1.1 compatibility : The 1.0 version also works for 1.1 b4 for it received no changes to internal code.
update : Will work beyond 1.1, if no internal code change is done, but do let me know it works or not as I have no time to play nor work on mod in those times.
So, further testings and research lead to the fact I needed to touch the gamestage file. The deeper the research, the deeper the knowledge, and so on... the further the improvement ! So I created an xpath to alter the gamestage part concerning "WanderingHorde" stages. These are in the first 100 lines for those who wondered. These contain numbers for hordes, dog hordes, vultures hordes, and wolf/bear packs. I did not touch vultures and dogs nor wolves and bears. So they will spawn at the normal vanilla rate in hordes, for those who don't like them. If enough people want animals increased in hordes I'll do a version 2.5 alternative with that. Server side mod only !
Important things : If using both parts of the mod, please DO MERGE them together, they are meant to be from the beginning, I just did a modular mod because in the past some users asked me to do so.
Incompatibilities :
As I have written on the description page, I discovered an incompatibility with Khaine's Max Animals, Zombies and Land Claim Blocks (see link on desc page). This mod caps the number of zombies in the world and cuts the effects of my mod.
Same reply dude, go to my profile or search in the bar for land claim block you'll have it, then know that my Tweaks mod also have it with many other options you might like if you take the time to read the list.
They should, for older dates they are in the old files, most of them are not tagged with a game version so I understand it's a bit confusing. I didn't think of it, but version for 2021 should work for A19, and 2022/2023 for A21, for A20 though I'm not sure as I passed this version completely.
sorry I meant do the old versions work with the most up to date version of the game because for some reason the newer versions of the mod don't seem to make a difference for my mates and I. Nevermind lol I figured it out 😂
Yeah ok, I missed your point sorry, sometimes it happens. As long as developers don't change the zombies or the groups, it should continue to work, and if not, at least the present mod is easy to fix so I can do it faster than for my other files.
i may ask. Do i someting wrong, because if i wanna build up a Base in the snow Biome - take over a POI. The Z´s non stop spawning arround the Building and they "knowing" im in this POI, "knocking" on the Walls. No "heat" production right now. It feels like, im figthing endless sometimes. I found no way to clear the Z´s or build up a Base there. Often if i turn arround after some Z-kills, there spawn new into a fight.
Is it Posible with your Mod to Build a Base in the Snow Biome? I dont use other Mods for Z´s or spawns. Only your 2x more Z´s and Hordes (merged) 1.3.
Yes it is a vanilla behavior. The hordes will know where you are at an M moment, if you move, they will lose your track, but another horde will find you. You can sometimes see passing hordes because they are trying to go where you were before. The mod increase this effect of "I cannot be left in peace" because of many more zombies, some will detect by sight or noise, and the others will follow. Accounting on the difficulty level of snow biome too, which is 150 or 200% I believe. The factor is twice as many zombies compared to forest biome. In this case, you can empty to spawning queue by repetitively killing zombies, and have 2 days alone to build, or you can just build little by little and coming back and forth between 2 or more places. I usually use x4 or x8 and snow biome is really hard for this reason. You can also take security measures if you have enough materials : bullets and turrets with electricity, or manual robotic turrets to help you while you build. I used those robotic turrets a lot when I was building mines in the desert for oil shale and they did wonders to help me.
Thanks for your Reply and Explanation. If i read your Post, i think, i was to fast to going there after the first Quests and i was not prepared. Nice how your Mod change the Gameplay.
You're welcome. Yes, the order of difficulty is : Forest => Desert / Burnt Forest => Snow => Wasteland least to most difficult. In the first days it's complicated because of some higher tier zombies like Lumberjacks and also snow lions. Overall you may go when you have a good rifle and some bombs to be prepared. And a parka for cold weather.
