Mod articles
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Version: 1.3.31.1014
- Fixed a null reference when opening up loot bags.
Version: 1.3.24.1230
- Added support for the Auto-Stash buttons to work with NPCs.
- Added a new property to the AdvancedItemsFeature in the blocks.xml
<property name="DisableScrapFallback" value="false"/>
- This feature is only enabled AdvancedItemRepair is set to true.
- If this feature is enabled, but RepairItems / ScrapItems is not defined, then the item will scrap using vanilla.
- Current behaviour allows an item to be scrapped using a reduced recipe based on its ingredients, without defining RepairItems / ScrapItems.
- Added ScrapItems ... -
Version: 1.3.2.1535
- No Code changes. Rebuilt against Game Version 1.3.
Version: 1.2.68.1007
- With approval from Zilox, consumed the Material Modifier mod into 0-SCore to take over maintenance going forward.
<triggered_effect trigger="onSelfFirstSpawn" action="ReplaceMaterial, SCore"
target_material_name="HD_Arlene_Radiated" replace_material="#@modfolder:Resources/ww_zeds_1.unity3d?HD_Arlene_Rad"/>
- Added an item_tags to the CraftWithIngredient Challenge to check the tag for an ingredient
<objective type="CraftWithIngredient, SCore" count="2" item_tags="tag"/>
- This can work with ingredient= as well, and mix and match.
... -
Updated to work with 1.2 of the game.
Version: 1.2.4.1601
- Fixed an issue with the ActivateOnLook check
Version: 1.2.2.2032
- Updated Cave Spawning to fix against 1.2
- Updated other broken code from the 1.2... minor adjustments
- Added a null check on entityalive before checking if they have a cvar.
- Fixed a grammar issue in a comment... -
This version should reduce the performance hit of the fire mod.
Version: 1.1.62.918
- Added a new Harmony patch to monitor how often an item can be repaired, before blocking the repair.
- This only works on Items, repaired through ItemActionEntryRepair.
- Two formats are supported:
- Comma delimited value. This will allow you to adjust max repairs based on quality
- For non-quality items, or to simplify, a single value can be used for all teirs.
<append xpath="/items/item">
<!-- The first value is quality 1. The last value is quality 6 -->
<property name="RepairLimit" value="1,2,3,4,5,6" />
... -
Version: 1.1.20.1108
- Expanded support for WearTags Objective to support installable_tags and modifier_tags.
<objective type="WearTags,SCore" item_tags="armorHead"/>
<objective type="WearTags,SCore" item_mod="modGunBarrelExtender"/>
<objective type="WearTags,SCore" installable_tags="turretRanged"/>
<objective type="WearTags,SCore" modifier_tags="modGunBarrelExtender"/>
Version: 1.1.18.1635
- Added some Documentation on Challenges and MinEvents
- Added a if buff is null to the OnBuffAdded event, silently failing if the requested buff does not exist.
- Added... -
Version: 1.0.94.1336
- Created an Interface for challenges to help future development work
- Added a patch to stop a vanilla custom trader that was stuck in a fall post.
- Fix is to add vanillatrader tag to the trader
- Cleaned up some code that was never used, that was failing on 1.1.
Version: 1.0.93.1757
- Fixed an issue with Decapitation challenge
- Fixed an issue with the BlockUpgrade challenge
Version: 1.0.93.1534
- Added another patch to protect against potential errors when loading saves
- KillWithItem:
- Changed main localization entry to challengeKillWithItemDes... -
Version: 1.0.86.1304
- Fixed an issue where the Challenges were getting corrupted by conflicting enum values
- This probably needs a new Save to work.
- Added a new ObjectiveSCoreBase to allow us to make more challenges without duplicating a bunch of repeated tags.
- Added a new Challenge that fires whenever an NPC is being hired.
<objective type="HireNPC, SCore" count="20" />
<objective type="HireNPC, SCore" count="5" target_name="npcNurseKnife"/>
<objective type="HireNPC, SCore" count="5" entity_tags="female"/>
<objective type="HireNPC, SCore" count="5" entity_tags="male"/>
<objective type="HireNPC, SCore"... -
I've added the 0-SCore to nexus mods in order to allow other modders to easily use and reference it without forcing the users to use an outside resource.
Note to Players: 0-SCore is primarily aimed at users, and does little by itself. You need to use other mods in order to activate it's features.
Releases and updates typically happen every 1 or 2 days, depending on what is being worked on. Typically, only smaller, incremental changes are done.
Adding 0-SCore to an existing save game may cause issues with factions.
Upgrading 0-SCore should be safe on an existing save....