Does this mod add the feature I remember being mentioned or shown off in previous versions, where if you build a moat or something around a base, and a bunch of zombies die in the moat, it fills up the moat with their bodies eventually, and perpetually to the point where you have to like clear up the zombie bodies or zombies will use the dead bodies as a bridge so to speak?
I would really love some sort of feature like that.
The interest of blocking the construction when corpses are present is precisely what adds a part of realism to the game. As for the fact that the bodies stack up unrealistically, there's not much I can do about it because it comes from the game engine itself. But normally, corpses are not supposed to pile up. When two zombie corpses are in the same place, one of their corpses is supposed to teleport a block higher before falling and destroying itself.
You can create a new, separate version of the mod for players who want this, like me.
OK, I remembered, it's not the issue with the corpse blocks that I used to have. It's that they are placed the whole block up from the block under, so it it doesn't take up the whole space, that's when they get suspended in the air. Could you make them align to the block below without gaps, like, say, cars, decals and some other things do?
I can't make corpse blocks not block builds, as it depends on the game engine.
For the levitating corpse block, I can't make them fit with the block below, because corpses blocks I use are used in P.O.I, and modifing the block property could break the entire game.
This is already supported by the game, the grass, crops and the small dry bush that gives a little wood on harvest already get "flattened" to nothing if you place something on top of them.
Make a separate block or blocks, inheriting from the block(s) you use now, it's too something that was supported by the game from day one.
I can't do anything you ask of me. If you think you can modify the game engine, or if you think you can modify other properties that I haven't mentioned, I'll let you download my mod, modify it, and republish my content on Nexus mod by mentioning me in the mod page.
I disable the functionnality of looting dead bodies in Alpha 21 because I don't have the time to make a balanced loot system. It is very complicated to make tier 1,2,3 ... loot system and I prefer let the devs make their own work.
Yellow and Blue bag are back in Alpha 21 contrary to Alpha 20. The only real thing the mod add is a corpse block system, that's all.
Sorry if you have prefered the last version, you are free to make your own loot system.
Hey ! I don't think i have forgotten zombies in my code. zombieTemplateMale class have received the propreties "corpse block", then i suppose that all zombies should have corpse block. The only entity which has not always a corpse block is animals. It depend of their look. Rabbit, chicken, snake and zombie vulture have not a corpse block when they die, because in my opinion they are too small to have one. However, Zombie Vulture radiated has a corpse block because he is bigger than Zombie Vulture. So, when i will come back home i will test it juste for check that all zombies have corpse block. In case of forgotten zombies, i will upload a 1.1 version.
20 comments
I would really love some sort of feature like that.
The interest of blocking the construction when corpses are present is precisely what adds a part of realism to the game. As for the fact that the bodies stack up unrealistically, there's not much I can do about it because it comes from the game engine itself. But normally, corpses are not supposed to pile up. When two zombie corpses are in the same place, one of their corpses is supposed to teleport a block higher before falling and destroying itself.
Yours.
For the levitating corpse block, I can't make them fit with the block below, because corpses blocks I use are used in P.O.I, and modifing the block property could break the entire game.
Yours.
<property name="Material" value="Morganic"/>
<property name="IndexName" value="challenge_gore"/>
<property name="Shape" value="ModelEntity"/>
<property name="Model" value="@:Entities/Zombies/Zombies/halfCorpsePrefab.prefab"/>
<property name="ImposterExclude" value="true"/>
<property name="ImposterDontBlock" value="true"/>
<property name="WaterFlow" value="permitted"/>
<property name="Place" value="TowardsPlacerInverted"/>
<property name="Collide" value="melee,bullet,arrow,rocket"/>
<property name="IsTerrainDecoration" value="true"/>
<property name="MaxDamage" value="80"/>
<property name="FallDamage" value=".9"/>
<drop event="Harvest" name="foodRottingFlesh" count="1" tag="allHarvest" tool_category="Butcher"/>
<drop event="Harvest" name="foodRottingFlesh" count="1,2" tag="butcherHarvest"/>
<drop event="Harvest" name="resourcePotassiumNitratePowder" count="4,8" tag="butcherHarvest"/>
<drop event="Destroy" name="resourceBone" count="5,9" tag="butcherHarvest"/>
<property name="SortOrder1" value="B265"/>
<property name="SortOrder2" value="0001"/>
<property name="Tags" value="challenge_gore"/>
<property name="FilterTags" value="MC_building,SC_decor"/>
I can't do anything you ask of me. If you think you can modify the game engine, or if you think you can modify other properties that I haven't mentioned, I'll let you download my mod, modify it, and republish my content on Nexus mod by mentioning me in the mod page.
Yours.
Can you please update this for 1.0?
I disable the functionnality of looting dead bodies in Alpha 21 because I don't have the time to make a balanced loot system. It is very complicated to make tier 1,2,3 ... loot system and I prefer let the devs make their own work.
Yellow and Blue bag are back in Alpha 21 contrary to Alpha 20. The only real thing the mod add is a corpse block system, that's all.
Sorry if you have prefered the last version, you are free to make your own loot system.
Yours.
Sorry but the 1.0 version of the mod isn't compatible with any other mod.
But the 1.1 version should be compatible.
Have a good day.
is there a reason ?
ps. really great mods