Mixed Mission Objects Mod makes mission's umap files partialy mixed with another mission's umaps (map objects, targets) by swapping one of main mission's file terrain elements with phases or other umap files that contains bunch of npcs and destructive objects,.enough to not affect negatively for visuals of terrain map.
Requirements
DLC requirements
DLC name
Unexpected Visitor
Ten Million Relief Plan
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 2.2
ms19.umap (Mission 19): -Added return line phase from mission 11. I recommend to skip landing phase, because you have nowhere to land -Added ex03_global.umap (In mission 19 will be Alicorn with plsl lasers, sluavs and rafale sacs enemies and modified underwater jammers) -Alicorn will dissapear if you go to return line and continue mission before you destroy the submarine -submarine can be destroyed after you destroy his main railgun, animation of exploding will play and other submarine elements will be still functional until alicorn will fully explode itself. -Remaked submarine's waterpillar explosion (it takes few mins to see this) -sound of jamming after destroying one of the jammers, the sound will still play -on phase 2 of ms19, the search area of alicorn will appear but its not intended to appear for this mod (cant be removed, otherwise fully umap wont work)
Version 2.1
ex01.umap (SP MISSION 1): -deleted ms14_Global.umap from ex01.umap that was causing strange bugs on map (Was added accidentaly)
ms19.umap (Mission 19): Increased time limit for 1st phase.
Version 2.0
ms19.umap (Mission 19): -fixed phase compability with ms19_platforms.umap file by removing ms15_global.umap that contains destroyable buildings from Farbanti map (now you will be able to finish mission 19 normally) -activated all enemies from mission 11 like in EGP (every restart from checkpoint will spawn them again, but platform structures wont)
ms06.umap (Mission 6): -added destroyable objects from mission 8 (cargo ships also) -added mission 9 objects such as radar towers (marked as target, but not affecting mission), ware houses.
Version 1.0
!Initial release!
ex01.umap (Sp mission 1): -Replaced ex01_FX with ms08_Global (Sp mission 1 now have destroyable Port Artiglio from Mission 8)
ms19.umap (Mission 19): -Modified/added umap file "ms19_platforms.umap" to ms19 folder -Replaced FUT_ENV_Foliage_Forest.umap with ms19_platforms.umap (Mission 19 now have platforms from Mission 11) -Replaced FUT_ENV_Foliage_SE_Base.umap with ms15_Global.umap (Mission 19 now have destroyable buildings/ruins from Mission 15)
INSTALATION: Extract rarfile and put "ObjectsMIX_P.pak"to steamapps/common/ACE COMBAT 7/Game/Content/Paks/~mods
!Create "~mods" folder if you dont have there!
ENJOY
Compability info: There's no guarantee that mod will be compatible with other mods, that have modified umap files.
!Please if you want to write a bug report which is about game crashing and you loaded other mods with Mixed Mission Objects mod, write a name of these other mods, maybe I will be able to solve this!