For people who are interested in speedrunning, there is a official speedrunning page on speedrun.com: https://www.speedrun.com/kitty_isolation
Outlined below are the changes Kitty Mod makes to the base game:
Player Attributes:
• Scrap stack limit increased to 250.
• Medkits restore 100% of Amanda's health regardless of blueprint version.
• Smoke bombs, noisemakers and flashbangs yield two items upon crafting.
• Pipe bombs, molotovs, EMPs and medkits require 5 less scrap to craft.
• Noisemakers, flashbangs and smoke bombs require 5 additional scrap to craft.
• Medkit stack limit decreased to 4.
• Revolver ammo stack limit decreased to 36.
• Shotgun ammo stack limit decreased to 12.
• Flamethrower fuel stack limit decreased to 250.
• Boltgun ammo stack limit decreased to 8.
• Stun baton charge stack limit decreased to 4.
Weapon Attributes:
• Revolver shots stun the alien similar to the shotgun.
• Shotgun does slightly less damage to androids.
• Flamethower fuel consumption rate is decreased.
• Boltgun shots penetrate enemies and inflict damage on enemies behind them.
Enemy Attributes:
• Alien has hypersensitive hearing and vision and will immediately notice Amanda, even at extreme distances.
• Alien movement speed increased, both in the vents and on the ground.
• Alien moves towards Amanda faster if the player turns their back to it.
• Alien drop rate significantly increased.
• Alien no longer walks while searching for Amanda or being threatened with the flamethrower, but instead runs.
• Alien is much more likely to initiate a "hold breath" QTE when Amanda hides in a locker.
• Alien health doubled.
• Alien regenerates health significantly faster.
• Androids have hypersensitive hearing and vision and will immediately notice Amanda, even at extreme distances.
• Androids no longer walk but instead run.
• Androids are much more likely to initiate a "hold breath" QTE when Amanda hides in a locker.
• Androids have slightly less health.
• Humans have hypersensitive hearing and vision and will immediately notice Amanda, even at extreme distances.
• Humans have significantly increased fire rates when shooting.
• Humans start to become hostile at much greater distances.
• Humans of the security and riot guard classes have additional health.
• Humans are much more likely to initiate a "hold breath" QTE when Amanda hides in a locker.
Mission Attributes:
• Enemy placement has been altered in several missions.
• Additional enemies have been added to some missions.
• Various dialogue and scripted sequences have been removed to decrease run time.
• Forced walking sections in several missions have been removed to allow Amanda to run.
• Some blueprints have been changed to a different blueprint.
• Several non-random loot items have been moved to a different location.
• Several new non-random loot items have been added throughout the game.
• A lootable corpse in Mission 3 was moved to a different location.
• Several doors have been unlocked or removed completely to allow quicker access to certain locations.
• Several door braces have been moved to either allow for quicker access, or to prevent a known speedrun exploit.
• Most door codes have been changed and can be found in their respective terminal entries.
• Some door overrides in Mission 5 have been removed.
• All door and terminal hacks have a 6-symbol callback code regardless of access tuner level.
• Hack tool selection angle has been reduced to make tuning into the correct hack position more difficult.
• Countdown timer for all hacks has been lowered except for the Apollo core hack, which has been raised.
• Various save stations have been moved to a different location.
• Save station in Apollo core has been removed to prevent a known speedrunning exploit.
• Time between saves has been lowered to 30 seconds in Mission 6.
• Several gas canisters have been moved to a different location.
• Gas volume in the Lorenz server control room has been moved to a different location.
• Various trigger boxes have been altered to decrease run time, increase difficulty, or surprise the player.
• Cable order for the electrical junctions in Mission 12 has been altered and is reflected in the subtitles.
• Cost to use save station in the Lost Contact and Safe Haven DLC missions raised to 5,000.
Texture and UI Attributes:
• Hack tool screen color altered.
• Subtitle text color altered.
• Intro loading screen altered.
• Main menu text color altered.
• Main menu background video altered.
• Various menu options renamed.
• Fox intro video altered.
• End credits altered.
• Loading icon altered.
• Saving icon altered.
• Motion tracker screen color altered.
• Radio scanner screen texture altered.
• Color of some fire effects altered.
• Color of light emitted by lit flares altered in several missions.