Just a little Story to say Goodbye ,) I play most times on Nomade Difficulty and go Quick - after i get the Bicycle into the Snow. (Love the Lucky Looter Skill and Snow Biome to get good Gear) With your Mod x3 and after your reply - i tried it a second time - and i done it (challange myself). Builded a smal shelter but with high cost. On Day 7 i died two times. <- hate it to die and try everything to stay alive. I was to Greedy on the Crack a Book Store.
Now im on ingame Day 10, im Level 28 on normal Exp rate and had a lots of tough Fights. At Night time i gathering Wood and Mining materials. It is so nice, run on low materials, make decisions what i need most at next. Every Lucky Weapon found was amazing vs this ammount of Enemys. Most if possible i fight with the Spear, but the Gamestage now, sent me a lot of Wild yellow eye Z´s, Ferals and i had my first Banshe & Radiated. With two Ak´s and a Mp i had at first a good time vs the Ferals. But after the 1k Hp Z-types, my ammo says Goodbye. The Killcount goes over 1k and the Z´s group up more to strike Back. The ammount of Items wich i found was nice but the ammount of Itmes which i need predominated. So now I've need to step back to the first Biomes, because i run out of Ammo and Materials. Now i do the Quests to get the Trader´s Love, gather materials to Work with in the Snow Biome Base and travel through the World for it, until i can Survive the Snow City - with a Bag of Ammo.
With Your Mod, my gameplay has a new Story, new High and Deep´s. Amazing that i crouch in my Base because im a litte more "respectfull". I have a lots of fun again With 7 Days to Die. Happy to found your Mod. I use Enviroment Mods too like TheMeanOnesDarknes but i never was so afraid sometimes, so prepeard for Enemys because there are now so many Z´s - everywhere. I love your Mod - now Survival, Gear and Weapons count so much more - Thank you for that Feeling.
Nice story. I also get greedy at times, aren't we all ? When I see a firefighter's building, I know there are 2 big safes with guns inside, I have to try to crak them up with the few lockpicks I have on me. And then there's the horde, quick, make the decision, fight or leave... That's the adrenaline rush we ask for !
I am happy that you found my mod too ! If you want more challenge, I made this other mod where green and feral zombies can spawn day 1 everywhere, with different options to choose from. I usually play with the hardcore version, where day and night you can see irradiated zombies everywhere. If you need more adrenaline you can try it... With my Lethal Headshots mod it's not that hard if you master the game.
I also play with 50% loot myself, so I have to work hard on gathering my resources. And play some more questing because the rewards can be useful when I need pipe bombs and food in the early hours.
Its nice to read about your Gamestyle. This sounds so Scary to play so Hard on Day1 - in my Mind, my thoughts going like a "End of the World Exteme Movie". I must smile, because of your the decision Choice. Your Right, i Love such things too. Caught between danger and curiosity, which we decide in a fraction of a second. The feeling of experiencing both paths before the mind and seeing the result of the chosen path, with some little surprises because the Plan goes wrong. Did you Crack the Safe and get out Alive with the desired Guns or you choose the Safty first path?
I enjoy my current Playthrough, it feels so fresh with your Mod but im sure, i search for a new "change & Challange" in my next Playthrough, if im done with this Part. I have no Loot respawn but never tried it with lesser Loot. I think, i picked the "easy practical Way" because Lucky Looter too - strange, i go every Playthrough for this Skill since a longe Time. And now im Thinking after your reply and playing with your "more Z´s Mod" that Lesser Loot can be more Fun and more like you say "Adrenaline feeling". A more rewarding feeling for the "Work & Survival". I must say; Quite a bit of excitement. Its a while since i was so hooked to try new Things out. But one Step by Step. Right now i have to Work a little bit more for Ammo and Security to Resist your Army of Death, which wanna break sometimes into my Building, to steal my hard Collected rare Cooked Egg Food ;,) (I see your Egg Mod but like the rarity of Eggs)
Sorry for the long wait friend. Combo of no time, tireness, and personal problems threw me out for a few weeks.
