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Shaklin

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Shaklin

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96 comments

  1. MrSamuelAdams1992
    MrSamuelAdams1992
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    So if I understand I can use the mod as is, but if I want to change sounds I can. But you already changed them for how you like it here?
    1. Shaklin
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      Hi, you can decide for yourself which sounds you want to remove from the game (folder: Remove).
      Or replace sounds (folder: Replace) or add new ones (folder: Add).

      I've already removed, replaced, and added some sounds; these are examples so you can see how the mod works.
      You can use the mod as is, or you can, of course, delete everything from
      the folders and decide for yourself which sounds you want to remove, replace, or add to the game.
    2. MrSamuelAdams1992
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      Thank you! 
  2. Skjaz
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    Can someone help me? I had this mod in my mod list for V1.3 with Escape from Tarkov and it worked great. But now that I've updated to V1.4, I get the bird sounds in the forest. I have all three bird sounds being removed in the remove list. So I don't understand what's happening.

    Here's my Remove List.

    a_birds_lp1
    a_birds_lp2
    a_birds_lp3
    a_cicadas_lp1
    a_cicadas_lp2
    a_night_oneshot1
    a_night_oneshot2
    a_night_oneshot3
    a_night_oneshot4
    a_night_oneshot5
    a_night_oneshot6
    a_raccoon_oneshot
    a_baby_oneshot1
    a_desert_day_safe1
    a_desert_day_safe2
    a_desert_day_safe3
    a_desert_day_safe4
    a_desert_day_safe5
    a_desert_day_safe6
    a_desert_day_safe7
    a_desert_day_safe8
    a_desert_day_spooked1
    a_desert_day_spooked2
    a_desert_day_spooked3
    a_desert_day_spooked4
    a_desert_day_spooked5
    a_desert_day_spooked6
    a_desert_day_spooked7
    a_desert_day_spooked8
    a_desert_night_safe1
    a_desert_night_safe10
    a_desert_night_safe2
    a_desert_night_safe3
    a_desert_night_safe4
    a_desert_night_safe5
    a_desert_night_safe6
    a_desert_night_safe7
    a_desert_night_safe8
    a_desert_night_safe9
    a_desert_night_spooked1
    a_desert_night_spooked2
    a_desert_night_spooked3
    a_desert_night_spooked4
    a_desert_night_spooked5
    a_desert_night_spooked6
    a_forest_day_safe1
    a_forest_day_safe10
    a_forest_day_safe11
    a_forest_day_safe12
    a_forest_day_safe7
    a_forest_day_safe8
    a_forest_day_safe9
    a_forest_day_spooked1
    a_forest_day_spooked2
    a_forest_day_spooked3
    a_forest_day_spooked4
    a_forest_day_spooked5
    a_forest_day_spooked6
    a_forest_day_spooked7
    a_forest_day_spooked8
    a_forest_night_safe1
    a_forest_night_safe10
    a_forest_night_safe2
    a_forest_night_safe3
    a_forest_night_safe4
    a_forest_night_safe5
    a_forest_night_safe6
    a_forest_night_safe7
    a_forest_night_safe8
    a_forest_night_safe9
    a_forest_night_spooked1
    a_forest_night_spooked2
    a_forest_night_spooked3
    a_forest_night_spooked4
    a_forest_night_spooked5
    a_forest_night_spooked6
    a_snow_day_safe1
    a_snow_day_safe2
    a_snow_day_safe3
    a_snow_day_safe4
    a_snow_day_safe5
    a_snow_day_safe6
    a_snow_day_safe7
    a_snow_day_safe8
    a_snow_day_spooked1
    a_snow_day_spooked2
    a_snow_day_spooked3
    a_snow_day_spooked4
    a_snow_day_spooked5
    a_snow_day_spooked6
    a_snow_day_spooked7
    a_snow_day_spooked8
    a_snow_night_safe1
    a_snow_night_safe10
    a_snow_night_safe2
    a_snow_night_safe3
    a_snow_night_safe4
    a_snow_night_safe5
    a_snow_night_safe6
    a_snow_night_safe7
    a_snow_night_safe8
    a_snow_night_safe9
    a_snow_night_spooked1
    a_snow_night_spooked2
    a_snow_night_spooked3
    a_snow_night_spooked4
    a_snow_night_spooked5
    a_snow_night_spooked6
    a_wasteland_day_safe1
    a_wasteland_day_safe2
    a_wasteland_day_safe3
    a_wasteland_day_safe4
    a_wasteland_day_safe5
    a_wasteland_day_safe6
    a_wasteland_day_spooked1
    a_wasteland_day_spooked2
    a_wasteland_day_spooked3
    a_wasteland_day_spooked4
    a_wasteland_day_spooked5
    a_wasteland_day_spooked6
    a_wasteland_day_spooked7
    a_wasteland_day_spooked8
    a_wasteland_night_safe1
    a_wasteland_night_safe2
    a_wasteland_night_safe3
    a_wasteland_night_safe4
    a_wasteland_night_safe5
    a_wasteland_night_safe6
    a_wasteland_night_safe7
    a_wasteland_night_safe8
    a_wasteland_night_spooked1
    a_wasteland_night_spooked2
    a_wasteland_night_spooked4
    a_wasteland_night_spooked5
    a_wasteland_night_spooked6
    a_windgust_wasteland_medium1
    a_windgust_wasteland_medium2
    a_windgust_wasteland_medium3
    a_windgust_wasteland_medium4
    a_windgust_wasteland_heavy1
    a_windgust_wasteland_heavy2
    a_windgust_wasteland_heavy3
    a_windgust_wasteland_heavy4
    a_cavein_distant1
    a_cavein_distant2
    a_creak_oneshot1
    a_dog_oneshot1
    a_lullabye
    a_metalrattle_oneshot1
    a_yell_oneshot1
    a_explosion
    a_baby_oneshot1

