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unv_Annihilator

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  1. unvAnnihilator
    unvAnnihilator
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    Beyond Storage 3.0.2 Released
    Works with 1.0-[b336 - b316]

    v3.0.2 Changes:
    • [Multiplayer][Bug Fix] Add additional null check on client for server side code.

    v3.0.1 Changes:
    • [Bug Fix] Prevent null error when opening and closing the game without launching into world.

    v3.0.0 Changes:
    • [Multiplayer][New Config] add new config option 'serverSyncConfig' for servers, when set true will force Clients to use Server mod config settings. (Defaults: true)
    • [Multiplayer][Bug Fix] resolved clients using their own config settings on servers. Requires server and clients to upgrade to v3.0.0 and server setup to send configs (serverSyncConfig = true).

    Full change history and mirror available on GitHub: https://github.com/unv-annihilator/7D2D_Mods/releases?q=BeyondStorage&expanded=true

  2. unvAnnihilator
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    Been a bit busy with work so haven't had as much time to work on this as I'd want.

    If anyone is having issues with multiplayer please open a bug report and provide logs and as much information as possible as it's difficult to try and reproduce multiplayer issues on my side more so with the limited time.

    Drone feature I want to try and get pushed out this weekend, but it may come as a pre-release build as I'm not sure I'll have the time to test the feature as much as I'd like but still want to make it available for others willing to test and wanting the feature.

    As always if you're familiar with coding always welcome to open a pull request on GitHub if there are any bug fixes or features desired.

    Side note looking at the new v1.1 b4 experimental build I believe this should work with the new update without any issues. If anyone is testing experimental and hits any issues feel free to let me know.
  3. duaneolson
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    In Darkness Falls and v1.4 7 days it crafts the items according to what's available but doesn't remove them from the inventory so I can craft the same thing over and over.  Is there a fix?  Seems to be only Darkness Falls.  Other mods work fine.
  4. diablo1972
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    is there a way to Easy Anti-Cheat on
  5. lola1014
    lola1014
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    Does this still work with v 1.3
  6. IamTHEGRAPIST
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    The mod shows me that I have the items needed to craft items, but it's not allowing me to actually craft.

    EDIT: Never mind, it works now somehow.
  7. ham5terzilla
    ham5terzilla
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    Duplicating items
  8. dexter2112
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    Hey i cant seem to craft anything with mats in storage, it just doesnt show that i have the materials?
  9. jtoya85
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    Hello again... I am having an issue with the game that I don't understand. I have posted this issue in the Steam discussion board as well as in the 7DTD subreddit but so far I haven't gotten any help, which is why I'm here.

    Since 1.2 b27 my copy of the game doesn't want to run consistently. There are days where the game will run perfectly fine and others where I get a single line of red text in the console while loading my SP world and the game refuses to finish the load. I currently have this mod and AGF's HudPlus with the Calendar and HealthBars modlets, no other mods. On those days where my pc won't finish the loading of my SP world I get another "Null Reference Exception" line in the console, just one, and because of it when the game gets to the point of "loading ui" it just stays there. The game doesn't freeze, I can still flip through the tips, and I have to Alt+F4 to close the game. I run a file check and 1 or 2 files need to be redownloaded, every time I run the check after this occurrence.

    I don't know if BS is causing the issue and as such I will be posting this same thing in AGF's HudPlus comments along with the latest log file for inspection.

    Dropbox

    File.io


    Two links in case one doesn't work.
    1. jtoya85
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      Okay, at the suggestion from a couple of people from the subreddit I started trying to load my SP world with one mod at a time. I started with only having BS. Immediately when I loaded my world I got the single line of red text at the exact same spot, after "loading blocks" going into "loading data." I have provided links to this latest log file, I hope one of them works...

      Dropbox
      File.io

      unvAnnihilator, I'm starting to think TFP doesn't like your mod(s). I'm not sure why no one else is getting the same problem as me... I always seem to get unique problems...
  10. jtoya85
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    Hi unvAnnihilator, maybe you'll be more help. I mean no disrespect. I am having an issue with SteelUI and Beyond Storage. I have already gone to the SUI posts and asked for help by the mod author but they have just seemed to stop caring that a part of their own mod won't work with the main mod. For the record, your mod works just fine, even with v1.1 (b14). The issue I'm having is that BS will not work with the main SUI mod, nor the optional modlet "80 slot backpack." BS does, however, work with SMX without any issues. I was also able to use BS with SUI before and after 1.0. What's strange is that the backpack modlet won't even work with the main SUI mod. OxSteel recommended that mod order might be an issue but I do not use NMM, or Vortex whatever it's called these days, and never have, not in many years. I simply download the mods I intend to use and put them into the Mods folder where the game is installed and press Play for 7DTD. Besides the issue I was having back when 1.0 was released, and was fixed, I have never had any issue with any mods I used and certainly not with any mod order. Idk if you have any insight, even though this is really something to do with a mod you did not create.
    1. MrSigma42
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      Swith to another UI. 
      AGF - V1.1 - HUD PLUS work fine. If you install this UI add-on for inventory AGF - V1.0 - Backpack84Plus BS work even with the improved version of vanilla chests. You also have a calendar and healt bar add-on if that is your thing.
    2. jtoya85
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      Yeah, that's what I ended up using, but now I'm getting another issue with BS, AGF's Hud Plus, and 1.2. I made a post above with links to the latest log file where my current issue shows it's ugly face, if you want to take a stab at it.
  11. FlufferNutterSandwich
    FlufferNutterSandwich
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    Did the new stable 1.2b27 update break this mod?  
    1. keywal
      keywal
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      No sir.
    2. FlufferNutterSandwich
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      Thanks, I'll play around with my Load Order then.
    3. viporuss
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      It hasn't worked for me since the update.  If you have any advice on load order it would be gratefully received!
    4. FlufferNutterSandwich
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      @viporuss, I am using this mod with about 200 others in my Wabbajack ModOrganizer2 ModList.  It's working in standard alphabetical order for my Load Order in game version 1.2b27.  
  12. pknecron
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    When I use this mod I can just keep crafting regardless off how many mats I actually own.  I had 6 potatoes in storage, and I could queue 6 roasted potatoes over and over and just keep making more and more.  Same with Duct Tape, I had 3 glue and it allowed me to queue 3 duct tape over and over forever.  When the queue was complete I could just make more.  I have the range set to 20 blocks.

    I am running the rebirth mod, and that's it.