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Pantstain

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pantstain

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1144 comments

  1. pantstain
    pantstain
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    my updates are always save game safe unless otherwise stated in the update, and all updates always include all previous updates.
  2. LittleRedSonja
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    Hi!
    I updated my "Ammunition Recycling" mod to add support for "Pants Weapon Pack", so now people can recycle the new ammo included in your mod if they want.
    I hope you like it and thank you for all the weapons, they look and sound fantastic! 💜

    Ammunition Recycling at 7 Days to Die Nexus - Mods and community (nexusmods.com)
    1. pantstain
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      Awesome!!! and tyvm for the kind words!
  3. mattjo6294
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    unfortunately still getting an error message when trying to access trader with both this and Eft pack. If I have to, I am choosing your pack first over Eft extract. maybe there's an error on my end
    1. pantstain
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      try this traders.xml i posted in the other thread. i updated it for version 3.4 of my mod.
    2. mattjo6294
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      How do I apply this, do i copy paste it in the trader config for EFT-extraction? or copy paste it in your config file. 
    3. mattjo6294
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      NullReferenceException: Object reference not set to an instance of an object
        at TileEntityVendingMachine.UpdateTick (World world) [0x00012] in <cf106f0fabce4b568ad6c0e783024e88>:0 
        at Chunk.UpdateTick (World _world, System.Boolean _bSpawnEnemies) [0x00020] in <cf106f0fabce4b568ad6c0e783024e88>:0 
        at World.OnUpdateTick (System.Single _partialTicks, System.ArraySegment`1[T] _activeChunks) [0x00125] in <cf106f0fabce4b568ad6c0e783024e88>:0 
        at (wrapper dynamic-method) GameManager.DMD<System.Boolean GameManager:UpdateTick()>(GameManager)
        at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Boolean GameManager:UpdateTick()>(GameManager)
        at GameManager.gmUpdate () [0x00495] in <cf106f0fabce4b568ad6c0e783024e88>:0 
        at GameManager.Update () [0x00000] in <cf106f0fabce4b568ad6c0e783024e88>:0 



      I get this a lot. I am going to try without eft pack and see if it persists. I know that right now with both mods installed the trader's invo is broken and I get a lot of NullReferenceException. Of course if the xml file fixes that it is all null and void. 
    4. pantstain
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      place the new one over the top of the old one in the config folder. should fix the trader issues. or copy and paste the contents, either way is fine
    5. mattjo6294
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      The config file shows up as an internet link and I cannot copy and paste while the traders.xml file you presented is different
    6. mattjo6294
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      it works thank you!!!!!
    7. pantstain
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      glad it works for you!
    8. matt7245
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      HEY I THINK I HAVE THE SAME ISSUE WHERE DO I DROP IT?
    9. FluffyWaffle116
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      For anybody else looking to fix this, follow the traders.xml - Google Drive link and copy all of its contents. You will then open the traders xml with notepad++ or any similar software and paste the text you copied from the link overwriting what was there before. This can be located in the Pants Weapon Pack -> Config folder -> Traders
    10. pantstain
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      tyvm for the instructions for those less pc inclined!
  4. pala6161
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    Hello. Is this mod compatible with War of the walkers mod?
    1. pantstain
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      tbh i havent tried that mod, so i am not sure. Plz report back on your success or lack thereof for other ppl.
  5. aaron90omar
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    Ok, I'm noticing that you say that it IS compatible with EFT Extraction Pack, all I have to do is download the trader.xml file and just hit replace when I move the mod into the mod folder. But... It is also compatible with IZY's Weapon Pack? What about Oakraven Ammo Press?
    1. pantstain
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      yeah its compatible with IZYs. Not sure about oakraven ammo press, ive never used it
    2. aaron90omar
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      Thanks so much for the confirmation. The more weapons, the merrier.
    3. pantstain
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      absolutely! enjoy!!
  6. maoriharty
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    Would it be okay if I made a compatibility patch for Darkness Falls? I would be more than happy to post it up aswel if that's okay. Of course if you don't want me to, that's okay aswel
    1. pantstain
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      if you would like to make one that is cool. i can even post it on here if youd like. just let me know
    2. maoriharty
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      Hell yeah thanks bro, I'll try to get one sorted within the next few days. Its my first attempt at making a compatibility patch for weapons so I may only just be able to get it to work. If I can sort that out at least, I can work on the progression stuff over time. Wish me luck
    3. pantstain
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      good luck. if you hit any walls hit me up im sure between the 2 of us we can get one proper
  7. maoriharty
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    This could be a long shot but is there any chance someone might be able to make a compatibility patch for Darkness Falls. DF on its own is great but it gets a little boring with just the vanilla weapons and the DF additions alone. Theres a compat patch for IZY weapons aswel so I know this mod would work perfectly into the equation. Other then that, I love this mod a lot and have it integrated into my Vanilla pack
  8. Micvar78
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    Hello

