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Centurio28

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nerses28

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62 comments

  1. narizdecoxinha
    narizdecoxinha
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    stakhnov alexey does work anymore can you do anything ?
    1. Vad1mUkra1ne
      Vad1mUkra1ne
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      he is functional. giving everything
    2. narizdecoxinha
      narizdecoxinha
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      In my current game it is not working




    3. JohnRowan
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      can confirm, this bug still exists
  2. wiwowilli
    wiwowilli
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    Leider funktionieren einige dieser Item nicht in Kingsgrove.Überarbeitetes Kingsgrove 2024.-       Stakhanov Alexey           Keine Funktion-       Verrückte Viktoria          Keine Funktion-       Joseph Christians             Keine Funktion-       Claude Moet                    ZusatzwareCognac landet nicht im Lager·       Alle anderen Zusatzwaren ok-       Isaac Singer                       ZusatzwareSchreibmaschine landet nicht im Lager·       Alle anderen Zusatzwaren ok
  3. AllieFalcon07
    AllieFalcon07
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    Hey I don't know if this is still active, love the cannon bullets and engine! 
    I was hoping to get them researchable / developed craft able in the academy?
    If anybody know how would appreciate it thank you
  4. Stormlead86
    Stormlead86
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    Having a random crash at late game

    [2022-06-11 16:52:30.196] [info] Start applying xml operations
    [2022-06-11 16:52:31.001] [warning] No matching node for Path //Asset[Values/Standard/GUID='192641']/Values/RewardPool/ItemsPool in [Gameplay] The legendary specialists and items pack (data\config\export\main\asset\assets.xml:2125)
    [2022-06-11 16:52:31.102] [warning] No matching node for Path //Asset[Values/Standard/GUID='190169']/Values/RewardPool/ItemsPool in [Gameplay] The legendary specialists and items pack (data\config\export\main\asset\assets.xml:2234)
    [2022-06-11 16:52:32.062] [info] Finished applying xml operations

    The only other significant mod I have is [Ac3s] Combat Overhaul v.0.13. I don't think [Cheat Gains] Traders on Rarity causing the issue, that doesn't add anything apart from in-game items.

    Any idea?
    1. Hier0nimus
      Hier0nimus
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      It has nothing do to with other mods, it is a mistake made by the creator of this mod.

      In the mod the creator added the items to certain rewardpools. But some rewardpools do not contain anything and are empty in the basegame. Therefore their structure is different. The level "ItemsPool" does not exist for those, so adding items to that level gives an warning because it can not find the level it has to put those new items.

      To fix this you can change the following:

      Line 2125 to 2136

        <ModOp GUID="192641" Type="add" Path="/Values/RewardPool/ItemsPool">
          <!-- Consumables - Naval Combat - Legendary -->
          <Item>
            <ItemLink>1743000019</ItemLink> <!-- Nobel shot -->
          </Item>
          <Item>
            <ItemLink>1743000021</ItemLink> <!-- Centurio Gun -->
          </Item>
          <Item>
            <ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
          </Item>
        </ModOp>

      And replace it with:

        <ModOp GUID="192641" Type="add" Path="/Values/RewardPool">
          <!-- Consumables - Naval Combat - Legendary -->
          <ItemsPool>
            <Item>
              <ItemLink>1743000019</ItemLink> <!-- Nobel shot -->
            </Item>
            <Item>
              <ItemLink>1743000021</ItemLink> <!-- Centurio Gun -->
            </Item>
            <Item>
              <ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
            </Item>
          </ItemsPool>
        </ModOp>

      For the next warning replace

      Line 2234 to 2239

        <ModOp GUID="190165,190166,190169,192877,192878" Type="add" Path="/Values/RewardPool/ItemsPool">
          <!-- Sir Archibald Blake - Epic/Legendary Machines -->
          <Item>
            <ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
          </Item>
        </ModOp>

      and cut this up (because only 1 of the rewardpools (190169) is a problem) to 

        <ModOp GUID="190165,190166,192877,192878" Type="add" Path="/Values/RewardPool/ItemsPool">
          <!-- Sir Archibald Blake - Epic/Legendary Machines -->
          <Item>
            <ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
          </Item>
        </ModOp>

