Great looking mod but sadly it is no longer working, i tried it with 1.4 I hope the developer could fix it soon or maybe wait until the 2.0 release?
I am also getting the error like another people since 1.2: EXC MissingMethodExcption: Method not found: void .GameManager.ShowTooltip(EntityPlayerLocal,string)
I second this, there is also an incompatibility with Apocalyptic Quests (https://www.nexusmods.com/7daystodie/mods/3413) as both use the ham radio and Apocalyptic Jobs overrides the fast travel.
After I installed the mod, I get the following error when I talk to anyone and try to open their inventory, even drones: EXC MissingMethodExcption: Method not found: void .GameManager.ShowTooltip(EntityPlayerLocal,string) If I un-add the mod, the error doesn't appear. Can someone tell me something about fixing this error?
its too bad we cant place a radio down and it become a fast travel point (from base to trader and back, or from base to base)) i assume there was a technical limitation for this, or was it simply not requested?
112 comments
I hope the developer could fix it soon or maybe wait until the 2.0 release?
I am also getting the error like another people since 1.2:
EXC MissingMethodExcption: Method not found: void .GameManager.ShowTooltip(EntityPlayerLocal,string)
Thanks in advance
Now it shows console with error "MissingMethodException".
Please, update the mod.
EXC MissingMethodExcption: Method not found: void .GameManager.ShowTooltip(EntityPlayerLocal,string)
If I un-add the mod, the error doesn't appear. Can someone tell me something about fixing this error?
2024-10-27T23:20:25 2685.440 INF Stopped TraderHugh
2024-10-27T23:20:25 2685.477 INF Notified SectionSelector that music stopped
2024-10-27T23:20:33 2692.539 INF Time: 44.38m FPS: 56.80 Heap: 2430.8MB Max: 2579.6MB Chunks: 237 CGO: 129 Ply: 1 Zom: 2 Ent: 3 (169) Items: 13 CO: 1 RSS: 4312.5MB
MissingMethodException: Method not found: void Audio.Manager.PlayInsidePlayerHead(string,int,single,bool,bool)
at (wrapper dynamic-method) DialogActionTrader.DMD<System.Void DialogActionTrader:PerformAction(EntityPlayer)>(DialogActionTrader,EntityPlayer)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void DialogActionTrader:PerformAction(EntityPlayer)>(DialogActionTrader,EntityPlayer)
at Dialog.SelectResponse (DialogResponse response, EntityPlayer player) [0x00034] in <5176467e17874e86b9743320f44f08c8>:0
at XUiC_DialogResponseList.OnPressResponse (XUiController _sender, System.Int32 _mouseButton) [0x00030] in <5176467e17874e86b9743320f44f08c8>:0
at XUiController.OnPressed (System.Int32 _mouseButton) [0x0000e] in <5176467e17874e86b9743320f44f08c8>:0
at XUiController.Pressed (System.Int32 _mouseButton) [0x00000] in <5176467e17874e86b9743320f44f08c8>:0
at XUiView.OnClick (UnityEngine.GameObject _go) [0x0003f] in <5176467e17874e86b9743320f44f08c8>:0
at UIEventListener.OnClick () [0x0001c] in <a66e9d80326b43a3b1080261ae76f4a0>:0
UnityEngine.GameObject:SendMessage(GameObject, String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object)
UICamera:ProcessRelease(Boolean, Single)
UICamera:ProcessTouch(Boolean, Boolean)
UICamera:ProcessMouse()
UICamera:ProcessEvents()
UICamera:Update()
is there an easy way to make the cost fuel instead of dukes?