Leider funktionieren einige dieser Item nicht in Kingsgrove.Überarbeitetes Kingsgrove 2024.- Stakhanov Alexey Keine Funktion- Verrückte Viktoria Keine Funktion- Joseph Christians Keine Funktion- Claude Moet ZusatzwareCognac landet nicht im Lager· Alle anderen Zusatzwaren ok- Isaac Singer ZusatzwareSchreibmaschine landet nicht im Lager· Alle anderen Zusatzwaren ok
Hey I don't know if this is still active, love the cannon bullets and engine! I was hoping to get them researchable / developed craft able in the academy? If anybody know how would appreciate it thank you
[2022-06-11 16:52:30.196] [info] Start applying xml operations [2022-06-11 16:52:31.001] [warning] No matching node for Path //Asset[Values/Standard/GUID='192641']/Values/RewardPool/ItemsPool in [Gameplay] The legendary specialists and items pack (data\config\export\main\asset\assets.xml:2125) [2022-06-11 16:52:31.102] [warning] No matching node for Path //Asset[Values/Standard/GUID='190169']/Values/RewardPool/ItemsPool in [Gameplay] The legendary specialists and items pack (data\config\export\main\asset\assets.xml:2234) [2022-06-11 16:52:32.062] [info] Finished applying xml operations
The only other significant mod I have is [Ac3s] Combat Overhaul v.0.13. I don't think [Cheat Gains] Traders on Rarity causing the issue, that doesn't add anything apart from in-game items.
It has nothing do to with other mods, it is a mistake made by the creator of this mod.
In the mod the creator added the items to certain rewardpools. But some rewardpools do not contain anything and are empty in the basegame. Therefore their structure is different. The level "ItemsPool" does not exist for those, so adding items to that level gives an warning because it can not find the level it has to put those new items.
Hallo Hier0nimus, sorry that my understanding of coding or my english isn't the best. What exactly do you mean by "and cut this up (because only 1 of the rewardpools (190169) is a problem) to"? Do I have to delete 190169 from this string? The first replacement I do not understand neither I cannot see any difference to the (wrong) original.
For some reason some content is not displayed correctly, it might have to do with font formatting. Currently, Nexusmods seems to have a problem with that. Chances are you cannot actually see the proper steps that were written in the post above (that is why they do not make sense)! I managed to extract the entire message from the HTML code, but it was pretty tedious, so for anyone looking to fix this mod, I have written it in plain text.
Edit: I cannot get the code to display in my own comment correctly either, no matter what I try, so I removed it. Here it is instead on pastebin.
I have made a guide, but unfortunately, I cannot write it here because there is a problem with displaying code on Nexusmods right now. So I have used pastebin and put the code there. Hope it helps!
In the mod folder you will find an assets.xml file on location data\config\export\main\asset. Open this file and on line 961 change "135149" to "135230".
I maybe made it a bit complicated by stating the creator of the mod used the recipe instead of the product :) Short explanation... The numbers (GUIDs) "135149" and "135230" are references. The creator used the wrong reference in this case. The creator used the reference for the RECIPE and not the PRODUCT. The RECIPE is what tells the game what is used to actually produce typewriters, so a list of input products. The PRODUCT is the actual typewriter product. So useing the reference to the RECIPE does not make any sense in this case because it is not correct use of that.
Hey, thanks for the mod! they are a fun addition to the game. I am having trouble getting the four legendary items shrew, freshness, shai-halud, and the cyclone. I can see them in the arctic at Old Nate's workshop but am unable to transmute for them as they appear locked. What is it that locks them and how do I go about "unlocking" them? Thanks for the great mod again!
Same issue sadly - all locked up at Nate's Arctic Workshop...!! Some items don't appear at Archibald's either. I'm at the end game stage, so not sure why.
62 comments
I was hoping to get them researchable / developed craft able in the academy?
If anybody know how would appreciate it thank you
[2022-06-11 16:52:30.196] [info] Start applying xml operations
[2022-06-11 16:52:31.001] [warning] No matching node for Path //Asset[Values/Standard/GUID='192641']/Values/RewardPool/ItemsPool in [Gameplay] The legendary specialists and items pack (data\config\export\main\asset\assets.xml:2125)
[2022-06-11 16:52:31.102] [warning] No matching node for Path //Asset[Values/Standard/GUID='190169']/Values/RewardPool/ItemsPool in [Gameplay] The legendary specialists and items pack (data\config\export\main\asset\assets.xml:2234)
[2022-06-11 16:52:32.062] [info] Finished applying xml operations
The only other significant mod I have is [Ac3s] Combat Overhaul v.0.13. I don't think [Cheat Gains] Traders on Rarity causing the issue, that doesn't add anything apart from in-game items.