Yeah, this time I decided that riches weren't worth the risk of being ripped apart. But in this map I was thinking when I told you the story, lmy base wasn't far away, it was from my custom map made on A19 via KingGen, The Lone Wanderer map. So I had a base on the roof top of the electronics shop few streets away.
But anyways I will try to stay alert for news. As I answered to another user, I have unfortunately no time to update mods, even play is a luxury these days. I would love to explore the new version of the game and adapt my mods but I just can't.
I think, There's nothing to apologize for. Your Welcome, still after a long Time. Life hit us all and i must confess, i play more because i "flee" from the Reality, suppress what I actually want. Im in Thoughts by you and i hope you Take your Time. I still respect the time and work someone has spared for a mod creation. Whether your mod gets an update or not, the time with it; is/was great - thank you. Maybe im wrong but i think like: If you create something for fun, but then it becomes work - if you are forced to update it, then something would be lost. Therefore, do it with passion rather than out of compulsion. We "the Mod users" shoult be happy and dont cry fast if things need time.
Who knows what the future will bring? i Still holding a Eye out here for your Mods and if some will change, i know, your allright ,)
Yeah for sure. But keep in mind, the first who wants an update to play with his game is me x) I want to have time to concentrate and no do it between a meeting and a project while eating my sandwich. I don't want to feel forced, exactly what you said. That's why it's taking so much time.
Should work. If the console tells you nothing then it works. If you have some yellow errors popping when booting the game if you press F1 then tell me. Last time I checked the game did recognize code and use it. Can take some time to see some big hordes appear though, but the natural spawn should be seen as soon as you enter the world. I'll try to boot up the game after update and see if something went wrong when I was busy and return back to you.
fun modThank you for making it. I really like your MOD. By the way, I have a request, is it possible to increase the number of zombies that are displayed at once in Blood Moon Hordes? Even if you set it to 64 in the options, 64 will not appear at once, and I'm tired of spawning where each time you kill one, another will be added. I want to see an overwhelming crowd. So I think it would be great if the maximum number of zombies that can appear in Blood Moon Hordes be increased to 4x or 6x. I would be happy if you could take a look at it when you have some free time. Thank you for reading this far.
Hey thank you, glad you like it. The setting is usually set to be X zombies par player per wave, 64 should show 64 Z per wave, but the wave is cut in parts, or I believe I read something like that. I would have to see which groups are where in the file, because those are tricky. As I have not enough time to even test things properly, this would take a while. Though, I keep your question close so I can think about it from time to time.
In all honesty, I made the mod because Blood Hordes were not a satisfying feature for me, so I would have giga hordes randomly each 1 to 4 days daily, nightly, at dawn, at dusk... I can take a look to make another mod specifically for Blood Hordes, but it won't be soon unfortunately. Or at least, I can't promise anything.
There already is. You can take the merged mod and just delete the gamestage.xml file that's into the config folder. This way spawns would be x6 but random hordes would still be vanilla. If that's what you want.
i see the mod says its working on the latest 1.0 b312 build but according to the logs, its unable to load the more zombies X4 mod, unless this was the v1.0 it was working on. i was able to get the larger horde x4mod to work. does that mod now also affect the number of rando zeds in the game?
quick addendum, i understand the mod author is looking into things and plans to hit us with some sort of update on the mods overall situation. just thought some extra info would help :)
weird xD. maybe im the glitch here. so in short the error basically stated that the mod was in legacy and required version 2 to work. i did a fresh download of 4x more zombies coincidentally.
the larger hoard mode also 4x, loaded just fine. i found a solution to my particular issue after some T/S, I copied the working modinfo.XML information from your larger hoard mod and not the config.
opened and deleted the modinfo.xml for the 4x more zeds and pasted the working info of the 4x hoard size into the more zeds info. it worked like a charm.
downside is i dont think ill have the larger hoards like i also wanted, but that something ill try later.
