this is working as intended, however every time a white(blueish?) bag drops, I get an error in the console and cannot pick that bag up. It will stay on my screen unavailable for pickup unless I restart the save, which then makes it disappear.
Saw a lot of people commenting that they are not seeing an effect with this mod installed. It's worth noting that this mod only affects feral and irradiated zombies, not regular zombies. I was able to up the drop rate for regular zombies, by opening the "entityclasses.xml" file in the "steamapps\common\7 Days To Die\Data\Config" folder, searching for the section "<!-- Gameplay zombieTemplateMale -->" and changing the "LootDropProb" property to a higher value. Not sure if this affect's all zombies or just some of the more common ones, but it made a big difference in my game.
Don't forget to make a backup of the "entityclasses.xml" file before editing it.
It does but the percentage increase probably wasn't high enough to feel a big difference. I added another file for download that increases probabilities even more ( Feral drop chance 6% -> 15%, Radiated drop chance 9% -> 25%).
17 comments
Feral drop chance 6% -> 15%, Radiated drop chance 9% -> 25%
Base game drop chance is 2% for feral, 3% for radiated.
this is working as intended, however every time a white(blueish?) bag drops, I get an error in the console and cannot pick that bag up. It will stay on my screen unavailable for pickup unless I restart the save, which then makes it disappear.
https://imgur.com/a/ppeIlcQ
https://imgur.com/a/AUeRnLj
I do use a few mods along with this one, such as Loot Indicators and custom HUD
Don't forget to make a backup of the "entityclasses.xml" file before editing it.
/no noticeable changes in droprate with the new file
How do you use this file exactly? Do I need to put this on my mods folder or do i actually paste it in my data folder? (new to xml)