I have a bunch of additional storage like sams storage stuff, and a bunch of storage I created myself (Munitions Boxes, Gas Pumps, Hardened Chests) This will not sort into those custom storage containers.
Can you tell me how it identifies the current storage? Does it use tags or block name, or some other identifier?
I'm trying to figure out if I can edit my mods to be compatible.
Hey, i am testing, if a/the TileEntityComposite has the features TEFeatureStorage and TEFeatureLockable. Then i test for TEFeatureStorage.bPlayerStorage and TileEntityComposite.PlayerPlaced.
Its hard to say, where your containers fail to pass the identification. :(
Does this only move items to Chests or will it also move to a wall safe etc? It was working as intended until I decided to start using the wall safes and now it doesnt move anything.
If it doesnt move to wall safes would it be possible for you to add that functionality?
101 comments
ERR GETInt: InvalidCastException TelnetPassword.
EXC Specified cast is not valid.
any idea the issue? It started occuring after the update.
Can only hope to see those who made those essential QoL will take a look and save us again.
Sorting a while 140 slot truck load by hand is a real pain :p
Can you tell me how it identifies the current storage? Does it use tags or block name, or some other identifier?
I'm trying to figure out if I can edit my mods to be compatible.
Then i test for TEFeatureStorage.bPlayerStorage and TileEntityComposite.PlayerPlaced.
Its hard to say, where your containers fail to pass the identification. :(
I just needed to add this to my custom storage in blocks.xml
<property name="Class" value="CompositeTileEntity"/>
<property class="CompositeFeatures">
<property class="TEFeatureStorage">
<property name="LootList" value="playerWoodWritableStorage"/>
</property>
<property class="TEFeatureLockable"/>
</property>
Thank you.
If it doesnt move to wall safes would it be possible for you to add that functionality?
Thank you for your time and efforts.
Is anyone else having these issues?