NOTE: i only did the above changes to the files i copied and have not/will not post those edited details to any site.
Love your mod btw, it makes things alot more interesting
That's really weird. I've updated all the modinfo.xml files because A21 also changed the way the files worked. I have to verify the files I've uploaded... I might have uploaded a wrong version but you're the first to tell me this after the last update a year ago. I'll throw my eye in those and look after all mistake I may have left.
no worries. im glad i could help. it was a nice little work around.
i know a new update dropped on the 11th, and since i work nights ive been playing on the previous experimental, and just now updated to the latest. hopefully the mod still works, but i can always update if needs be.
i noticed the uploaded version of the 4x more zombies mod (as well as the others) are V2.1, but when downloading the 4x more zeds mod itself and checking the XML file it says V1.0 which seems to add up to the issue of needing V2.0 error that i received when checking to see if the mod had loaded properly.
Now, i am still using the backdoor trick i mentioned earlier to have the mod work. but, its done using the larger hoard XML file which still means i cannot actually use the larger hoard mod itself. its not that big of a deal since i countered that issue with using the 8x more zombies mod (which resulted in me getting invited to a zombie dinner party with me as the main course xD)
I forgot to come back to reply but I verified. The console error is about the modinfo.xml, not the real code. The mod version is 2.1 because of updates, but the modinfo.xml that provide the game information is a different thing. And this is updated to 2.0 as needed in A21 of the game. Which leads me to think I need to check the files I've uploaded here, because on my PC, these files are up to date.
As for your trick, you can actually merge both mods. They are designed to be merged, I just put separate versions because generally speaking, people will like to have a fixed horde size, while changing the spawn version following their needs. That's why I made a pack for the hordes, but let the spawn mods separated. Now, I haven't had requests for a long time, so I may upload packs in the future so people will download those and choose whatever they want without redownloading again.
Let me download my own files to see if I am dumb or not.
EDIT : I am. Actually I am completely dumb. I have to good files on my PC, though, I uploaded the wrong files before update, labeling them as A21, I may have mixed those up before deleting. Jeez fortunately one guy was here to report the issue. EDIT 2 : Uploaded the files to fix this. You can still and should merge both files so the game believe it is only one mod.
hahaha, no worries. im glad the community came together to help with this issue.
and good to know that the 2 mods can be merged. although with 8x as many zeds running around idk if i want the bigger hoards. lol. ive been dinner more than once already.
But the community in this case in only you. You have been the one to report it. Nobody else.
I play with x8 zombies most of the time, and hordes x4 to x8 depending on what RP I wanna go with. Like a military trained guy will have x8 both, but a farmer limited to only small rifles and spears will only go with x4 because it will be more difficult.
It is to note that forest is cool but desert and wasteland are nightmare even for me. Even with low numbers.
It loads only one mod because both mods have identical modinfo.xml, so it ignores second mod, based on this file. Changed name value and problem was solved.
Yes. Because they are meant to be merged. I thought I had written this on the desc page before, I might have written it and erased it at some point without paying attention. Anyways you have to merge both if using both because that is the whole point of both parts. I readded the warning in yellow so people now can read it and not be confused.
Russian translation by Google is terrible, but I think you are asking for 1.2 compatibility ? If yes, then not yet but I still think the mod will work fine with the new version.
250 comments
The 1.0 version also works for 1.1 b4 for it received no changes to internal code.
update :
Will work beyond 1.1, if no internal code change is done, but do let me know it works or not as I have no time to play nor work on mod in those times.
Version 2.0 of Larger Hordes is now live !
So, further testings and research lead to the fact I needed to touch the gamestage file. The deeper the research, the deeper the knowledge, and so on... the further the improvement !
So I created an xpath to alter the gamestage part concerning "WanderingHorde" stages. These are in the first 100 lines for those who wondered. These contain numbers for hordes, dog hordes, vultures hordes, and wolf/bear packs. I did not touch vultures and dogs nor wolves and bears. So they will spawn at the normal vanilla rate in hordes, for those who don't like them.