    1. Shaklin
      Shaklin
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      Hello :)

      seems they added more sound files. I uploaded the latest soundlists.
      Try to add these sounds:

      a_birds_desert_lp1
      a_birds_desert_lp2
      a_birds_desert_lp3
      a_birds_desert_lp4
      a_birds_desert_lp5
      a_birds_desert_lp6
      a_birds_desert_lp7

      a_birds_forest_lp1
      a_birds_forest_lp2
      a_birds_forest_lp3
      a_birds_forest_lp4
      a_birds_forest_lp5
      a_birds_forest_lp6
      a_birds_forest_lp7
    2. Skjaz
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      Does this list include all the sound files that were added for all biomes? Or is there a way I can find a full list of all of the sound files being utilized?

      Thanks for the quick response!
    3. Shaklin
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      You can download the complete lists under FILES/Update files
      (7D2D uses lists (with the audio files) for the biomes and I exported them as txt files)
  3. CSEtherealChaos
    CSEtherealChaos
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    Whoop! You updated it. 
    I absolutely must have this mod in order to play. I cannot stand so many of the ambient noises, especially because they serve no purpose and are inadequate for even "setting a mood" because of how poorly it was implemented. Most of the time the noises break immersion for me, instead of enhancing it.

    So, thank you very much for creating this mod and making it available for all of us. Much appreciated.
    1. Shaklin
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      Oh thank you :) I'm glad you like the mod and find it useful! It's a shame the game doesn't offer more customization options, as everyone plays it differently and, for example, those little music clips that keep repeating can be really annoying.

      Only the lists have been updated. The DLL itself still seems to be working without issues.
    2. CSEtherealChaos
      CSEtherealChaos
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      Yes, more sound customization would be great for vanilla. Thankfully, there's good and great modders out there, and they provide snippets that allow each player to customize game play. I'm grateful to each of the mod authors, like you, who have put in some work that allows casual players like me to "chillify" the game. Ha ha!

