Hi, you can decide for yourself which sounds you want to remove from the game (folder: Remove). Or replace sounds (folder: Replace) or add new ones (folder: Add).
I've already removed, replaced, and added some sounds; these are examples so you can see how the mod works. You can use the mod as is, or you can, of course, delete everything from the folders and decide for yourself which sounds you want to remove, replace, or add to the game.
Can someone help me? I had this mod in my mod list for V1.3 with Escape from Tarkov and it worked great. But now that I've updated to V1.4, I get the bird sounds in the forest. I have all three bird sounds being removed in the remove list. So I don't understand what's happening.
Does this list include all the sound files that were added for all biomes? Or is there a way I can find a full list of all of the sound files being utilized?
Whoop! You updated it. I absolutely must have this mod in order to play. I cannot stand so many of the ambient noises, especially because they serve no purpose and are inadequate for even "setting a mood" because of how poorly it was implemented. Most of the time the noises break immersion for me, instead of enhancing it.
So, thank you very much for creating this mod and making it available for all of us. Much appreciated.
Oh thank you :) I'm glad you like the mod and find it useful! It's a shame the game doesn't offer more customization options, as everyone plays it differently and, for example, those little music clips that keep repeating can be really annoying.
Only the lists have been updated. The DLL itself still seems to be working without issues.
Yes, more sound customization would be great for vanilla. Thankfully, there's good and great modders out there, and they provide snippets that allow each player to customize game play. I'm grateful to each of the mod authors, like you, who have put in some work that allows casual players like me to "chillify" the game. Ha ha!
Hearing church bells when I'm building at bed rock is somewhat annoying. Hearing the looping "music" clips can about drive me bat sh-t crazy, especially when they happen every couple of real life minutes. Aggggh! Your mod has saved my sanity! I'm not even exaggerating. Whoop whoop!
Thank you so very much for this. I like to sneak around at night and I am very sensitive to sound, so when those sounds would fire off I would literally be squinting my eyes, and they happened so frequently it seemed. This makes the nights much more pleasant and way more immersive for me. Thank you so so much. I am very appreciative.
Hello, thank you for your hard work. Is there a way of removing the constant ambient loop of bird noises from the forest biome? I haven't figured out a way to do it
Hey, can I get rid of wasteland biome ambient sfx using this? I'm recording a playthrough set entirely in the wasteland and I don't want to annoy viewers with the repetitive sfx lol
HEllo :) Just open LIST_wastelandOnlyBiomeSounds.txt & LIST_mixedBiomeSounds.txt in folder \AmbientSoundsCustomizer\Remove\_HelpLists Copy any soundname(s), open \AmbientSoundsCustomizer\Remove\LIST_Remove.txt and paste the name(s) there.
But most of the annoying sounds, even those in the wasteland, are already in the LIST_Remove.txt list
Hello, this mod is a sound manager. Do I need to set up the files myself for it to take effect? Or has this mod already modified something? My friend is very afraid of exploring buildings alone. In a seemingly empty house, when you walk to a certain location and suddenly zombies wake up, they appear from the ceiling, wardrobe, or behind the sofa. Can I control the sound effect of zombies waking up or modify it? If I can't express myself clearly, I'm sorry. I'm using translation software
Hello :) Unfortunately, my mod is not suitable for this. My mod only changes/removes ambient sounds, such as the wind, or wolf howls (even though there are no wolves there), birdsong and ambient music pieces. But not direct sounds that zombies make. Those are not ambient sounds.
You need another mod that removes the Zombie Sounds.
Open Mods\AmbientSoundsCustomizer\Remove\LIST_Remove.txt and add this at the end: a_wind_burnt_light_lp a_wind_burnt_medium_lp a_wind_burnt_heavy_lp a_windgust_burnt_light1 a_windgust_burnt_light2 a_windgust_burnt_light3 a_windgust_burnt_light4 a_windgust_burnt_medium1 a_windgust_burnt_medium2 a_windgust_burnt_medium3 a_windgust_burnt_medium4 a_windgust_burnt_heavy1 a_windgust_burnt_heavy2 a_windgust_burnt_heavy3 a_windgust_burnt_heavy4
96 comments
Or replace sounds (folder: Replace) or add new ones (folder: Add).
