That said, more complex fixes that would take days of work won’t be happening.
All my mods are fully open-source. If something’s broken, you can create a pull request to fix it. You're also free to create and publish your own version of the mod.
Sry for this very late answer but no you're not gonna take any ban without EAC. Launching 7DTD Without EAC mean that you accept any mods to modify your game (and accept any type of cheat ofc) nothing more, nothing less. It's just a "2.0" of the game if you want to upgrade this game with your choice of mods no ban gonna occured.
So i m getting errors in the console and i cant turn it off. I only have Vroid and characters for Vroid.After i tried to go third person my characters body bugs out and the console spams me with this. Any fixes? I really need help. i m not a tech savy guy so i have no idea what to do. It always happens when i go third person with a Vroid character. I play on 1.3 the newest version. I tried other characters and all of them also bug out
(Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods_all/VRoidMod/Harmony/Scripts/Patches/vp_FPCamera.cs Line: 111) NullReferenceException: Object reference not set to an instance of an object at Harmony.CameraFixes.Postfix (vp_FPCamera __instance) [0x00228] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods_all\VRoidMod\Harmony\Scripts\Patches\vp_FPCamera.cs:111 at (wrapper dynamic-method) vp_FPCamera.DMD<System.Void vp_FPCamera:Update3rdPerson()>(vp_FPCamera) at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void vp_FPCamera:Update3rdPerson()>(vp_FPCamera) at vp_FPCamera.LateUpdate () [0x00291] in <cf106f0fabce4b568ad6c0e783024e88>:0
hello, is this mod still active? I downloaded the mod and the ALT tab only work if i am i have DM enable. after testing a bit, there is also no sounds in third person mode. help?
Currently playing Stalker 2; won't be back for a while. Having said that, mod is fully open source, so anyone download, fix, and upload their own version.
I absolutely love what you've done. I've been looking into making third person better for this game because I know a part of the community yearns for it. I even made this post on Steam that got zero attention and I kindly ask for you to read it. I would love to know your opinion on getting that potential 360 camera I mention in the post (see references inside) working.
Just like I said in that post I've also always wanted to get into making my own mods for games and I would really like for my first mod to be for this game. The funny thing is that I wanted it to be adding footsteps back into the game when you're in third person, which you've already done. I'm really looking for a guiding hand to get me into making mods, I have some very limited experience using Unity, I've learnt some blender, specially the animating side, very little sculpting. I would really love to get in contact with you and maybe offer you a hand and learn some things.
I read your Steam post, and I appreciate your passion for enhancing the third-person experience in this game. Your idea for a 360 camera is interesting, and I’d be happy to discuss how we might get that working.
I did some tests and found that the game freezes for a long time, but then launches. Also, if I press any button while it's frozen, it crashes immediately. So what happened was that after 10 minutes the game seemed to have crashed for me, but to be sure, I checked in the task manager and by pressing keys to get there, it crashed. I don't know why it deos that, but hey it works now. Sry for the confusion.
The main goal of this mod was to enable third-person view with a few patches. Since I'm not using it much in my current playthrough, I’m unsure when I'll add more features. However, the mod is open source, so any contributions or pull requests are welcome!
Sorry about this; seems when I enabled the controller support (v1.2.0), this should only have happened for controllers; not when using a keyboard. I'll handle it.
The 3rd person animations for Power attacks were broken since 1.0 was released, this is the same for skinning Animals with knifes, the bows animation were broken, but the TFP did fix that, which confuses me why not fix the other 3rd person, the game was intended for First person so i guess thats way they havent fixed it unless they are very slow
64 comments
However, if there’s a minor issue that I can fix quickly, I might take care of it. For example, my Custom Music mod just needed a rebuild to work with
game version 1.2, so I went ahead and fixed it. https://www.nexusmods.com/7daystodie/mods/6035?tab=posts&jump_to_comment=149560127
That said, more complex fixes that would take days of work won’t be happening.
All my mods are fully open-source. If something’s broken, you can create a pull request to fix it. You're also free to create and publish your own version of the mod.
"EAC: This mod uses custom code that is not compatible with Easy Anti-Cheat."
Does it mean i can be banned for using it?
Thank you for your answer!!!
Launching 7DTD Without EAC mean that you accept any mods to modify your game (and accept any type of cheat ofc) nothing more, nothing less.
It's just a "2.0" of the game if you want to upgrade this game with your choice of mods no ban gonna occured.
I really need help. i m not a tech savy guy so i have no idea what to do. It always happens when i go third person with a Vroid character. I play on 1.3 the newest version. I tried other characters and all of them also bug out
(Filename: C:/Program Files (x86)/Steam/steamapps/common/7 Days To Die/Mods_all/VRoidMod/Harmony/Scripts/Patches/vp_FPCamera.cs Line: 111)
NullReferenceException: Object reference not set to an instance of an object
at Harmony.CameraFixes.Postfix (vp_FPCamera __instance) [0x00228] in C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods_all\VRoidMod\Harmony\Scripts\Patches\vp_FPCamera.cs:111
at (wrapper dynamic-method) vp_FPCamera.DMD<System.Void vp_FPCamera:Update3rdPerson()>(vp_FPCamera)
at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.SyncProxy<System.Void vp_FPCamera:Update3rdPerson()>(vp_FPCamera)
at vp_FPCamera.LateUpdate () [0x00291] in <cf106f0fabce4b568ad6c0e783024e88>:0
Just like I said in that post I've also always wanted to get into making my own mods for games and I would really like for my first mod to be for this game. The funny thing is that I wanted it to be adding footsteps back into the game when you're in third person, which you've already done. I'm really looking for a guiding hand to get me into making mods, I have some very limited experience using Unity, I've learnt some blender, specially the animating side, very little sculpting. I would really love to get in contact with you and maybe offer you a hand and learn some things.
And again, the mod's great, good job.
I read your Steam post, and I appreciate your passion for enhancing the third-person experience in this game. Your idea for a 360 camera is interesting, and I’d be happy to discuss how we might get that working.
Please check your NexusMods forum messages.
Mods I use:
OcbStartupOptimizer
Torch
World_Lighting_Tuned
Is there any incompatibility?
You can find all the code changes that this mod makes at https://github.com/rdok/7dtd_mod_third_person_view/tree/main/ThirdPersonView/Harmony
The main goal of this mod was to enable third-person view with a few patches. Since I'm not using it much in my current playthrough, I’m unsure when I'll add more features. However, the mod is open source, so any contributions or pull requests are welcome!
Yeah, the issue with the power attack not working is an issue which require manual patching; same thing I did with fixing with sound steps.
It will take a bit to fix, unless someone can help/contribute by doing a pull request on https://github.com/rdok/7dtd_mod_third_person_view