About this mod
The Mod introduces new challenge cards as follows
- Requirements
- Permissions and credits
The mod works only when each of the players has the Mod.
You can't go online when modded but still can invite friends into your lobby using Steam or CrossPlay invitations.
The way to put the mod (.pak file) in:
Steam\ steamapps\ common\ Aliens Fireteam Elite\ Endeavor\ Content\ Paks\ ~paks
There's no ~paks folder in the Paks folder by default, so just create it and put the mod file (.pak file) into it.
Each of the new cards is grey colored in the challenge card list to be found easily.
It's recommended to use one card at a time since some of the cards are the same card in the game.
More Of Them Are Pissed Off - 50/40/30/25/20/15/10
1 of 15 random Elites spawns each time 50/40/30/25/20/15/10 foes are killed.
Patho Carnival
1 of 10 random Pathogen waves spawns every 60 seconds during the Mission (works on Restock Turrets)
Synth Carnival
1 of 7 random Synth waves spawns every 60 seconds during the Mission (works on Restock Turrets).
Xeno Carnival
1 of 7 random Xeno waves spawns every 80 seconds during the Mission (works on Restock Turrets).
Every Creature Carnival
1 of 7 random Synth, Xeno, or Pathogen waves spawns every 90 seconds during the Mission (works on Restock Turrets).
Beautiful Butterflies - Insane
All Xenomorph Runners are now spawned as Xenomorph Prowlers, and all Maintenance Synths are now spawned as Synth Trackers. Each of the replacements has its default health values. Can be used in horde modes.
Explosions! - Insane
All Xenomorph Runners are now spawned as Xenomorph Bursters, and all Maintenance Synths are spawned as Synth Detonators. Each of the replacements has its default health values. Can be used in horde modes.
Buffed Foes
Each Enemy spawns with a modifier that grants it Doubled Health. Can be used in horde modes.
Killing Machines
Enemies can't be Stumbled and have increased Movement Speed, Damage Dealt and Damage Resistance values. Can be used in horde modes.
Knockbacks
Running onto the Enemy, or when they run onto the Player, knockbacks the Player. Can be used in horde modes.
Stay Alert!
The Motion Tracker doesn't work anymore. Can be used in horde modes.
They Are Evolving!
Enemies spawn with 3 random modifiers. They may have Doubled Health, Move 33% Faster, or be Unaffected by most Stuns, Stumbles, and Knockdowns. Can be used in horde modes.
Armored Foes - Insane
Each Enemy is now Armored. Can be used in horde modes.
Armored Foes - Impossible
Each Enemy is now Armored and has Twice as much Armor. Can be used in horde modes.
You Better Run!
Each Enemy spawns with a modifier that grants it an additional 33% Movement Speed. Can be used in horde modes.
They're Getting Stronger!
Whenever a critter with above than fodder rank spawns, it becomes a Special, and a Special becomes an Elite. The strongest Elites may spawn in Pairs. Can be used in horde modes.
They're Getting Stronger! v.2
Whenever a critter with above than fodder rank spawns, it becomes a Special, and a Special becomes an Elite. The strongest Elites spawn in Pairs. Can be used in horde modes.
Unexpected Strength - Increased Chance
Whenever a Xenomorph Runner, Maintenance Synth, Synth Guard, or Mutated Runner are about to spawn, there is a x2 time increased chance they will be stronger than normal.
Unexpected Strength - Paired
Whenever a Xenomorph Runner, Maintenance Synth, or Synth Guard are about to spawn, there is a chance they will be spawned as a Pair of Stronger enemies.
Extreme Strength
Whenever a Xenomorph Runner, Maintenance Synth, Synth Guard, or Mutated Runner are about to spawn, there is a chance they will be a Special or an Elite. Can be used in horde modes.