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  1. pantstain
    pantstain
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    my updates are always save game safe unless otherwise stated in the update, and all updates always include all previous updates.
  2. LittleRedSonja
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    Hi!
    I updated my "Ammunition Recycling" mod to add support for "Pants Weapon Pack", so now people can recycle the new ammo included in your mod if they want.
    I hope you like it and thank you for all the weapons, they look and sound fantastic! 💜

    Ammunition Recycling at 7 Days to Die Nexus - Mods and community (nexusmods.com)
    1. pantstain
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      Awesome!!! and tyvm for the kind words!
  3. mattjo6294
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    unfortunately still getting an error message when trying to access trader with both this and Eft pack. If I have to, I am choosing your pack first over Eft extract. maybe there's an error on my end
    1. pantstain
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      try this traders.xml i posted in the other thread. i updated it for version 3.4 of my mod.


      EDIT: Link updated for version 4.1 of my mod
    2. mattjo6294
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      How do I apply this, do i copy paste it in the trader config for EFT-extraction? or copy paste it in your config file. 
    3. mattjo6294
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      NullReferenceException: Object reference not set to an instance of an object
        at TileEntityVendingMachine.UpdateTick (World world) [0x00012] in <cf106f0fabce4b568ad6c0e783024e88>:0 
        at Chunk.UpdateTick (World _world, System.Boolean _bSpawnEnemies) [0x00020] in <cf106f0fabce4b568ad6c0e783024e88>:0 
        at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00125] in <cf106f0fabce4b568ad6c0e783024e88>:0 
        at (wrapper dynamic-method) GameManager.DMD<System.Boolean GameManager:UpdateTick()>(GameManager)
        at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Boolean GameManager:UpdateTick()>(GameManager)
        at GameManager.gmUpdate () [0x00495] in <cf106f0fabce4b568ad6c0e783024e88>:0 
        at GameManager.Update () [0x00000] in <cf106f0fabce4b568ad6c0e783024e88>:0 



      I get this a lot. I am going to try without eft pack and see if it persists. I know that right now with both mods installed the trader's invo is broken and I get a lot of NullReferenceException. Of course if the xml file fixes that it is all null and void. 
    4. pantstain
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      place the new one over the top of the old one in the config folder. should fix the trader issues. or copy and paste the contents, either way is fine
    5. mattjo6294
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      The config file shows up as an internet link and I cannot copy and paste while the traders.xml file you presented is different
    6. mattjo6294
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      it works thank you!!!!!
    7. pantstain
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      glad it works for you!
    8. matt7245
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      HEY I THINK I HAVE THE SAME ISSUE WHERE DO I DROP IT?
    9. FluffyWaffle116
      FluffyWaffle116
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      For anybody else looking to fix this, follow the traders.xml - Google Drive link and copy all of its contents. You will then open the traders xml with notepad++ or any similar software and paste the text you copied from the link overwriting what was there before. This can be located in the Pants Weapon Pack -> Config folder -> Traders
    10. pantstain
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      tyvm for the instructions for those less pc inclined!
  4. pantstain
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    Lost a good portion of my project due to file corruption right as 2.0 dropped. Ive almost got everything rebuilt and updated for 2.0, i just have a few weapons to finish, and then a good once over to double check things, and ill have this done. 

    FYI....my scopes are back! And this time without PiP, which means ZERO FPS loss. Im excited to hear the feedback! 
  5. nordiclaww
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    I am running the game without EAC, the weapons are working in the game, there is no problem with that. But there are problems with the sound, none of the weapons have any sound. I tested the sounds of the vanilla weapons and they are coming from them.
    1. pantstain
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      sounds like you didnt install something correctly. You need to extract EVERYTHING in the archive to your mods folder, not just certain parts of it
    2. pantstain
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      you could also have a conflict. check your log for errors
    3. nordiclaww
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      Working solution to back sounds in 2.0
      To make sounds work you need change this line in C:\Users\username\AppData\Roaming\7DaysToDie\Mods\Pants Weapon Pack\Config\sounds.xml

      <AudioSource name="Sounds/AudioSource_WeaponFire"/> 
      on this:
      <AudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire.prefab"/>

      and this one:
      <NetworkAudioSource name="Sounds/AudioSource_WeaponFire_Network"/>
      on this one:
      <NetworkAudioSource name="@:Sounds/Prefabs/AudioSource_WeaponFire_Network.prefab"/>

      and sounds will be back in game :)

      but you need it for all sounds.xml wich related to the mod, you can do it with Notepad++ just find and replace in folder 
    4. pantstain
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      oooh. you are on 2.0. yeah i havent updated for 2.0 yet. Im sure there will be a lot of changes needed
    5. yxxa
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      Thank you bro, everything work fine on 2.0, now sound on
    6. almiightymuniz
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      does it really work for the new version im looking for a gun mod but none of them are updated
    7. pantstain
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      gimme another day or 2 and ill have this updated. 
  6. stakedexx01
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    the file "trader xml" doesn´t exist :C 
    1. stakedexx01
      stakedexx01
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      I´m playing v1.3
    2. pantstain
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      check the link in the top post, not the last one. it works and is updated for 1.4
    3. stakedexx01
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      When I fire the laser sniper rifle, I get a lot of errors.
    4. stakedexx01
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      https://drive.google.com/file/d/1tqKLkTsfX-hnApKhHFUYKjWsko6xxsj0/view?usp=drive_link
    5. stakedexx01
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      I updated it to v4, but the laser weapons still have issues.
    6. pantstain
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      im still working on the update for 2.0. i lost a good portion of it due to file corruption, but im getting closer to being finished. should be another 12-20 hrs of work to have it all done...so gimme a couple days
    7. stakedexx01
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      of course
  7. almiightymuniz
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    is 2.0 compatible?
    1. pantstain
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      no not yet. working on the update as we speak. gonna need a couple more days or so, i lost a portion of the project due to file corruption and am having to rebuild most of the weapons
  8. Alukard2019
    Alukard2019
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    обновление до версии 2.0
    1. pantstain
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      working on it. Had some corrupt files in my project so im having to rebuild everything
  9. Arcaron76
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    I love this mod so much! Thank you very much!

