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Michael Logue

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MichaelPLogue

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264 comments

  1. ConAgni
    ConAgni
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    Hi! Is it possible to beg for recipes for the rugs? Plese plese?
  2. CaptainTaz
    CaptainTaz
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    Hi! I love this mod and it's been a wonderful and refreshing experience going through the new POIs!

    I've recently decided to settle into the Rose Abby castle and have found the fog on the bottom floor to be a bit hard to see through/seems to be blocking me from placing blocks in certain areas.

    Is there a way for me to remove the fog/invisible blocks? Or should I just bypass using the ground floor entirely? Thank you!
  3. idek6969420
    idek6969420
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    Hey, I just had a quicker question regarding modifying this pack, if you allow it. 

    Do you think making all poi's spawn a minimum of one time and max of 2 times be a bad idea, as I do not want to create issues if some poi's are coded to influence tile generation or if the max spawn rate will cause tiles to generate without their associated poi and decrease the overall vanilla poi spawn rate.

    Thanks so much, keep up the good work. 
  4. xAdvIsoRx
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    is it possible to remove some prefabs? I don't like these neon caves, terrible fps drops

    and like my previous speaker, will there be a version without custom traders?
    1. MichaelPLogue
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      Yes, you can remove from the mod's Prefab folder any POI that you don't want to have spawn in your map. 

      Because different people want different things, it would not be an efficient use of my time for me to make and maintain several different versions for each individual's personal preferences.  Sorry - but unfortunately I just don't have enough free time to maintain several different versions of the mod.  Just maintaining what I have already takes a good amount of my spare time...   ;)
    2. xAdvIsoRx
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      thanks for the answer
      no problem
      your prefabs are one of the best if not the best :)



  5. T1RekS
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    Please, add version without custom trader POIs
  6. epicwumaogamer
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    can you please help me? i think your pois aren't generating and i cant figure out why. thanks in advance

    the error log is: 

    2024-08-26T14:11:37 643.848 ERR Skipping loading of active block data for Pubic_Libary_by_MPLogue because of the following exception:2024-08-26T14:11:37 643.850 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)2024-08-26T14:11:37 644.221

    ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:2024-08-26T14:11:37 644.222 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)2024-08-26T14:11:37 644.222

    ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:2024-08-26T14:11:37 644.222 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)2024-08-26T14:11:37 644.223

    ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:2024-08-26T14:11:37 644.223 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)2024-08-26T14:11:37 644.223

    ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:2024-08-26T14:11:37 644.223 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)2024-08-26T14:11:37 644.224

    ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:2024-08-26T14:11:37 644.224 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)2024-08-26T14:11:37 644.224

    ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:2024-08-26T14:11:37 644.225 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)2024-08-26T14:11:37 644.225

    ERR Skipping loading of active block data for Dirigible_by_MPLogue because of the following exception:2024-08-26T14:11:37 644.225 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)2024-08-26T14:11:38 644.580

    ERR Skipping loading of active block data for MikeAirB+B01_by_MPLogue because of the following exception:2024-08-26T14:11:38 644.580 EXC Object reference not set to an instance of an object  at TileEntitySign.SetText (System.String _text, System.Boolean _syncData, PlatformUserIdentifierAbs _signingPlayer) [0x00014] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.SetText (AuthoredText _authoredText, System.Boolean _syncData) [0x0001a] in <6d1a8548522e46dc83d70764cc5f4032>:0   at TileEntitySign.read (PooledBinaryReader _br, TileEntity+StreamModeRead _eStreamMode) [0x00034] in <6d1a8548522e46dc83d70764cc5f4032>:0   at Prefab.readTileEntities (PooledBinaryReader _br) [0x0006c] in <6d1a8548522e46dc83d70764cc5f4032>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object)Log:Exception(Exception)Prefab:readTileEntities(PooledBinaryReader)Prefab:loadBlockData(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(AbstractedLocation, Boolean, Boolean, Boolean, Boolean)Prefab:Load(String, Boolean, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefab(String, Boolean, Boolean, Boolean)DynamicPrefabDecorator:GetPrefabRotated(String, Int32, Boolean, Boolean, Boolean)<Load>d__22:MoveNext()
    UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
    1. MichaelPLogue
      MichaelPLogue
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      As noted in previous reports down below, this is related to the writable sign bug with version 1.0 - this has been fixed in version 1.1 experimental.
    2. epicwumaogamer
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      ok it looked worse lmao. do you think most mods will be broken again on 1.1?
    3. MichaelPLogue
      MichaelPLogue
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      They shouldn't be, but I have no way to guarantee that.  1.1 was mostly 'minor' fixes, so most mods shouldn't be effected.
  7. Splico
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    i put a land claim block on bridge (to be able to interact with turrets and pick em up) but everything collapsed...was that intended to be like that?

    BridgerAirBnB POI
    1. MichaelPLogue
      MichaelPLogue
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      Not intentional, and I've fixed this for the next release (soon hopefully).  Unfortunately, those turrets are decorative only - they are non-functional.
    2. Splico
      Splico
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      i see, thanks
  8. AtraxX98
    AtraxX98
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    I have to say, i have never experienced such great Pois. They beyond amazing. i only deleted the flying trader because they break the immersion a bit too hard. but the rest.... big respect!
    1. MichaelPLogue
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      Thanks - glad to hear you are enjoying them!
  9. MrSamuelAdams1992
    MrSamuelAdams1992
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    hey has this been tested in CO-OP MP? 

    I love this mod and use it all the time now. 

    But this mod out of a bunch is one that is left that was causing my friend to crash and get kicked from the game. 

    These are the ones that are left that may have been the issue. 

    https://imgur.com/a/6raPwFa
    1. MichaelPLogue
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      Yeah - it should work on MP - lots of folks have been using that way.

      Without knowing what the errors are I can only suggest a few things:

      I know most of OCB's  mods requires that EAC is turned off - make sure everybody has it deactivated.
      Make sure that all mods are installed on each client.
      Make sure everyone is using the same version of 7D2D - I would recommend 1.1 experimental.

      If it's still causing crashes, I would try removing some of the mods one at a time (both of you), and seeing if the crash persists.
    2. MrSamuelAdams1992
      MrSamuelAdams1992
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      All good thank you, I think it may have been Steels "more gore." 

      As soon as I posted this he posted an update saying fixed for possible mp issue causing disconnects. Lol. 

      So hopefully that's it. 

      Thank you! 
    3. MichaelPLogue
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      Groovy - Thanks for the update!
  10. Desperado0505
    Desperado0505
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    Gracias por tu trabajo, he instalado el paquete en la carpeta de mods tanto del servidor como del jugador y no aparece el servidor, no arranca, si abro el juego local arranca pero con errores, es jugable localmente sí, incluso con esos errores parece que sí, pero no es posible en el servidor, Mi comunidad está triste.