Is the helmet light mod by default option broken for anyone else? The laser pointer mod keeps turning on when I press F. Just want to check before I start going through my 70+ mods for conflicts. On version 1.1. Thanks!
I like your module very much. I wonder if you will share a separate module for automatically picking up bows and arrows. Compared with all of them, the UI in it will conflict with my other UIs.
Hello, I see your mod offers lots of cool little QoL features! Do you think it'd be possible to add just one more feature that would save on screen icons for supply air drops so that they show after game restart just like they did when they spawn? I find it really annoying to always mark every single supply crate on the map every time I need to restart the game, all because the on screen icons always disappear.
Nah, they don't despawn, it's really just that their map, compass and on screen icons disappear when you restart the game. If you place waypoints on the map to mark the supply crates, restart the game and then follow the waypoints, the on screen icons will actually re-appear once you get close enough to the supply crates in the world, but yeah it's a bit annoying that it requires that extra step of manually marking them on the map every time you need to restart the game before looting the supply crates.
When you restart the game it looks like the supply crate entity is unloaded from the memory. And when you get closer to it the appropriate chunk loads and you can see the supply crate icon again. I'm not sure if I can force load this entity/chunk, but I'll try.
Thank you for explaining the technical details of what is happening behind the scenes and why is this happening and thank you for trying to solve the problem. I think it'd would be one of those "must have" features. You're practically fixing things the devs could perhaps fix themselves easily, but for some reason don't see them as problem. For players with thousands of hours spent playing the game it can get really annoying to constantly deal with these small issues. Thank you again for making the game much better for us! 🧡
Great mod. But out of all the many options, I only used repairing items on the mouse wheel and moving items in the queue using RMB. Will there be an adaptation for version 1.0 of the game? If so, what is the approximate timeframe?
Sure, I'm working on the update for 1.0. Now 7dtd 1.0 is experimental. Will release a new VoidGags version as soon as the game stable version released.
Thanks for the update. But I found a problem. If stealth on the stairs is enabled in the mod settings, then after leaving the stairs in it, stealth mode is not disabled. Sometimes it can be switched after a while. Exiting the game in the menu and reloading solves this problem.
gu41 The same thing happened to me today. I'm not sure what caused it, but I just couldn't stand up. The character was stuck in a crouching position. And I hadn't climbed any ladder before that. I was on a mission at the time. I had to quit the game to disable this option.
I'm not entirely sure, but it's possible that the issue was caused by the Alpha Jump mod being enabled at the same time - https://www.nexusmods.com/7daystodie/mods/5103 . In most cases, the issue occurred specifically with recent/combined use of jump and stealth. I'll have to check with Danzo38 if he uses this mod. I've disabled it for now and will observe.
gu41 When I encountered this problem, I didn't have this mod installed yet. So I think the problem is not with it. I'll try to run some tests later and possibly record a video if I manage to reproduce it again.
I figured out how to reproduce the issue. You need to climb to a certain height, crouch, and then jump down. After that, the crouch mode gets stuck, and it's impossible to stand up. It seems that some time needs to pass before you can try to stand. Disabling the StealthOnLadders feature fixes the problem. I recorded a short video to make it easier to reproduce the bug: https://kappa.lol/CSAJR
Thank you for the rep instructions. I'll take look. But you are a bit late, VG 1.9 is already released. So you can expect the fix in the next version only (2.0)
131 comments
"2024-09-27T15:42:39 9.812 INF [MODS] Initializing mod Dizor_VoidGags
2024-09-27T15:42:39 9.813 INF [MODS] Found ModAPI in VoidGags.dll, creating instance
Loading mod: VoidGags.VoidGags
2024-09-27T15:42:39 9.832 ERR [MODS] Failed initializing ModAPI instance on mod 'Dizor_VoidGags' from DLL 'VoidGags.dll'
2024-09-27T15:42:39 9.835 EXC Method not found: System.Reflection.MethodInfo HarmonyLib.Harmony.Patch(System.Reflection.MethodBase,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod,HarmonyLib.HarmonyMethod)
at VoidGags.VoidGags.InitMod (Mod _modInstance) [0x00092] in <4b08b1531cc642438f9f3b92df61969c>:0
at Mod.InitModCode () [0x0009d] in <6d1a8548522e46dc83d70764cc5f4032>:0
UnityEngine.StackTraceUtility:ExtractStringFromException(Object)
Log:Exception(Exception)
Mod:InitModCode()
ModManager:LoadMods()
GameManager:Awake()"
what kind of error is this? And how can I fix it? Please help me.
Danzo38, gu41, guys if you find out clear replicate steps please let me know.
You need to climb to a certain height, crouch, and then jump down.
After that, the crouch mode gets stuck, and it's impossible to stand up.
It seems that some time needs to pass before you can try to stand.
Disabling the StealthOnLadders feature fixes the problem.
I recorded a short video to make it easier to reproduce the bug:
https://kappa.lol/CSAJR
But you are a bit late, VG 1.9 is already released. So you can expect the fix in the next version only (2.0)