141;64;biome:burnt_forest,snow,pine_forest,desert,wasteland;region:default;road:gravel POI name;rotation;yoffset;x;y;z;distance to other POIs;biomes;regions;road for teragon!
I've added this to my server, incredibly enough it worked with RWG, i cannot for the life of me figure out why my own builds wont render in rwg, advice on what i am doing wrong?
Hey mate, take a look at the "castle.xml" file and check what the difference is. It is a while ago that I worked on this, but I believe what is necessarty is that the POIs are just "tagged". I think this was the only thing that was necessary besides having a road connection. I only used wilderness so far, so I do not know which other tags you need for it to spawn in cities or towns. <property name="Tags" value="wilderness" /> Good luck!
Hello I am very new to pc gaming and you are my first poi mod installed. Looks great and took a minute to figure out the install but I got it. My question being new is since its now in my prefab location and working on the world I am currently in should I do another map will it generate by itself now or do I still need to make it work myself. Thanks
If you have put it into the prefab folder before the world was created, it should spawn in your world. As it is still random, you might end up it not spawning at all. A larger world increases the chance for it to spawn. You can also check in the "world editor" if the POI has spawned. Once the tool loads, hit ESC, select the "Prefab Browser" tab in the upper right corner. Then you can scroll through the list of POIs and look for it.
INCREDIBLE CASTLE!!!! A must POI to play!!! Played multiplayer for hours exploring!!! You Simon_MD have tremendous imagination!!! We are using it as a base and will be adding a stronghold ourselves. With ofc a tunnel going in to your castle!
Thanks a ton for the flowers! Happy that you enjoy the poi and used it as a base. If you are interested in a real world castle, you should check out my Castle Eltz that I recently uploaded.
Actually I worked Castle Eltz into my game as well. LOL we havent found it yet in our game. I just downloaded the update. TY!!!!! Looking forward to exploring it too!!
How can I make this prefab working on a 7D2D dedicated server? I copied the files to the Prefab folder but when I open the level editor, I can´t see my current map. It seems that it only shows the local maps and not the maps from my server...
Sorry for the very lat ereply, I have been absent for quite a bit. You could copy the map from the dedicated server to your local installation, modify it and then reupload the modified version back to the dedicated server. Always make a save copy before modifying anything.
This is a good question only the devs of the game might be able to answer. I would assume that it will still work as long as they do not fundamentally change the way the blocks are working and that are used in the Prefab, which are all Vanilla. Problems I see might be maps generated in older versions that might just not be compatible with newer versions in general. They usually recommend anyways to start a new map with a new version. But, as mentioned it should not affect the Prefab.
Yeah, you need to put this into the Prefab folder of the game first. Then, you can follow this guide and use the "World Editor" of a generated map: https://www.youtube.com/watch?v=s39d0vZQzSM I followed it as well and it has worked fine for me.
You would need to manually add it to the Navezgane map in the "World Editor" that is available in the game under "Editing Tools". Have never tried it my self. Make sure you make a copy of the original map before you try editing it. You could take a look at ths video that might help out https://www.youtube.com/watch?v=YVIXcmjcC6s
33 comments
//Castle by Simon_MD
//<url = "https://www.nexusmods.com/7daystodie/mods/1278" />
Castle,,2,0,172,43,139,alone
It is not really based on any specific castle, just out of my imagination and some references. I might actually do one from an actual though, as I loooove castles ,)
Castle;2;-1;171;43;141;64;biome:burnt_forest,snow,pine_forest,desert,wasteland;region:default;road:gravel
POI name;rotation;yoffset;x;y;z;distance to other POIs;biomes;regions;road
for teragon!<property name="Tags" value="wilderness" />
Good luck!
You can also check in the "world editor" if the POI has spawned. Once the tool loads, hit ESC, select the "Prefab Browser" tab in the upper right corner. Then you can scroll through the list of POIs and look for it.
How can I make this prefab working on a 7D2D dedicated server?
I copied the files to the Prefab folder but when I open the level editor, I can´t see my current map.
It seems that it only shows the local maps and not the maps from my server...
Problems I see might be maps generated in older versions that might just not be compatible with newer versions in general. They usually recommend anyways to start a new map with a new version. But, as mentioned it should not affect the Prefab.
https://www.youtube.com/watch?v=s39d0vZQzSM
I followed it as well and it has worked fine for me.