    I'm getting an error message when I try any energy weapon. The graphic doesn't load and I get an error message that says that the energy cell ammo "isn't in the dictionary." I have no clue what that means... What dictionary...?
    Do you have any idea what this error could be?
    1. pantstain
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      are you on 2.0? or still on 1.4?
    2. Arcaron76
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      I'm on 2.0
    3. pantstain
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      yeah the mod isnt updated for 2.0 yet. give me some time, having some problems with corruption
    4. Arcaron76
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      Errrrr... 🤦
      Good news everybody! The mod works in 2.0, except for the energy weapons! 😅
    5. pantstain
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      lol! hoping to have a new update soon to bring compatibility to version 2.0. Stay tuned!
  10. GoldDragon1997
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    If you found a way to make the PIP scopes work again for version 1.4 
    will you still keep a update for said version :,D

    not just jump over to 2.0 and leave the guns in version 1.4 unfixed with said scopes :,D ?

    1. pantstain
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      would be interested in hearing your fix. If it works i can make an update just for 1.4. I havent started work on 2.0 yet anyway. Been dealing with health issues. 
    2. GoldDragon1997
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      i didnt found a fix 

      i only managed to make the Laser-mod and Reflex-sight-mod work again from Izy mod :,D ( their scopes are still borked )

      but i heard from izy , that X2 scope is kinda just Reflex-sight scope but with a lil more zoom . 
      and he kinda wants to switch for x4 and x8 to vanilla scope , since those where more prefered

      than i would wish , this mod would work again for 1.4 etc. :,D Harrys Better Optics Scope which was the alternative to PIP scopes since it replaces the Vanilla-stalker-scope screen with a new one ( also not performance intensive unlike PiP i think )

      suppositly those are just replacing image files you can say , but when i played A21 with that mod , only somehow x4 worked , not x2 and x8 



      INTERESTING , SO CLOSE but still far :,)


      ( it seems to be conflicting with TORCH and "screeneffects" though)

      my mod folder says something with : X-PiP Scopes

      also it EATS a ton of FPS = fell from 100 fps to 70-60 in this instance
    3. GoldDragon1997
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      Otherwise if i find no solution to that

      maybe try something like that with the scope

      x2 and x4 scope replacements from harry are those on my side with A21 = 

      to be more precise at x8 , i instead used that

      it completly dont affect performance :)
  11. GoldDragon1997
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    I know this is an Old Version of your Mod ( Alpha 21 , and the Mod version is 2.7 , the LAST one for A21 )


    i saw this when i launched the Game ( i put all the files into the mod folder which where included in that mod version pack )

    when i launch the game though , i get no further Errors

    the laser weapons work
    the laser effects work etc.

    i am just curious what this means in case 

    ( it doesnt break the game as it seems though )


    As you can see the projectile themed weapons work with no warnings (yellow) or errors (red)
    1. pantstain
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      im surprised they still work. you might have luck trying an older version of full auto launcher
    2. GoldDragon1997
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      i check the full auto launcher in the version 2.6 of your mod
      and look for the last updated full auto launcher for alpha 21

      ( i have some mod packs for different versions , A16 , A17, A20, A21 , version 1.4 = i avoid 2.0 though )
    3. GoldDragon1997
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      Good news , there is a more up to date Alpha 21 Full auto mod

      yours is version 1.2.2

      the last full auto mod version for alpha 21 is 1.2.3 

      which solves said Problem :)
    4. pantstain
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      awesome! glad you got it sorted out!
    5. GoldDragon1997
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      btw to people who use DLX Weapon FIX in Alpha 21



      maybe avoid it , exept if you can get rid of that horrendous Weapon sway which affects ALL guns 

      I Tryed in the XML file to edit all the SWAY options down to 0 , 0 , 0 , but it only affects Vanilla guns , all the moded guns like from Izy, pant, EFT are affected still by the horrendous Sway
  12. Superbug112
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    been trying to get three separate weapon packs to work, each one on their own but nothing seems to work. i got only a couple other mods and i get no errors when i boot up the game in vortex or manual without EAC any suggestions? the game treats it as if i dont have the mod at all. im in V1.4
    1. pantstain
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      Sounds like you are installing to the wrong location. I believe the default location for mods is C:\Users\YOURUSERNAMEHERE\AppData\Roaming\7DaysToDie
  13. killerRampage2
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    so the police baton is um engorged.
    https://imgur.com/a/xYHrMHp
    1. pantstain
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      that multiplayer? or single player?
    2. killerRampage2
      killerRampage2
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      single
    3. pantstain
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      alright. ill have it fixed when i update for 2.0. tyvm for the report
  14. Jayombie
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    I guess this will need assessing for compatibility with 2.0 ?
    1. pantstain
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      yeah im sure things will need adjusting