About this mod
My collection of weapons for 7dtd, with custom sounds, visible attachments like extended mag, muzzle brake, etc. PiP scopes removed as of 7dtd 1.3 due to camera changes made by TFP. Balanced around vanilla weapons!
- Requirements
- Permissions and credits
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Translations
- English
- Changelogs
- Donations
Pant's Blade Traps
Pant's Lightsabers
DO NOT USE VORTEX TO INSTALL, it causes issues and i will not support any problems you encounter by using it.
STOP DELETING THE 0_TFP_Harmony FOLDER FROM YOUR MODS FOLDER!!!!!!!!!
Things currently in progress/to be released in version 3.7:
♦ bows/crossbows - somewhat on hold due to creative reasons
♦ N/A
I am very picky about weapon mods when it comes to immersion, and a lot of weapon mods i came across have a lot of great things, but a lot of them also have issues such as misaligned sights, not properly animated, etc. So i aim to fix that with this weapon pack.
I plan on continuing to add more weapons for each type and tier. At first i plan on having one weapon for each tier and type of weapons, and then i plan to add more variety to the tiers after that. Works on servers as well as long as its installed on both client and server side!
♦ All weapons are balanced around vanilla weapons. You wont find anything OP here.
♦ My shotguns allow the use of reflex and small scopes, unlike vanilla shotguns.
♦ All guns have custom models for sights, scopes, etc.
♦ All guns have custom sounds.
♦ All guns are properly animated during firing and reload.
♦ All guns have visible attachments. equip a muzzle brake or a bipod on your gun? it shows!
♦ Pistols get visible silencers, barrel extenders, scopes, flashlights, lasers, muzzle brakes, reflex sights, and extended mags.
♦ Shotguns get visible silencers, barrel extenders, scopes, flashlights, lasers, chokes, duckbills, and reflex sights.
♦ Rifles get visible silencers, barrel extenders, scopes, flashlights, lasers, muzzle brakes, reflex sights, extended mags (when applicable), and bipods.
♦ Clubs get visible barbed wire, chains, and spikes when equipped.
♦ Tier 4 Laser weapons craftable starting at skill 95.
♦ Added Weapons as of v3.6:

Compatible with: Izayo's weapon packs, Firearms Expansion 5, EFT Extraction Pack (ONLY IF YOU USE TRADERS.XML FROM PINNED COMMENT)
Current Requests:
Knives:
Revolvers: BF1 nagant revolver, S&W model 3, Barry Burton's Silver Serpent magnum from Resident Evil Remake, more revolvers
Pistols: Beretta M93R, M1911, CZ-75, Ruger 57, TEC-9 (MWII)
SMGs: UMP45, MP7, TMP, MP40, FN P90, 1920s tommy gun and the A1 variant
Shotguns: Remington M870 (BO2), KSG (BO2), Argus (BO3)
Assault rifles: STG44, H&K G3, Steyr Aug, SCAR-L, FN FAL, AN-94, Galil (BO1), Commando (BO1), SCAR-H (MWII), MG42, aliens smartgun
LMGs: RPD, Aug Hbar, M240b, Dingo (BO3), OHM (AW - LMG/Shotgun hybrid), M27-IAR (Ghosts), LSAT (BO2), Death Machine (BO1)
Snipers: WA2000, Barrett M82, M14 (or M21) EBR, SAKO TRG-42
Launchers: M79 grenade launcher, RGL 140 (MWII), Railgun?, Flamethrower
Ammos: Dragons breath shells
Clubs: T3 club that uses bat animations
Finished Requests:
Heavy Smg, Kiparis, Five Seven, M1 Garand, Cheytac M200 Intervention, Ballistic Knife (CoD), Raygun (CoD), Honey Badger (NV4), Stoner 63 (BO1), Stakeout (BO1), MPL.
Install instructions: Just extract the .rar (or .zip) file into your mods folder. Do NOT put anything in its own folder or anything of the sort. You should end up with 4 new folders in your mods directory. 0-CustomParticleLoader, CustomMuzzleFlash, FullautoLauncher, and PantsRangedPack.
Known Issues:
♦ some of the weapons arent lined up in 3rd person, ill adjust as best i can but TFP uses a different hand model for 1st and 3rd person so its pretty hard to get things to line up to both for custom weapons.
♦ no extended mag or drum mag model on pulse rifle (you cant see them during fpv animations so i didnt add them yet)