I found a working version of your script on github that uses ActionExecuteScript. Thanks! But actually the layer under the modal box from the menu is also scaled, so a dark rectangle appears - maybe it's a separate method for restore this?
anyone else using this mod: https://github.com/ChrisAnd1998/Chris-s-Anno-1800-Mods and spice it up (AI shipyard) and encounters the problem, that the UI scaling doesn't work =>
both mods have the same guid. either change one of those or include the functioncall of the UI scaling "TextSources.TextSourceRoots.Interface.SetUiScreenScaling(0.7)" into the start_script.py file of the AI shipyard mod :)
Is this working with GU18, because I dont get it to work. The recommended mod loader is already out of date. Used IModYourAnno, which claims to have loaded it (no error in mod-loader.log) But nothing happens when ingame (newgame) Its the only active mod
Used this mod: https://www.nexusmods.com/anno1800/mods/491?tab=posts
in console input: TextSources.TextSourceRoots.Interface.SetUiScreenScaling(0.7)
When copy and pasting the command into the console take a look for the last figure/letter, there should be no space or anything behind the command: TextSources.TextSourceRoots.Interface.SetUiScreenScaling(0.7)
Well never mind... it don't tell you to put file in Mods folder. bet that why many people are post that it don't work.
in anno 1800 folder ( Main game folder ) make a mod folder if you don't have one yet. put file into it.
You can even change it to any setting you want by going into folder all the way -- then when you see the assets file -- you can change it with notepad+ .. (0.7 to 0.8 ) if you want..
The only weird thing is you get a transplanted black box --- no matter what you set it to. No matter what I will deal with it ... better then the UI taking up all the screen. also it reset every time when you exit and load game..
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But actually the layer under the modal box from the menu is also scaled, so a dark rectangle appears - maybe it's a separate method for restore this?
Thanks.
and spice it up (AI shipyard) and encounters the problem, that the UI scaling doesn't work =>
both mods have the same guid. either change one of those or include the functioncall of the UI scaling "TextSources.TextSourceRoots.Interface.SetUiScreenScaling(0.7)" into the start_script.py file of the AI shipyard mod :)
Used IModYourAnno, which claims to have loaded it (no error in mod-loader.log)
But nothing happens when ingame (newgame)
Its the only active mod
Used this mod: https://www.nexusmods.com/anno1800/mods/491?tab=posts
in console input:
TextSources.TextSourceRoots.Interface.SetUiScreenScaling(0.7)
When copy and pasting the command into the console take a look for the last figure/letter, there should be no space or anything behind the command: TextSources.TextSourceRoots.Interface.SetUiScreenScaling(0.7)
Thank you very much.
Also Have mod loader 0.9.4
bet that why many people are post that it don't work.
in anno 1800 folder ( Main game folder ) make a mod folder if you don't have one yet. put file into it.
You can even change it to any setting you want by going into folder all the way -- then when you see the assets file -- you can change it with notepad+ .. (0.7 to 0.8 ) if you want..
The only weird thing is you get a transplanted black box --- no matter what you set it to.
No matter what I will deal with it ... better then the UI taking up all the screen.
also it reset every time when you exit and load game..
Using MODLOADER 8.09 to make DLC Work
Any Chance it could be Fix ?
Do I need to start a new game for the effect to be visible?
The F3 F4 and F5 require a new game and work brilliantly.
Once again thanks for your work.