Hi! I love this mod and it's been a wonderful and refreshing experience going through the new POIs!
I've recently decided to settle into the Rose Abby castle and have found the fog on the bottom floor to be a bit hard to see through/seems to be blocking me from placing blocks in certain areas.
Is there a way for me to remove the fog/invisible blocks? Or should I just bypass using the ground floor entirely? Thank you!
Hey, I just had a quicker question regarding modifying this pack, if you allow it.
Do you think making all poi's spawn a minimum of one time and max of 2 times be a bad idea, as I do not want to create issues if some poi's are coded to influence tile generation or if the max spawn rate will cause tiles to generate without their associated poi and decrease the overall vanilla poi spawn rate.
Yes, you can remove from the mod's Prefab folder any POI that you don't want to have spawn in your map.
Because different people want different things, it would not be an efficient use of my time for me to make and maintain several different versions for each individual's personal preferences. Sorry - but unfortunately I just don't have enough free time to maintain several different versions of the mod. Just maintaining what I have already takes a good amount of my spare time... ;)
Not intentional, and I've fixed this for the next release (soon hopefully). Unfortunately, those turrets are decorative only - they are non-functional.
I have to say, i have never experienced such great Pois. They beyond amazing. i only deleted the flying trader because they break the immersion a bit too hard. but the rest.... big respect!
Yeah - it should work on MP - lots of folks have been using that way.
Without knowing what the errors are I can only suggest a few things:
I know most of OCB's mods requires that EAC is turned off - make sure everybody has it deactivated. Make sure that all mods are installed on each client. Make sure everyone is using the same version of 7D2D - I would recommend 1.1 experimental.
If it's still causing crashes, I would try removing some of the mods one at a time (both of you), and seeing if the crash persists.
Gracias por tu trabajo, he instalado el paquete en la carpeta de mods tanto del servidor como del jugador y no aparece el servidor, no arranca, si abro el juego local arranca pero con errores, es jugable localmente sí, incluso con esos errores parece que sí, pero no es posible en el servidor, Mi comunidad está triste.
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I've recently decided to settle into the Rose Abby castle and have found the fog on the bottom floor to be a bit hard to see through/seems to be blocking me from placing blocks in certain areas.
Is there a way for me to remove the fog/invisible blocks? Or should I just bypass using the ground floor entirely? Thank you!
Do you think making all poi's spawn a minimum of one time and max of 2 times be a bad idea, as I do not want to create issues if some poi's are coded to influence tile generation or if the max spawn rate will cause tiles to generate without their associated poi and decrease the overall vanilla poi spawn rate.
Thanks so much, keep up the good work.
and like my previous speaker, will there be a version without custom traders?
Because different people want different things, it would not be an efficient use of my time for me to make and maintain several different versions for each individual's personal preferences. Sorry - but unfortunately I just don't have enough free time to maintain several different versions of the mod. Just maintaining what I have already takes a good amount of my spare time... ;)
no problem
your prefabs are one of the best if not the best :)
the error log is:
BridgerAirBnB POI
I love this mod and use it all the time now.
But this mod out of a bunch is one that is left that was causing my friend to crash and get kicked from the game.
These are the ones that are left that may have been the issue.
https://imgur.com/a/6raPwFa
Without knowing what the errors are I can only suggest a few things:
I know most of OCB's mods requires that EAC is turned off - make sure everybody has it deactivated.
Make sure that all mods are installed on each client.
Make sure everyone is using the same version of 7D2D - I would recommend 1.1 experimental.
If it's still causing crashes, I would try removing some of the mods one at a time (both of you), and seeing if the crash persists.
As soon as I posted this he posted an update saying fixed for possible mp issue causing disconnects. Lol.
So hopefully that's it.
Thank you!