        <ModOp GUID="190169" Type="add" Path="/Values/RewardPool">
          <!-- Consumables - Naval Combat - Legendary -->
          <ItemsPool>
          <Item>
            <ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
          </Item>
          </ItemsPool>
        </ModOp>
    2. sevysurfer
      sevysurfer
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      Hallo Hier0nimus,
      sorry that my understanding of coding or my english isn't the best.
      What exactly do you mean by "and cut this up (because only 1 of the rewardpools (190169) is a problem) to"?
      Do I have to delete 190169 from this string?
      The first replacement I do not understand neither
      I cannot see any difference to the (wrong) original.
    3. Noela
      Noela
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      For some reason some content is not displayed correctly, it might have to do with font formatting. Currently, Nexusmods seems to have a problem with that. Chances are you cannot actually see the proper steps that were written in the post above (that is why they do not make sense)! I managed to extract the entire message from the HTML code, but it was pretty tedious, so for anyone looking to fix this mod, I have written it in plain text.

      Edit: I cannot get the code to display in my own comment correctly either, no matter what I try, so I removed it. Here it is instead on pastebin.
    4. sevysurfer
      sevysurfer
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      Dear Noela, I did as you show on pastebin. But could not test it yet, but thank you so much!
    5. Noela
      Noela
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      You're welcome, glad I could help :)
  5. BuzzMeeks
    BuzzMeeks
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    Hey guys.
    Does anyone know how to change the weight, so they all actually always show up at traders?

    of course I do use "!all_slotables_unlocked_at_traders"

    thx in advance
    1. Noela
      Noela
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      I have made a guide, but unfortunately, I cannot write it here because there is a problem with displaying code on Nexusmods right now. So I have used pastebin and put the code there. Hope it helps!
  6. hairaton
    hairaton
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    Hi, to the below:
    Singer     "135149"// Typewriters FIX change "135149" on line 961 to "135230"

    add:
    Moët       "135419"// Cognac FIX change "135419" on line 1067 to "135234"
    1. Blackspack
      Blackspack
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      thx
  7. cinncinnatti
    cinncinnatti
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    hi everybody

    why does Issac Singer not work probably, no typewriter are produced !

    : ((
    any tipp
    Thanks ?

    Kaweh
    1. BigBlungy
      BigBlungy
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      Same issue; if you change typewriter input in txt file to another product, that product won't be produced either by Singer
    2. Hier0nimus
      Hier0nimus
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      The ADDITIONALOUTPUT product is set to Typewriters RECIPE, not the product.
      The GUID used there is "135149". This is the recipe, not the prodcut.

      Open the assets.xml and change "135149" on line 961 to "135230".
    3. cinncinnatti
      cinncinnatti
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      i have only to change it  in the assets,
      and i will get the Typewriters ?
      what do you mean with Typewriters RECIPE ?
      a product recipe ?
    4. Hier0nimus
      Hier0nimus
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      In the mod folder you will find an assets.xml file on location data\config\export\main\asset.
      Open this file and on line 961 change "135149" to "135230". 

      I maybe made it a bit complicated by stating the creator of the mod used the recipe instead of the product :)
      Short explanation... The numbers (GUIDs) "135149" and "135230" are references. The creator used the wrong reference in this case.
      The creator used the reference for the RECIPE and not the PRODUCT. The RECIPE is what tells the game what is used to actually produce typewriters, so a list of input products. The PRODUCT is the actual typewriter product. So useing the reference to the RECIPE does not make any sense in this case because it is not correct use of that.
    5. bafalle
      bafalle
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      Thanks!! Worked perfectly for me. It also happens the same with Cognac reward on the Claude Moet item.

      What is the Line and code for the product reference for cognac?

      Thank you
    6. Hier0nimus
      Hier0nimus
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      As you can see a couple of comments below, to fix Claude Moët change "135419" to "135234" on line 1067
  8. samuraykuba
    samuraykuba
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    Not working atm, need uptade
  9. yshmatsu
    yshmatsu
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    Hey, thanks for the mod! they are a fun addition to the game.
    I am having trouble getting the four legendary items shrew, freshness, shai-halud, and the cyclone. I can see them in the arctic at Old Nate's workshop but am unable to transmute for them as they appear locked. What is it that locks them and how do I go about "unlocking" them?
    Thanks for the great mod again!
    1. jonnyjonjon75
      jonnyjonjon75
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      Same issue sadly - all locked up at Nate's Arctic Workshop...!!
      Some items don't appear at Archibald's either.
      I'm at the end game stage, so not sure why.
  10. elzeinhasan
    elzeinhasan
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    hello

    I can't find any specialist in any trader.
    Is there a problem or is it me?

    thanks