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Little J

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MexQ

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71 comments

  1. superpangolin
    superpangolin
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    Damage is way overtuned.

    I like the idea of improved bots, since the vanilla ones don't even remotely compare to a human player. But all the mods buff them too much. I thought this one would be decent since I could give them a weapon like the double-barrel shotgun, to reduce their range and rate of fire... but instead they snipe across the map with them, and the friendly fire on just Intense difficulty is so high that when they shoot me or each other (which happens all the time because they don't seem to care what's between them and their target enemy) they wind up killing us in about 2 shots... I'd have to imagine on Extreme or Insane it'd be one-hit-kills.

    EDIT: yeah so basically you NEED to use the mod to reduce friendly fire, or these bots are even more dangerous than any enemy on Extreme/Insane. They just love to step right behind you and start firing for some reason.
    1. superpangolin
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      Tried the Frontier Revolver as well, as I figured that was maybe the next best option for dropping their damage output... instead they blast out all 6 shots as though in full auto and reload in like less than a second. Unlike with the shotgun they managed to not kill each other, but they were still regularly instantly clipping off about 1/3rd of my HP trying to shoot enemies through me without any FF mods on.
    2. superpangolin
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      Edit 11/01/25: Ok, so I've played around a bunch with these over the last couple months. Since I had to mod for FOV I was basically just after bots that would allow me to attempt soloing Insane as authentically as possible - and one of the files in this mod does come pretty close.

      Going for the LEM StG24 Storm Rifle (DMR_LEM24.pak from the file Synths and weapons separately) seemed to be about the best balanced, more or less replicating the performance of an average Gunner. I'm not an amazing player, but I did have an endgame Gunner build and about 80 hours of game experience, and using this mod I was mostly able to clear the Insane campaign. Without being carried by the bots, either - usually sitting inbetween the two of them in terms of performance. Some stats higher, some lower.

      The Kramer Magnum (Bots_Magnum_K50.pak from the file New bots and more guns) was also pretty good, but not as good as the LEM StG24 - I could sometimes surpass the bot performance there. The SVAT-92 Sokol (Rifle_SVAT92.pak from the file Synths and weapons separately) was also surprising as I thought it would be OP but it turned out pretty weak, with the bots choosing to fire in slow bursts for some reason? So maybe good for people who want to keep the bots closer to vanilla.

      Giants in the Earth: Evacuate (mission 2-3) still felt pretty impossible. I could make it to the final encounter, but with the bots being allergic to taking cover and being quite fond of standing out in the open to wait for bullets and melee/exploding units, I did have to use a different mod to clear that one.

      The M41A3 Burst Rifle (DMR_M41A3.pak from the file Synths and weapons separately) was a bit too powerful for me, but not as overtuned as some of the others. Might be a good option if you need extra help. I tried it on mission 2-3 and still had issues, but better players might be fine with it.
  2. MaxPlay3r
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    Very nice work, I have  few quetions: 

    Is it possible for each synthetic to have a different weapon in the next update??

    is it compatible with others mods as Human Bots OP and PRO Variety Pack, Battle Synths and Aliens Tweaked??
  3. dennisg76
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    Good work. There is one more thing - the weapons of the bots have about 1180 dmg per shot. That's just way too much. 
    1. BuzzParsec
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      Good work. There is one more thing - the weapons of the bots have about 1180 dmg per shot. That's just way too much. 

      Thanks for letting me know before I bothered with this. Sounds like it's geared to break the game rather than merely tweaking it.
  4. This works great, thank you for this mod. It is really easy to install and work with, but I think you should clarify in the instructions that one .pak from each folder is needed. I had to read from another comment to do so.

    Do you know if it's possible to have each bot use a different weapon?

    Edit: having to stop using this mod. all the weapons are so absurdly overpowered, shotguns firing as fast as a rifle with pinpoint accuracy, almost every gun one-shots. The if you select the synth weapons it modifies the damage values of the enemies as well, enabling then to essentially one shot YOU. 
  5. Kurusan86
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    this is pretty awesome!
    Good work on the mod!

    has anyone figured out what weapons are the coolest or strongest for them?
    I tried smartgun thinking they'd never miss a shot. Which is true, but it's kinda boring because they use them like sniper rifles. One shot, dead. One shot, dead. Repeat.
  6. Pentiman666
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    idk if you update this anymore but itd be nice if they hand more health
  7. 626Saber
    626Saber
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    So I'm only running the mod Bots_Flamethrower_Volcan.pak from the New bots with other weapons-57-1-0-1664044508 download. Yet when I spawn in, the bots have the default Pulse rifle. I'm only running one mod, like the instructions say. Copy only 1 file at a time to the ~mods folder.

    Since I was having trouble with that MOD I tried a few others.

    When I run the weapon mods from Synths and weapons separately-57-1-2-1675522036. Those weapons paks work. However there is no Volcan.pak for that series.
  8. ChickenAlfredo
    ChickenAlfredo
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    for the uniforms, which files are which ones? its hard to tell
  9. fearar
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    Hello, I've found a way to change the BOT's weapon without doing anything to player's weapon. Try my mod and you will understand.
    And there is a new way. We can just add a max ammo skill to the bots so that we can use the original CSV file. We don't even need to create new weapons.
  10. NexusModsTryout
    NexusModsTryout
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    Is this thing as powerful as the Battle Synths X-1 and X-2 from KarmaDreamer?
    1. MexQ
      MexQ
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      I don't know what KarmaDreamer is. :)
    2. NexusModsTryout
      NexusModsTryout
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      Hope you actually know him, cuz if this is a joke bro...
    3. MexQ
      MexQ
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      I really don't know who it is. :D Send me a link or a picture or something.
    4. NexusModsTryout
      NexusModsTryout
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      Aw fine, f**kin sure ur joking tho https://www.nexusmods.com/aliensfireteamelite/mods/9
    5. MexQ
      MexQ
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      I don't know if they're that strong but I've modified quite a few things. Try them and see if they are similar.
    6. NexusModsTryout
      NexusModsTryout
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      They are pretty similar, the weapons, clothing and names are different though, nice modify.