I've already removed, replaced, and added some sounds; these are examples so you can see how the mod works.
You can use the mod as is, or you can, of course, delete everything from
the folders and decide for yourself which sounds you want to remove, replace, or add to the game.
Here's my Remove List.
a_birds_lp1
a_birds_lp2
a_birds_lp3
a_cicadas_lp1
a_cicadas_lp2
a_night_oneshot1
a_night_oneshot2
a_night_oneshot3
a_night_oneshot4
a_night_oneshot5
a_night_oneshot6
a_raccoon_oneshot
a_baby_oneshot1
a_desert_day_safe1
a_desert_day_safe2
a_desert_day_safe3
a_desert_day_safe4
a_desert_day_safe5
a_desert_day_safe6
a_desert_day_safe7
a_desert_day_safe8
a_desert_day_spooked1
a_desert_day_spooked2
a_desert_day_spooked3
a_desert_day_spooked4
a_desert_day_spooked5
a_desert_day_spooked6
a_desert_day_spooked7
a_desert_day_spooked8
a_desert_night_safe1
a_desert_night_safe10
a_desert_night_safe2
a_desert_night_safe3
a_desert_night_safe4
a_desert_night_safe5
a_desert_night_safe6
a_desert_night_safe7
a_desert_night_safe8
a_desert_night_safe9
a_desert_night_spooked1
a_desert_night_spooked2
a_desert_night_spooked3
a_desert_night_spooked4
a_desert_night_spooked5
a_desert_night_spooked6
a_forest_day_safe1
a_forest_day_safe10
a_forest_day_safe11
a_forest_day_safe12
a_forest_day_safe7
a_forest_day_safe8
a_forest_day_safe9
a_forest_day_spooked1
a_forest_day_spooked2
a_forest_day_spooked3
a_forest_day_spooked4
a_forest_day_spooked5
a_forest_day_spooked6
a_forest_day_spooked7
a_forest_day_spooked8
a_forest_night_safe1
a_forest_night_safe10
a_forest_night_safe2
a_forest_night_safe3
a_forest_night_safe4
a_forest_night_safe5
a_forest_night_safe6
a_forest_night_safe7
a_forest_night_safe8
a_forest_night_safe9
a_forest_night_spooked1
a_forest_night_spooked2
a_forest_night_spooked3
a_forest_night_spooked4
a_forest_night_spooked5
a_forest_night_spooked6
a_snow_day_safe1
a_snow_day_safe2
a_snow_day_safe3
a_snow_day_safe4
a_snow_day_safe5
a_snow_day_safe6
a_snow_day_safe7
a_snow_day_safe8
a_snow_day_spooked1
a_snow_day_spooked2
a_snow_day_spooked3
a_snow_day_spooked4
a_snow_day_spooked5
a_snow_day_spooked6
a_snow_day_spooked7
a_snow_day_spooked8
a_snow_night_safe1
a_snow_night_safe10
a_snow_night_safe2
a_snow_night_safe3
a_snow_night_safe4
a_snow_night_safe5
a_snow_night_safe6
a_snow_night_safe7
a_snow_night_safe8
a_snow_night_safe9
a_snow_night_spooked1
a_snow_night_spooked2
a_snow_night_spooked3
a_snow_night_spooked4
a_snow_night_spooked5
a_snow_night_spooked6
a_wasteland_day_safe1
a_wasteland_day_safe2
a_wasteland_day_safe3
a_wasteland_day_safe4
a_wasteland_day_safe5
a_wasteland_day_safe6
a_wasteland_day_spooked1
a_wasteland_day_spooked2
a_wasteland_day_spooked3
a_wasteland_day_spooked4
a_wasteland_day_spooked5
a_wasteland_day_spooked6
a_wasteland_day_spooked7
a_wasteland_day_spooked8
a_wasteland_night_safe1
a_wasteland_night_safe2
a_wasteland_night_safe3
a_wasteland_night_safe4
a_wasteland_night_safe5
a_wasteland_night_safe6
