This page was last updated on 10 April 2025, 4:27AM
Changelogs
Version 3.1
Every armor with bonuses that work inside a specific biome now provides increased trader/loot stage inside their biome. Added an improvement for several armors. Fixed several armors not providing their damage bonus to specific firearms and melee weapons, nerfed Nomad armor's bonuses of damage/reload speed/attack speed a bit.
Version 3.0
When crouching with an armor that makes you jump significantly higher, your jump height gets reduced, making it much easier to jump into windows and such (please note that volume 4 of urban combat removes this effect). Reduced melee attack speed of Raider armor as per request.
Version 2.9
For 1-6 version only: fixed tier 5 nomad armor not prodiving the correct amount of inventory slots
Version 2.8
Removed leftover code from testings. The bonus that allows you to load more arrows now applies only to the crossbow. Bows will now get an unique bonus focused more on shooting single arrows.
Version 2.7
Removed testing leftover code from the xml file
Version 2.6
Added more improvements to: Biker, farmer, nomad, scavenger and athletic armors. Removed club bonuses from nomad armor and added them to athletic armor. Removed triple shot firing from assassin armor as it has been causing too many issues and conflicting with other mods, added bigger quiver size to compensate. Replaced nerd armor bonus "place 1 additional junk turret" with +12m max junk turret active range as it did not work properly
Version 2.5
added an important warning regarding Assassin armor in the localization file.
Version 2.4
Added bonus attack speed for knives on farmer armor upon request.
Version 2.3
Fixed miner armor not working as intended
Version 2.2
Improved Raider armor bonus a little more and added a bonus to lose less food when regenerating health. Fixed description mistakes in the localization files.
Version 2.1
Added a couple more improvements to Raider armor. Lumberjack and Miner armor now also deal 100% extra damage to enemies with their tools.
Version 2.0
Fixed mistake of two descriptions in the localization file. And fuck this piece of shit site.
Version 1.9
FIxed missing assassin armor full set bonus description.
Version 1.8
Added yet another improvement to Rogue armor.
Added a version that grants the scaling bonuses to all armor tiers. I didn't do much testing so please report any issue and i'll fix it asap!
Version 1.7
Furtherly buffed commando and Enforcer armors.
Version 1.6
Added more improvements to: lumberjack,miner, farmer, nomad armors. Reworked nerd armor, resistance to electrical damage has been replaced with: Enemies that attack you will get electrocuted for 1 second. Lumberjack and Miner armor will now deal 500% more damage and gain 500% extra dismember chance with chainsaw and auger respectively. Farmer will now deal 50% more damage and attack 30% faster with spears. Miner now gains 100% more exp when mining minerals rather than 60%, you will also deal 50% more damage and attack 30% faster with sledgehammers. When wearing nomad armor you will deal 50% more damage and attack 30% faster with clubs. Added an improvement for turrets when wearing nerd armor.
Version 1.5
Added further improvements to: rogue armor, preacher armor, biker armor. Toned down farmer rate of fire bonus for pump shotguns so it isn't too crazy when stacked with boomstick perk.
Version 1.4
Added a significant improvement to archery weapons when using the tier 6 Assassin armor.
Version 1.3
Added more improvements for tier 6 armor sets of: Rogue, Biker, Scavenger.
Version 1.2
Added descriptions to the bonuses and improved some more tier 6 armors full set bonuses.
Version 1.1
Fixed farmer armor not gaining bonus damage against animals with every weapon and tool.