If enough people want animals increased in hordes I'll do a version 2.5 alternative with that.
Server side mod only !
Important things :
If using both parts of the mod, please DO MERGE them together, they are meant to be from the beginning, I just did a modular mod because in the past some users asked me to do so.
Incompatibilities :
As I have written on the description page, I discovered an incompatibility with Khaine's Max Animals, Zombies and Land Claim Blocks (see link on desc page). This mod caps the number of zombies in the world and cuts the effects of my mod.
sorry I meant do the old versions work with the most up to date version of the game because for some reason the newer versions of the mod don't seem to make a difference for my mates and I.
Nevermind lol I figured it out 😂Is it Posible with your Mod to Build a Base in the Snow Biome? I dont use other Mods for Z´s or spawns. Only your 2x more Z´s and Hordes (merged) 1.3.
The hordes will know where you are at an M moment, if you move, they will lose your track, but another horde will find you. You can sometimes see passing hordes because they are trying to go where you were before.
The mod increase this effect of "I cannot be left in peace" because of many more zombies, some will detect by sight or noise, and the others will follow.
Accounting on the difficulty level of snow biome too, which is 150 or 200% I believe. The factor is twice as many zombies compared to forest biome. In this case, you can empty to spawning queue by repetitively killing zombies, and have 2 days alone to build, or you can just build little by little and coming back and forth between 2 or more places.
I usually use x4 or x8 and snow biome is really hard for this reason. You can also take security measures if you have enough materials : bullets and turrets with electricity, or manual robotic turrets to help you while you build.
I used those robotic turrets a lot when I was building mines in the desert for oil shale and they did wonders to help me.
Yes, the order of difficulty is : Forest => Desert / Burnt Forest => Snow => Wasteland least to most difficult. In the first days it's complicated because of some higher tier zombies like Lumberjacks and also snow lions. Overall you may go when you have a good rifle and some bombs to be prepared. And a parka for cold weather.
I play most times on Nomade Difficulty and go Quick - after i get the Bicycle into the Snow. (Love the Lucky Looter Skill and Snow Biome to get good Gear) With your Mod x3 and after your reply - i tried it a second time - and i done it (challange myself). Builded a smal shelter but with high cost. On Day 7 i died two times. <- hate it to die and try everything to stay alive. I was to Greedy on the Crack a Book Store.
Now im on ingame Day 10, im Level 28 on normal Exp rate and had a lots of tough Fights. At Night time i gathering Wood and Mining materials. It is so nice, run on low materials, make decisions what i need most at next. Every Lucky Weapon found was amazing vs this ammount of Enemys.
Most if possible i fight with the Spear, but the Gamestage now, sent me a lot of Wild yellow eye Z´s, Ferals and i had my first Banshe & Radiated. With two Ak´s and a Mp i had at first a good time vs the Ferals. But after the 1k Hp Z-types, my ammo says Goodbye. The Killcount goes over 1k and the Z´s group up more to strike Back.
The ammount of Items wich i found was nice but the ammount of Itmes which i need predominated.
So now I've need to step back to the first Biomes, because i run out of Ammo and Materials. Now i do the Quests to get the Trader´s Love, gather materials to Work with in the Snow Biome Base and travel through the World for it, until i can Survive the Snow City - with a Bag of Ammo.
With Your Mod, my gameplay has a new Story, new High and Deep´s. Amazing that i crouch in my Base because im a litte more "respectfull". I have a lots of fun again With 7 Days to Die. Happy to found your Mod. I use Enviroment Mods too like TheMeanOnesDarknes but i never was so afraid sometimes, so prepeard for Enemys because there are now so many Z´s - everywhere. I love your Mod - now Survival, Gear and Weapons count so much more - Thank you for that Feeling.
