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kokeo1

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kokeo1

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13 comments

  1. TOCHoliday
    TOCHoliday
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    Mission 19 shows two groups of ghost targets on radar: a cluster of surface targets, which I assume to be a submerged Alicorn based on the MAD circle that appears by phase 2, and a spread of air targets nearer to the city.

    There's also the 3 aces- Ibis, Chasseur and Calamity- lingering beyond normally targetable range.

    The presence of jamming buoys and a targetable Alicorn is also too excessive, with the barrage jamming completely disrupting HUD and weapon lock-on.
    1. kokeo1
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      Hi, first issue that you mentioned is a known issue, elements from ex03.global.umap (sp mission 3) are not controlled, mission 19 doesnt have any event script or something that would controll anything from sp mission 3, Yes I was trying to delete these ghost objects, and I cant delete them. If I would activate them from start then I dont know how low end PCs would handle that you are fighting with a lot of targets at once in specific place that they are.

      About 3 Aces on mission 19 I didnt know about them, thanks for letting me know, I will try to change their location.

      Alicorn was supposed to be around the sea map in ms19, mainly wanted to put him in order to show death explosion that was customized (waterplillar expl)

      Jammer buoy was supposed to disrupt your HUD and lock-on where you will try to lock-on on every target while you are at the range of buoy's jamming. It is bugging jamming sound, while you shot down one of them while disrupting your HUD.
  2. Livingfreak10
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    I love what you did with this mod after version 2.2. I would love to see further missions given this kind of treatment with swarms of jets, AA & SAM  sites, ships and UAVs included into such as Mission 03, 06, 08, 11, 12, 15 and maybe even sp 02
  3. SQStrider
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    Really cool mod. Now I have some naval battle mission 19 by increasing the health of ally vessel
    But anyway, is it possible to make the ally ship to appear in the first phase of mission 19?
    1. kokeo1
      kokeo1
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      yes
  4. WyvernAce
    WyvernAce
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    nice
    1. kokeo1
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      Thanks!
  5. Livingfreak10
    Livingfreak10
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    Out of curiosity does this mod effect your overall score and add to the amount of overall MP that you can earn per mission?
    1. kokeo1
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      I didn't even consider that, but maybe so
  6. Glamrock1Actual
    Glamrock1Actual
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    Would it be possible to add the platforms and Aircraft Carrier Fleet to other missions such as Mission 15 or Mission SP2? I'd really like to see Farbanti with extra ships, platforms, Aircraft Carrier Fleet, or extra AEGIS ASHORES from Mission SP2!
    1. Livingfreak10
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      It would be nice to see any mission that takes place in or around a harbor to include these assets. Including mission 1, 3, 4, 5, 11, 14-20, Sp1-2. And of course every single mission can benefit from increased reinforcement counts of enemy aircraft and drones by a significant margin. I was just having a conversation with another modder on here that with all of these god teir mods for weapon systems and different planes it has gotten to the point where even ace difficulty feels like easy mode and this game could use with some more enemy combatants to level the playing field. So this mod is a step in the right direction but it has to be kicked into overdrive
    2. kokeo1
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      Its possible, but it will require changing their spawn places which it takes a lot of time to make them fit to specific mission terrain. For example platforms in sp2 are spawning deeply in forest. For mission 15 it can be similar situation. I have other plans for ms15. I want to make missions more huge and more various with enemies.
  7. Glamrock1Actual
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    When using these mods, the additional targets on Mission SP1 work perfectly fine and allow you to complete the mission as normal, however with Mission 19, the additions do not work. If you engage and destroy all additional targets, when the mission update triggers, the time gets stuck at  0:00 and the Arsenal Bird does not spawn. Restarting from the checkpoint gives you the Enemy Layout from Mission 11, except the Platforms disappear when you target any of the AA or Aircraft onboard them. If you do NOT engage the additional targets, you get a Mission Fail. Restarting from checkpoint here results in the same outcome as if you destroyed all additional targets in Phase 1 if the mission.