Any idea?
In the mod the creator added the items to certain rewardpools. But some rewardpools do not contain anything and are empty in the basegame. Therefore their structure is different. The level "ItemsPool" does not exist for those, so adding items to that level gives an warning because it can not find the level it has to put those new items.
To fix this you can change the following:
Line 2125 to 2136
<ModOp GUID="192641" Type="add" Path="/Values/RewardPool/ItemsPool">
<!-- Consumables - Naval Combat - Legendary -->
<Item>
<ItemLink>1743000019</ItemLink> <!-- Nobel shot -->
</Item>
<Item>
<ItemLink>1743000021</ItemLink> <!-- Centurio Gun -->
</Item>
<Item>
<ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
</Item>
</ModOp>
And replace it with:
<ModOp GUID="192641" Type="add" Path="/Values/RewardPool">
<!-- Consumables - Naval Combat - Legendary -->
<ItemsPool>
<Item>
<ItemLink>1743000019</ItemLink> <!-- Nobel shot -->
</Item>
<Item>
<ItemLink>1743000021</ItemLink> <!-- Centurio Gun -->
</Item>
<Item>
<ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
</Item>
</ItemsPool>
</ModOp>
For the next warning replace
Line 2234 to 2239
<ModOp GUID="190165,190166,190169,192877,192878" Type="add" Path="/Values/RewardPool/ItemsPool">
<!-- Sir Archibald Blake - Epic/Legendary Machines -->
<Item>
<ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
</Item>
</ModOp>
and cut this up (because only 1 of the rewardpools (190169) is a problem) to
<ModOp GUID="190165,190166,192877,192878" Type="add" Path="/Values/RewardPool/ItemsPool">
<!-- Sir Archibald Blake - Epic/Legendary Machines -->
<Item>
<ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
</Item>
</ModOp>
<ModOp GUID="190169" Type="add" Path="/Values/RewardPool">
<!-- Consumables - Naval Combat - Legendary -->
<ItemsPool>
<Item>
<ItemLink>1743000023</ItemLink> <!-- Goliath Engine -->
</Item>
</ItemsPool>
</ModOp>
sorry that my understanding of coding or my english isn't the best.
What exactly do you mean by "and cut this up (because only 1 of the rewardpools (190169) is a problem) to"?
Do I have to delete 190169 from this string?
The first replacement I do not understand neither
I cannot see any difference to the (wrong) original.
Edit: I cannot get the code to display in my own comment correctly either, no matter what I try, so I removed it. Here it is instead on pastebin.
Does anyone know how to change the weight, so they all actually always show up at traders?
of course I do use "!all_slotables_unlocked_at_traders"
thx in advance
Singer "135149"// Typewriters FIX change "135149" on line 961 to "135230"
add:
Moët "135419"// Cognac FIX change "135419" on line 1067 to "135234"
why does Issac Singer not work probably, no typewriter are produced !
: ((
any tipp
Thanks ?
Kaweh
The GUID used there is "135149". This is the recipe, not the prodcut.
Open the assets.xml and change "135149" on line 961 to "135230".
and i will get the Typewriters ?
what do you mean with Typewriters RECIPE ?
a product recipe ?
Open this file and on line 961 change "135149" to "135230".
I maybe made it a bit complicated by stating the creator of the mod used the recipe instead of the product :)
Short explanation... The numbers (GUIDs) "135149" and "135230" are references. The creator used the wrong reference in this case.
The creator used the reference for the RECIPE and not the PRODUCT. The RECIPE is what tells the game what is used to actually produce typewriters, so a list of input products. The PRODUCT is the actual typewriter product. So useing the reference to the RECIPE does not make any sense in this case because it is not correct use of that.
What is the Line and code for the product reference for cognac?
Thank you
I am having trouble getting the four legendary items shrew, freshness, shai-halud, and the cyclone. I can see them in the arctic at Old Nate's workshop but am unable to transmute for them as they appear locked. What is it that locks them and how do I go about "unlocking" them?
Thanks for the great mod again!
Some items don't appear at Archibald's either.
I'm at the end game stage, so not sure why.
I can't find any specialist in any trader.
Is there a problem or is it me?
thanks