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sphereii

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Mod articles

  • 1.3.31.1014

    Version: 1.3.31.1014

    - Fixed a null reference when opening up loot bags.

    Version: 1.3.24.1230

    - Added support for the Auto-Stash buttons to work with NPCs.


    - Added a new property to the AdvancedItemsFeature in the blocks.xml
    <property name="DisableScrapFallback" value="false"/>
    - This feature is only enabled AdvancedItemRepair is set to true.
    - If this feature is enabled, but RepairItems / ScrapItems is not defined, then the item will scrap using vanilla.
    - Current behaviour allows an item to be scrapped using a reduced recipe based on its ingredients, without defining RepairItems / ScrapItems.

    - Added ScrapItems ...

  • Version: 1.3.2.1535

    Version: 1.3.2.1535
    - No Code changes. Rebuilt against Game Version 1.3.

    Version: 1.2.68.1007

    - With approval from Zilox, consumed the Material Modifier mod into 0-SCore to take over maintenance going forward.
    <triggered_effect trigger="onSelfFirstSpawn" action="ReplaceMaterial, SCore"
    target_material_name="HD_Arlene_Radiated" replace_material="#@modfolder:Resources/ww_zeds_1.unity3d?HD_Arlene_Rad"/>


    - Added an item_tags to the CraftWithIngredient Challenge to check the tag for an ingredient
    <objective type="CraftWithIngredient, SCore" count="2" item_tags="tag"/>
    - This can work with ingredient= as well, and mix and match.
    ...

  • 1.2.4.1601

    Updated to work with 1.2 of the game.

    Version: 1.2.4.1601


    - Fixed an issue with the ActivateOnLook check

    Version: 1.2.2.2032
    - Updated Cave Spawning to fix against 1.2
    - Updated other broken code from the 1.2... minor adjustments


    - Added a null check on entityalive before checking if they have a cvar.


    - Fixed a grammar issue in a comment...

  • New Version: 1.1.62.918

    This version should reduce the performance hit of the fire mod.

    Version: 1.1.62.918

    - Added a new Harmony patch to monitor how often an item can be repaired, before blocking the repair.
    - This only works on Items, repaired through ItemActionEntryRepair.
    - Two formats are supported:
    - Comma delimited value. This will allow you to adjust max repairs based on quality
    - For non-quality items, or to simplify, a single value can be used for all teirs.

    <append xpath="/items/item">
    <!-- The first value is quality 1. The last value is quality 6 -->
    <property name="RepairLimit" value="1,2,3,4,5,6" />
    ...

  • 1.1.20.1108

    Version: 1.1.20.1108


    - Expanded support for WearTags Objective to support installable_tags and modifier_tags.
    <objective type="WearTags,SCore" item_tags="armorHead"/>
    <objective type="WearTags,SCore" item_mod="modGunBarrelExtender"/>
    <objective type="WearTags,SCore" installable_tags="turretRanged"/>
    <objective type="WearTags,SCore" modifier_tags="modGunBarrelExtender"/>

    Version: 1.1.18.1635


    - Added some Documentation on Challenges and MinEvents


    - Added a if buff is null to the OnBuffAdded event, silently failing if the requested buff does not exist.


    - Added...

  • 1.0.94.1336

    Version: 1.0.94.1336

    - Created an Interface for challenges to help future development work


    - Added a patch to stop a vanilla custom trader that was stuck in a fall post.
    - Fix is to add vanillatrader tag to the trader


    - Cleaned up some code that was never used, that was failing on 1.1.

    Version: 1.0.93.1757

    - Fixed an issue with Decapitation challenge
    - Fixed an issue with the BlockUpgrade challenge

    Version: 1.0.93.1534

    - Added another patch to protect against potential errors when loading saves

    - KillWithItem:
    - Changed main localization entry to challengeKillWithItemDes...

  • 1.0.86.1304

    Version: 1.0.86.1304

    - Fixed an issue where the Challenges were getting corrupted by conflicting enum values
    - This probably needs a new Save to work.
    - Added a new ObjectiveSCoreBase to allow us to make more challenges without duplicating a bunch of repeated tags.

    - Added a new Challenge that fires whenever an NPC is being hired.
    <objective type="HireNPC, SCore" count="20" />
    <objective type="HireNPC, SCore" count="5" target_name="npcNurseKnife"/>
    <objective type="HireNPC, SCore" count="5" entity_tags="female"/>
    <objective type="HireNPC, SCore" count="5" entity_tags="male"/>
    <objective type="HireNPC, SCore"...

  • 0-SCore by sphereii

    I've added the 0-SCore to nexus mods in order to allow other modders to easily use and reference it without forcing the users to use an outside resource.

    Note to Players: 0-SCore is primarily aimed at users, and does little by itself. You need to use other mods in order to activate it's features.

    Releases and updates typically happen every 1 or 2 days, depending on what is being worked on. Typically, only smaller, incremental changes are done.

    Adding 0-SCore to an existing save game may cause issues with factions.

    Upgrading 0-SCore should be safe on an existing save....