      Hearing church bells when I'm building at bed rock is somewhat annoying. Hearing the looping "music" clips can about drive me bat sh-t crazy, especially when they happen every couple of real life minutes. Aggggh! Your mod has saved my sanity! I'm not even exaggerating. Whoop whoop!
  4. GoldDragon1997
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    this Mod is also compatible for people who still want to play on Alpha 21 , just in case :3
    and 1.4 ^w^

    two of my fav versions :3
    i wonder if it works even Earlier (alpha 17 , 16 )


    unfortunately it doesnt work for alpha 17 xD
  5. dakrioadenitis
    dakrioadenitis
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    Can I use it to play background music?
    A kind of playlist with atmospheric tracks.
    1. Shaklin
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      Hi, yes, that would be possible. But the mod can't control when or how often it plays; the game does that itself.
    2. dakrioadenitis
      dakrioadenitis
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      Too bad you can't fully customize and control the music. 
  6. TheMarbaus
    TheMarbaus
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    Thank you so very much for this. I like to sneak around at night and I am very sensitive to sound, so when those sounds would fire off I would literally be squinting my eyes, and they happened so frequently it seemed. This makes the nights much more pleasant and way more immersive for me. Thank you so so much. I am very appreciative.
  7. St3nd3r
    St3nd3r
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    Hello, thank you for your hard work. Is there a way of removing the constant ambient loop of bird noises from the forest biome? I haven't figured out a way to do it
    1. Shaklin
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      Hello, birds are everywhere, that's because they are in the LIST_mixedBiomeSounds.txt

      So just add this into the LIST_Remove.txt:
      a_birds_lp1
      a_birds_lp2
      a_birds_lp3
  8. Dacious
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    Hey, can I get rid of wasteland biome ambient sfx using this? I'm recording a playthrough set entirely in the wasteland and I don't want to annoy viewers with the repetitive sfx lol
    1. Shaklin
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      HEllo :) Just open LIST_wastelandOnlyBiomeSounds.txt & LIST_mixedBiomeSounds.txt in folder
      \AmbientSoundsCustomizer\Remove\_HelpLists
      Copy any soundname(s), open \AmbientSoundsCustomizer\Remove\LIST_Remove.txt and paste the name(s) there.

      But most of the annoying sounds, even those in the wasteland, are already in the LIST_Remove.txt list
    2. Dacious
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      thank you!
  9. 5730950
    5730950
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    Hello, this mod is a sound manager. Do I need to set up the files myself for it to take effect? Or has this mod already modified something? My friend is very afraid of exploring buildings alone. In a seemingly empty house, when you walk to a certain location and suddenly zombies wake up, they appear from the ceiling, wardrobe, or behind the sofa. Can I control the sound effect of zombies waking up or modify it?
    If I can't express myself clearly, I'm sorry. I'm using translation software

    1. 5730950
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      How should I try to remove terrifying environmental sound effects?
    2. Shaklin
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      Hello :) Unfortunately, my mod is not suitable for this. My mod only changes/removes ambient sounds, such as the wind, or wolf howls (even though there are no wolves there), birdsong and ambient music pieces.
      But not direct sounds that zombies make. Those are not ambient sounds.

      You need another mod that removes the Zombie Sounds.
  10. RayJackson5000
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    how do i remove the wind sound in burnt forest ?
    1. Shaklin
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      Hi :)

      Open Mods\AmbientSoundsCustomizer\Remove\LIST_Remove.txt and add this at the end:
      a_wind_burnt_light_lp
      a_wind_burnt_medium_lp
      a_wind_burnt_heavy_lp
      a_windgust_burnt_light1
      a_windgust_burnt_light2
      a_windgust_burnt_light3
      a_windgust_burnt_light4
      a_windgust_burnt_medium1
      a_windgust_burnt_medium2
      a_windgust_burnt_medium3
      a_windgust_burnt_medium4
      a_windgust_burnt_heavy1
      a_windgust_burnt_heavy2
      a_windgust_burnt_heavy3
      a_windgust_burnt_heavy4
    2. RayJackson5000
      RayJackson5000
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      i did but seems like this mod doesnt effect anything :(
    3. RayJackson5000
      RayJackson5000
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      oh it DOES work, thx sweedypie