a_wasteland_night_safe7
a_wasteland_night_safe8
a_wasteland_night_spooked1
a_wasteland_night_spooked2
a_wasteland_night_spooked4
a_wasteland_night_spooked5
a_wasteland_night_spooked6
a_windgust_wasteland_medium1
a_windgust_wasteland_medium2
a_windgust_wasteland_medium3
a_windgust_wasteland_medium4
a_windgust_wasteland_heavy1
a_windgust_wasteland_heavy2
a_windgust_wasteland_heavy3
a_windgust_wasteland_heavy4
a_cavein_distant1
a_cavein_distant2
a_creak_oneshot1
a_dog_oneshot1
a_lullabye
a_metalrattle_oneshot1
a_yell_oneshot1
a_explosion
a_baby_oneshot1
seems they added more sound files. I uploaded the latest soundlists.
Try to add these sounds:
a_birds_desert_lp1
a_birds_desert_lp2
a_birds_desert_lp3
a_birds_desert_lp4
a_birds_desert_lp5
a_birds_desert_lp6
a_birds_desert_lp7
a_birds_forest_lp1
a_birds_forest_lp2
a_birds_forest_lp3
a_birds_forest_lp4
a_birds_forest_lp5
a_birds_forest_lp6
a_birds_forest_lp7
Thanks for the quick response!
(7D2D uses lists (with the audio files) for the biomes and I exported them as txt files)
I absolutely must have this mod in order to play. I cannot stand so many of the ambient noises, especially because they serve no purpose and are inadequate for even "setting a mood" because of how poorly it was implemented. Most of the time the noises break immersion for me, instead of enhancing it.
So, thank you very much for creating this mod and making it available for all of us. Much appreciated.
Only the lists have been updated. The DLL itself still seems to be working without issues.
Hearing church bells when I'm building at bed rock is somewhat annoying. Hearing the looping "music" clips can about drive me bat sh-t crazy, especially when they happen every couple of real life minutes. Aggggh! Your mod has saved my sanity! I'm not even exaggerating. Whoop whoop!
and 1.4 ^w^
two of my fav versions :3
i wonder if it works even Earlier (alpha 17 , 16 )
unfortunately it doesnt work for alpha 17 xD
A kind of playlist with atmospheric tracks.
So just add this into the LIST_Remove.txt:
a_birds_lp1
a_birds_lp2
a_birds_lp3
\AmbientSoundsCustomizer\Remove\_HelpLists
Copy any soundname(s), open \AmbientSoundsCustomizer\Remove\LIST_Remove.txt and paste the name(s) there.
But most of the annoying sounds, even those in the wasteland, are already in the LIST_Remove.txt list
If I can't express myself clearly, I'm sorry. I'm using translation software
But not direct sounds that zombies make. Those are not ambient sounds.
You need another mod that removes the Zombie Sounds.
Open Mods\AmbientSoundsCustomizer\Remove\LIST_Remove.txt and add this at the end:
a_wind_burnt_light_lp
a_wind_burnt_medium_lp
a_wind_burnt_heavy_lp
a_windgust_burnt_light1
a_windgust_burnt_light2
a_windgust_burnt_light3
a_windgust_burnt_light4
a_windgust_burnt_medium1
a_windgust_burnt_medium2
a_windgust_burnt_medium3
a_windgust_burnt_medium4
a_windgust_burnt_heavy1
a_windgust_burnt_heavy2
a_windgust_burnt_heavy3
a_windgust_burnt_heavy4