Nice story. I also get greedy at times, aren't we all ? When I see a firefighter's building, I know there are 2 big safes with guns inside, I have to try to crak them up with the few lockpicks I have on me. And then there's the horde, quick, make the decision, fight or leave... That's the adrenaline rush we ask for !
I am happy that you found my mod too ! If you want more challenge, I made this other mod where green and feral zombies can spawn day 1 everywhere, with different options to choose from. I usually play with the hardcore version, where day and night you can see irradiated zombies everywhere. If you need more adrenaline you can try it... With my Lethal Headshots mod it's not that hard if you master the game.
I also play with 50% loot myself, so I have to work hard on gathering my resources. And play some more questing because the rewards can be useful when I need pipe bombs and food in the early hours.
I must smile, because of your the decision Choice. Your Right, i Love such things too. Caught between danger and curiosity, which we decide in a fraction of a second. The feeling of experiencing both paths before the mind and seeing the result of the chosen path, with some little surprises because the Plan goes wrong.
Did you Crack the Safe and get out Alive with the desired Guns or you choose the Safty first path?
I enjoy my current Playthrough, it feels so fresh with your Mod but im sure, i search for a new "change & Challange" in my next Playthrough, if im done with this Part. I have no Loot respawn but never tried it with lesser Loot. I think, i picked the "easy practical Way" because Lucky Looter too - strange, i go every Playthrough for this Skill since a longe Time.
And now im Thinking after your reply and playing with your "more Z´s Mod" that Lesser Loot can be more Fun and more like you say "Adrenaline feeling". A more rewarding feeling for the "Work & Survival".
I must say; Quite a bit of excitement. Its a while since i was so hooked to try new Things out. But one Step by Step. Right now i have to Work a little bit more for Ammo and Security to Resist your Army of Death, which wanna break sometimes into my Building, to steal my hard Collected rare Cooked Egg Food ;,)
(I see your Egg Mod but like the rarity of Eggs)
Combo of no time, tireness, and personal problems threw me out for a few weeks.
Yeah, this time I decided that riches weren't worth the risk of being ripped apart. But in this map I was thinking when I told you the story, lmy base wasn't far away, it was from my custom map made on A19 via KingGen, The Lone Wanderer map. So I had a base on the roof top of the electronics shop few streets away.
But anyways I will try to stay alert for news. As I answered to another user, I have unfortunately no time to update mods, even play is a luxury these days. I would love to explore the new version of the game and adapt my mods but I just can't.
Maybe im wrong but i think like: If you create something for fun, but then it becomes work - if you are forced to update it, then something would be lost. Therefore, do it with passion rather than out of compulsion. We "the Mod users" shoult be happy and dont cry fast if things need time.
Who knows what the future will bring?
i Still holding a Eye out here for your Mods and if some will change, i know, your allright ,)
I want to have time to concentrate and no do it between a meeting and a project while eating my sandwich. I don't want to feel forced, exactly what you said. That's why it's taking so much time.
Should work. If the console tells you nothing then it works. If you have some yellow errors popping when booting the game if you press F1 then tell me. Last time I checked the game did recognize code and use it. Can take some time to see some big hordes appear though, but the natural spawn should be seen as soon as you enter the world. I'll try to boot up the game after update and see if something went wrong when I was busy and return back to you.
By the way, I have a request, is it possible to increase the number of zombies that are displayed at once in Blood Moon Hordes?
Even if you set it to 64 in the options, 64 will not appear at once, and I'm tired of spawning where each time you kill one, another will be added. I want to see an overwhelming crowd. So I think it would be great if the maximum number of zombies that can appear in Blood Moon Hordes be increased to 4x or 6x.
I would be happy if you could take a look at it when you have some free time. Thank you for reading this far.
The setting is usually set to be X zombies par player per wave, 64 should show 64 Z per wave, but the wave is cut in parts, or I believe I read something like that.
I would have to see which groups are where in the file, because those are tricky. As I have not enough time to even test things properly, this would take a while. Though, I keep your question close so I can think about it from time to time.