    could you possibly also add a FN P90 weapon to your mod package 

    I play with your weapon package and find it great
    1. pantstain
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      tyvm for the kinds words and suggestion!
  9. rtorbs
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    First up, mod is great..I really like the range of guns etc

    Whats the deal with the scopes though ? Whats PIP ? Picture in picture ? What does this equate to irl ?

    Only reason i ask is the hit box on scopes seems off and the scroll to zoom doesnt work ? Apologies if this is in hand, I have read bits but im none the wiser, is this in hand ? Not moaning, great mod just curious 
    1. pantstain
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      The picture in picture scopes were removed due to changes to the camera made by the devs that i havent overcome yet. I doubt the "hitbox is off" as the only thing that changes when you equip a scope in game is the overlay picture added onto the screen. Theres no possible way for it to "be off". The lack of zoom scroll is an oversight on my part though, as i was messing with it while trying to fix the scopes and forgot to revert the changes.
  10. ffjoeman93
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    So if this is compatible with the IZY Weapon pack, do we overwrite the files from that mod with the files from this mod? Because both mods have the Custom particle loader folder
    1. pantstain
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      the custom particle loader should be the newest version in either pack, so that doesnt matter. and no, my mod does not have the alter override sound folder
    2. ffjoeman93
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      s#*!, yeah stupid mistake, just the particle folder. okay, thanks for the answer bro
    3. pantstain
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      np. let me know if you have any issues getting it going!
  11. zchott
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    Is PiP scopes something that might get added back in the future, or is it possible to patch the scopes and then just downgrade to 1.1.

    PiP is one of the things i really miss in modded 7dtd.
    1. pantstain
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      im working on a solution. TFP changed the camera system up a bunch and screwed up anything that uses a second camera, such as PiP scopes. Hoping to bring them back for sure.
    2. maoriharty
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      Bro if you can resurrect PiP from the depths, you'll be an actual God. I was in a Discord with a guy who was working on the original PiP to wirk with A21 but he sadly passed before he could finish it. I periodically search for it up in Nexus to see if anybody has picked up the mantle but no dice so far. Just know that if you can get PiP working for 1.0+, it'll be one of the most popular QOL mods released. Such an amazing mod lost to the annals of mod heaven
  12. ies6415
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    When I try to connect to the game, I get a red

    ERR XML loader: Loading and parsing 'items.xml' failed
    and I can't connect.

    If I delete the mod, I can connect normally.

    What could be the problem :(

    -------------------------------------------------

    If you delete the 2 folders in the mod folder

    0-CustomMuzzleFlash
    0-CustomParticleLoader

    you can access the game.
    But every time you use a gun, a red error occurs.

    The game continues
    There is no problem in proceeding even if you ignore it.


    -------------------------------------------------------

    Problem solved !!

    I will enjoy your mod !! :)
    1. pantstain
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      glad you got it figured out!!!
  13. jmase
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    I'm trying to upload this to my hosted server, but it's blocking the transfer of the following files in `custom particle loader`:

    • CheckStackSize.bat
    • editbin.exe
    • link.exe
    I presume this is a security measure the hosting service has implemented.

    Will the mod work as expected without these files? If not, is there anything I can do to get it working? e.g. by omitting `custom particle loader` entirely?

    Thanks in advance for your time and help.
    1. pantstain
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      yeah it should be ok to get rid of those 3 files
    2. jmase
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      Thanks for the quick reply - will try and update on how it goes.
    3. pantstain
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      np. look forward to hearing about it!
    4. jmase
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      Seems to be working perfectly! Thanks again so much for your help :)
    5. pantstain
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      awesome! if you have any other issues dont be afraid to hit me up!