Mod works great. I second a lot of the suggestions people had. Though this isn't your fault, I was using another mod that increases inventory space (with some added visibility benefits for me since Im visually impaired) but because the inventory is so wide, I can't access the third slot of the forge input due to overlap. I would love to know what my options are from anyone who's more experienced than I. I've not had much luck so far. I wish I could just shift+click it into the slot, but it doesn't work that way. Adjusting resolution and UI settings didn't offer me much help, and I'm overwhelmed by manually searching XML files without a basic idea of where to look. Any ideas?
Probably goes without saying, but for anyone curious that this does still work in A21. Can't imagine it'd break unless they overhaul the UI, but figured I'd throw it out there.
Love the Forge input mod! I have a suggestion: While playing in the windows.xml I changed the grid to a 3 x 3 with a corresponding increase in width. Now the top row of that grid is three inputs, and the current contents of the forge are in rows 2 and 3 with names that begin with unit... Those items do not appear even in the Creative Mode with dev blocks on. But they can be moved into the player inventory and then into a new forge!
Sound VERY interesting. I have been working on a new UI that changes a lot of my UI mods. But with V20 coming soon I put that all on hold. When that comes out I plan on finally finishing that new UI. I'll look at this and seeing what benefits making this change brings.
I did some testing surrounding this yesterday. Expanding the grid to 3x3 does expose the contents of the forge but I've found it does create problems. If you remove the materials by moving them into your inventory, putting them back becomes an issue. You can't with some materials simply move them back into the forge. You still have to melt them into that slot and even then the program becomes confused and seems to think you don't have any of that material in the slot. I started having all kinds of problems trying to craft different items. I eventually had to remove everything from the forge and pick it up. Then replace it before remelting all the materials again before I could solve the problem.
I'm thinking this is not going to be a good improvement. It was a great thought though.
I really want the larger forge input you offer, but I don't want any of the other features because I already have a backpack mod installed (13erserk 160 slot). Will your mod give me only the 3-slot-forge-input? Or will it clash with the other mod I use?
As 13erserk's mod makes the backpack quite wide, I'm guessing he has to reposition the forge window. If so then my mod will no be compatible as it will remain in its vanilla position and the wider backpack will overlay it.
I'm currently working on a rework of the UI that will more completely use the full screen for 16:9 resolution screens. Keep an eye out for it. I think you may find it more to your liking.
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It's certainly safer to empty, before installing, but I want to know if it's 'mandatory' to not lose their content.
I have a suggestion:
While playing in the windows.xml I changed the grid to a 3 x 3 with a corresponding increase in width.
Now the top row of that grid is three inputs, and the current contents of the forge are in rows 2 and 3 with names that begin with unit...
Those items do not appear even in the Creative Mode with dev blocks on. But they can be moved into the player inventory and then into a new forge!
Thanks for the info!
I'm thinking this is not going to be a good improvement. It was a great thought though.
I'm currently working on a rework of the UI that will more completely use the full screen for 16:9 resolution screens. Keep an eye out for it. I think you may find it more to your liking.