In all honesty, I made the mod because Blood Hordes were not a satisfying feature for me, so I would have giga hordes randomly each 1 to 4 days daily, nightly, at dawn, at dusk...
I can take a look to make another mod specifically for Blood Hordes, but it won't be soon unfortunately. Or at least, I can't promise anything.
Sure, let me some time, just some lines to update and I will upload the file.
We all Play on a Hardcore server with your Zombie Spawn and x4 is to low and x8 is to much :D
That's nice of you. I keep the invitation under my sleeve for when I can play. :)
quick addendum, i understand the mod author is looking into things and plans to hit us with some sort of update on the mods overall situation. just thought some extra info would help :)
They've updated the game since then. I tested with x4 in fact... no console errors. But I'll test it and come back to you.
EDIT : Nope. Works fine for me. Console says the mod was loaded. Give me the exact error the console gives you. So I can be sure what is your problem.
the larger hoard mode also 4x, loaded just fine. i found a solution to my particular issue after some T/S, I copied the working modinfo.XML information from your larger hoard mod and not the config.
opened and deleted the modinfo.xml for the 4x more zeds and pasted the working info of the 4x hoard size into the more zeds info. it worked like a charm.
downside is i dont think ill have the larger hoards like i also wanted, but that something ill try later.
NOTE: i only did the above changes to the files i copied and have not/will not post those edited details to any site.
Love your mod btw, it makes things alot more interesting
I'll throw my eye in those and look after all mistake I may have left.
i know a new update dropped on the 11th, and since i work nights ive been playing on the previous experimental, and just now updated to the latest. hopefully the mod still works, but i can always update if needs be.
i noticed the uploaded version of the 4x more zombies mod (as well as the others) are V2.1, but when downloading the 4x more zeds mod itself and checking the XML file it says V1.0 which seems to add up to the issue of needing V2.0 error that i received when checking to see if the mod had loaded properly.
Now, i am still using the backdoor trick i mentioned earlier to have the mod work. but, its done using the larger hoard XML file which still means i cannot actually use the larger hoard mod itself. its not that big of a deal since i countered that issue with using the 8x more zombies mod (which resulted in me getting invited to a zombie dinner party with me as the main course xD)
The console error is about the modinfo.xml, not the real code. The mod version is 2.1 because of updates, but the modinfo.xml that provide the game information is a different thing. And this is updated to 2.0 as needed in A21 of the game.
Which leads me to think I need to check the files I've uploaded here, because on my PC, these files are up to date.
As for your trick, you can actually merge both mods. They are designed to be merged, I just put separate versions because generally speaking, people will like to have a fixed horde size, while changing the spawn version following their needs.
That's why I made a pack for the hordes, but let the spawn mods separated. Now, I haven't had requests for a long time, so I may upload packs in the future so people will download those and choose whatever they want without redownloading again.
Let me download my own files to see if I am dumb or not.
EDIT : I am. Actually I am completely dumb. I have to good files on my PC, though, I uploaded the wrong files before update, labeling them as A21, I may have mixed those up before deleting. Jeez fortunately one guy was here to report the issue.
EDIT 2 : Uploaded the files to fix this. You can still and should merge both files so the game believe it is only one mod.
and good to know that the 2 mods can be merged. although with 8x as many zeds running around idk if i want the bigger hoards. lol. ive been dinner more than once already.
I play with x8 zombies most of the time, and hordes x4 to x8 depending on what RP I wanna go with. Like a military trained guy will have x8 both, but a farmer limited to only small rifles and spears will only go with x4 because it will be more difficult.
It is to note that forest is cool but desert and wasteland are nightmare even for me. Even with low numbers.
I thought I had written this on the desc page before, I might have written it and erased it at some point without paying attention.
Anyways you have to merge both if using both because that is the whole point of both parts.
I readded the warning in yellow so people now can read it and not be confused.