HELLO BRO THERE IS A PROBLEM WITH THE cntWallOven cntWoodBurningStove cntMicrowaveOvenVer1Closed cntCharcoalGrillClosed cntGasGrillClosed cntStoveOldVer1Closed THE CRAFTING WINDOWS ARE MISALIGNED AND THE INVENTORY DOES NOT APPEAR
hola buloko queria decirte que tus mods estan super buenos pero lo de los zombies uma dan muchos errores cuando los matas voy el dia 70 espero en otra actualizacion tus zombies esten en 3d sigue asi bro the otra cosa en una cocina blanca me tira error y no me deja saquear y tengo que empezar todo de nuevo me paso 2 veces por suerte estaba probando tu mod
Hi @jonirex44, I cannot replicate the errors in the UMA zombies. It works all okay for me. Do you have a screenshot so I can check? Did you have any other mods installed aside from "The Walking Horde"? Also, the kitchen issue that you are referring to was most likely fixed by 1.1b version of A20.6. You should download it for the fix. Thanks for playing the game and enjoy!
Still new to the mod and learning my way around, but have to ask. In forges, campfires etc there are no slots to put the tools required to make glue and so on. I have the required cooking pot in my inventory, but nowhere to insert it. Is this now some skill/perk mechanic to use cooking/forge tools or a bug? =)
Thanks for the screenshot! I'll look into it and verify if this is indeed a bug or something else. The mod needs more documentation given all the things added into it. Will get back to you.
Can confirm that this is a bug for A20.6. This did not happen in A19 so this is the first time I encountered it. For a quick fix, I recommend to delete the "zz_TheWalkingHorde_Bags" directory/folder in the Mods folder to revert to the default 7DTD slots from TWH's 66 slot. You may be limited with it, but it would make the campfire/forge work.
I'll upload a new TWH version here once I get the fix update. Thanks for checking!
Made a fix for The Walking Horde which patches the issues with Forge and Campfire, as well as the issues with water and food values. I may have caused those errors due to the fact that I hastened the mod's release this October. I am still in the process of updating Nexus as well as other platforms with the latest patch.
If you want to get it now, Patch 1.1 is now available via TeraBlitz.com download link here: link. The update details are listed here: link.
Thank you for your notification, wouldn't have noticed them without your keen eye! :)
Sounds awesome, been on a little 7d2d break. Will update the mod and try it out and you're welcome. It's better to report problems, rather than sit silent and whine about the problems to others as many do ^^ Thanks for your hard work on the mod =)
Hello @stcrow, the file is not corrupt. It may be an issue with your extracting app/software. Could be an issue if you use WinRAR. Try to download and use either PeaZip, 7Zip or IZarc. All of these are free and should perfectly work with the combinations of tar.gz and 7z file archives. You may also go to my website to check other copies of the installers: here. Let me know if it works for you. Thanks!
Newest patch released for The Walking Horde Overhaul Mod Ver 1.1b patch for A20.6.
Fixes issues with UI in food and water values, and tool input in forge and campfires. It also fixes issue with 10K Map generation and microwave stoves in POIs. Enjoy!
Hey I just one question. I love the amount of zombie but i dont want the new ones but i do want to keep everything else. Which file is the one with the zombie with the chainsaw and the large tall zombie and the screamer
All the changes in the Zombies including new zombies, zombie spawn, zombie, horde, zombie groups, zombie AI are in this folder "zz_TheWalkingHorde_Zombies" inside the mods folder. The zombie XMLs are interconnected, which means you will have to do a lot of editing as removing anything may incur XML errors. I have rewritten the entire 7 Days to Die zombie AI, spawn and horde. If you wish to remove the new zombies, you may have to delete that folder, but it will definitely bring back to vanilla the horde and spawn (lesser hordes and lesser walking zombies).
So update, i was able to just limit the new zombie and still have ton of vanilla zombie and the zombie you added are there just not over powering the server where you cant walk anywhere. I love this mod man thanks for allowing us to use it!
BUG: the big zombie can walk through base they scared the hell out of me lol
Hahaha! The big zombie, you mean the Anarchist Punk guy? Was the bug after your modifications or before? Let me know so I can check if ever. Glad you're enjoying it. Thanks!
I see that you worked really hard on this mod and trust me i understand how much work you went through. My question is will this work in 20.6? because i know some mod still work in new updates like my mods.
@XFinalChanceX Hi, this version will not work currently with A20.6. This one is compatible only with A19.6 since I made this back in 2021. It's actually a late release (was sick then and I just got back this September to modding). The good news is that the version compatible with A20.6 is almost 98% done and I'll be releasing it early before October ends.
It will be released in a few days so the good news is A20.6 version will be playable even before that date. I'm just preparing video and PR materials, as well as last minute code check for the imminent release to be honest. :)
Hi @stcrow, I cannot reproduce your error. Are you updated up to A20.6? Are you using other mods? Have you tried verifying the game files then reinstalled the mods? Which error message did you get? The mod should be error free for A20.6. If you additional details, that would be great. Thank you!
OMG!!!!!! @bukoloco I am so jealous of the amount of knowledge you have to make a masterpiece. I am still learning i am making little mods for this game and you put the icing on the cake!!!!!! Thanks for surprising us with this new update ya the best!
@bukoloco I am so jealous of the amount of knowledge you have to make a masterpiece. I am still learning i am making little mods for this game and you put the icing on the cake!!!!!! Thanks for surprising us with this new update ya the best!
I also started a bit small. You just accumulate the knowledge of the game logic as you continue modding and troubleshooting. This project was supposed to be just a graphical UI change like SMX. Then one thing led to another and I wanted to change so many items. Then it became an overhaul. LOL! Thank God I was able to figure out 20.6. There were a ton of errors from 19.6 but I was able to fix it on time for the October release. Glad you enjoy it!
bro I've been playing your mobs for days and it amuses me but I have a limited pc in ram could you modify or show me where I lower the respawn to the zombies the truth is so saturated zombie please thank you and your mod is great
Thanks for playing the game, happy to know that you're enjoying it! As for the spawns, you may need to look into the folder "zz_TheWalkingHorde_Zombies". The XML files that you need to check would be "spawning.xml" and "gamestages.xml". You may need to modify values for num="" and maxAlive="" in gamestages.xml and "TotalAlive" value="" TotalPerWave" value="" in spawning.xml. Make a backup of your saved game folders just in case you encounter errors when you modify the values.
50 comments
In forges, campfires etc there are no slots to put the tools required to make glue and so on.
I have the required cooking pot in my inventory, but nowhere to insert it.
Is this now some skill/perk mechanic to use cooking/forge tools or a bug? =)
Pic from the campfire. https://ibb.co/WsCLYKT
I'll upload a new TWH version here once I get the fix update. Thanks for checking!
If you want to get it now, Patch 1.1 is now available via TeraBlitz.com download link here: link. The update details are listed here: link.
Thank you for your notification, wouldn't have noticed them without your keen eye! :)
Will update the mod and try it out and you're welcome.
It's better to report problems, rather than sit silent and whine about the problems to others as many do ^^
Thanks for your hard work on the mod =)
Fixes issues with UI in food and water values, and tool input in forge and campfires. It also fixes issue with 10K Map generation and microwave stoves in POIs. Enjoy!
For more info, head over here
BUG: the big zombie can walk through base they scared the hell out of me lol