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Dryzler

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drysler

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101 comments

  1. LucTussi
    LucTussi
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    for me its working fine on version 1.3(b9) i tested it on fresh save in creative mode but it works for me
    1. ArkangelOfMono
      ArkangelOfMono
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      What are you doing to get this to work? I can't seem to get it to do anything
  2. Lumpus
    Lumpus
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    Please, please update for 1.3
  3. ItzFusiion
    ItzFusiion
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    Getting an error message when trying sort. It Reads:
    ERR GETInt: InvalidCastException TelnetPassword.
    EXC Specified cast is not valid.

    any idea the issue? It started occuring after the update. 
    1. sfunny
      sfunny
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      Seems that most of the mods that were storing material in storage have suffered the issue.

      Can only hope to see those who made those essential QoL will take a look and save us again.

      Sorting a while 140 slot truck load by hand is a real pain :p
  4. ecksfiftyone
    ecksfiftyone
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    I have a bunch of additional storage like sams storage stuff, and a bunch of storage I created myself (Munitions Boxes, Gas Pumps, Hardened Chests) This will not sort into those custom storage containers. 

    Can you tell me how it identifies the current storage? Does it use tags or block name, or some other identifier? 

    I'm trying to figure out if I can edit my mods to be compatible. 
    1. drysler
      drysler
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      Hey, i am testing, if a/the TileEntityComposite has the features TEFeatureStorage and TEFeatureLockable.
      Then i test for TEFeatureStorage.bPlayerStorage and TileEntityComposite.PlayerPlaced.

      Its hard to say, where your containers fail to pass the identification. :(


    2. ecksfiftyone
      ecksfiftyone
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      Awesome! This is 100% what I needed.

      I just needed to add this to my custom storage in blocks.xml

      <property name="Class" value="CompositeTileEntity"/>
      <property class="CompositeFeatures">
      <property class="TEFeatureStorage">
      <property name="LootList" value="playerWoodWritableStorage"/>
      </property>
      <property class="TEFeatureLockable"/>
      </property>
    3. drysler
      drysler
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      Amazing :D
    4. McCormack999
      McCormack999
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      Could you further expand on this , im using Sams storage aswell and its not putting the items into them , where do i find this block Xml ?
  5. McCormack999
    McCormack999
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    Does this mod put stuff in containers randomly or does it stack with items I've already placed In certain containers around my base?
  6. StefanCP
    StefanCP
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    Hm, would this work with Beyond Storage? https://www.nexusmods.com/7daystodie/mods/5087
    Thank you.
  7. morgan69696
    morgan69696
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    will this work for xbox controller?
  8. garindin
    garindin
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    Does this only move items to Chests or will it also move to a wall safe etc? It was working as intended until I decided to start using the wall safes and now it doesnt move anything.

    If it doesnt move to wall safes would it be possible for you to add that functionality?

    Thank you for your time and efforts.
  9. KevinDiehl
    KevinDiehl
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    It seems like it moves most items, but leaves certain items like polymers, paper, and leather.
    Is anyone else having these issues?
  10. Shorty82
    Shorty82
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    I failed to install, the console tell some about ModAPI failed to initialise the dll File. What did i do wrong?