About this mod
My collection of weapons for 7dtd, all with custom sounds, visibly working attachments like extended mag, muzzle brake, etc., and adds working PiP scopes via a seperate attachment than the vanilla scope, for those that prefer to use the vanilla scopes instead but still want to use the
- Requirements
- Permissions and credits
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Translations
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Pant's Blade Traps
Pant's Lightsabers
Updated for 1.1b14!!!
If your zombies stop moving, delete the 0_TFP_Harmony folder inside your mods folder, then verify game files in steam to fix. This is a vanilla issue.
Things currently in progress/to be released in version 3.3:
♦ bows/crossbows
♦ Fixed kickback on some laser weapons being too high
♦ Fixed multiple missing tags on revolvers
♦ Fixed a couple of the spears not being sellable to trader
Current request in progress:N/A
I am very picky about weapon mods when it comes to immersion, and a lot of weapon mods i came across have a lot of great things, but a lot of them also have issues such as misaligned sights, not properly animated, etc. So i aim to fix that with this weapon pack.
I plan on continuing to add more weapons for each type and tier. At first i plan on having one weapon for each tier and type of weapons, and then i plan to add more variety to the tiers after that. Works on servers as well as long as its installed on both client and server side!
♦ Scope blur can be turned off by editing config.txt in X-PiP_Scopes folder.
no_blur=false means there will be blur
no_blur=true means there will NOT be any blur
♦ My shotguns allow the use of reflex and small scopes, unlike vanilla shotguns.
♦ All guns have custom models for sights, scopes, etc.
♦ All guns have custom sounds.
♦ All guns are properly animated.
♦ All guns have proper working PiP scopes.
♦ Vanilla scopes can be converted to PiP scopes, and back again.
♦ 4x and 8x PiP scopes have variable zoom
♦ All guns have visible attachments. equip a muzzle brake or a bipod on your gun? it shows!
♦ Pistols get visible silencers, barrel extenders, scopes, flashlights, lasers, muzzle brakes, reflex sights, and extended mags.
♦ Shotguns get visible silencers, barrel extenders, scopes, flashlights, lasers, chokes, duckbills, and reflex sights.
♦ Rifles get visible silencers, barrel extenders, scopes, flashlights, lasers, muzzle brakes, reflex sights, extended mags (when applicable), and bipods.
♦ Clubs get visible barbed wire, chains, and spikes when equipped.
♦ PiP scopes work on vanilla guns as well.
♦ Tier 4 Laser weapons craftable starting at skill 95.
♦ Added Weapons as of v3.2:
Compatible with: Izayo's weapon packs, Firearms Expansion 5
Current Requests:
Knives: Military Survival Knife
Revolvers: BF1 nagant revolver, S&W model 3, more revolvers
Pistols: Beretta M93R, M1911, CZ-75, Ruger 57, TEC-9 (MWII), Barry Burton's Silver Serpent magnum from Resident Evil Remake
SMGs: UMP45, MP7, TMP, MPL (BO1), FN P90, 1920s tommy gun and the A1 variant
Shotguns: Remington M870 (BO2), KSG (BO2), Argus (BO3)
Assault rifles: STG44, H&K G3, Steyr Aug, SCAR-L, FN FAL, AN-94, Galil (BO1), Commando (BO1), SCAR-H (MWII), MG42, aliens smartgun
LMGs: RPD, Aug Hbar, M240b, Dingo (BO3), OHM (AW - LMG/Shotgun hybrid), M27-IAR (Ghosts), LSAT (BO2), Death Machine (BO1)
Snipers: WA2000, Barrett M82, M14 (or M21) EBR, SAKO TRG-42
Launchers: M79 grenade launcher, RGL 140 (MWII), Railgun?, Flamethrower
Ammos: Dragons breath shells
Clubs: T3 club that uses bat animations
Finished Requests:
Heavy Smg, Kiparis, Five Seven, M1 Garand, Cheytac M200 Intervention, Ballistic Knife (CoD), Raygun (CoD), Honey Badger (NV4), Stoner 63 (BO1), Stakeout (BO1), MPL.
Install instructions: Just extract the .rar (or .zip) file into your mods folder. Do NOT put anything in its own folder or anything of the sort. You should end up with 5 new folders in your mods directory. 0-CustomParticleLoader, CustomMuzzleFlash, FullautoLauncher, PantsRangedPack, and X-PiP_Scopes.
Known Issues:
♦ some of the weapons arent lined up in 3rd person, ill adjust as best i can but TFP uses a different hand model for 1st and 3rd person so its pretty hard to get things to line up to both for custom weapons.
♦ pipe pistol 2x scope wrong color
♦ colors are off on vanilla scopes when equipped on vanilla shotguns
♦ no extended mag or drum mag model on pulse rifle (you cant see them during fpv animations so i didnt add them yet)