4 items

File information

Last updated

Original upload

Created by

Kurila

Uploaded by

Kurila

Virus scan

Safe to use

Tags for this mod

24 comments

  1. Kurila
    Kurila
    • member
    • 5 kudos
    Locked
    Sticky
    German
    Anpassung an GU 16
    Crash bei Hacienda Farmen behoben. 26.12.22

    English
    Adjustment to GU 16.
    Crash at Hacienda Farms fixed. 26.12.22
  2. Meiseside
    Meiseside
    • member
    • 0 kudos
    Servus, mich würde interessieren wie es um den Bug mit den Hacientafarmen steht. So kann ich den Mod ja leider nicht nutzen wenn ich die neue Welt umbaue.
    1. Kurila
      Kurila
      • member
      • 5 kudos
      War mir bis jetzt kein Problem zu bekannt. Werde es bald möglichst nachgehen.
  3. OwlThingy
    OwlThingy
    • premium
    • 1 kudos
    I only need Animal Farm Tractors 2.0, uploaded June 16th?
    Update files are actually old versions?
    Thanks
  4. Azanthul107
    Azanthul107
    • member
    • 0 kudos
    "The appearance of the tractor barn of the animal farms does not automatically adapt to the region in which it is built. However, you can switch between the 3 variations with shift+V. If you copy an animal farm with the desired variation of the tractor barn together with the barn, the variation remains when building."

    What about the farm houses? I cant switch the skins for the farmes, is that normal?
    1. Kurila
      Kurila
      • member
      • 5 kudos
      This was not planned, but is probably a side effect of the way I created the barns in the first version. With the new version that has fixed graphics for the barns this is no longer possible.
  5. Azanthul107
    Azanthul107
    • member
    • 0 kudos
    Hi Kurila, 
    wie ist das denn, wenn man die upgedatete Version downloaded, ist dann alles drin oder muss man die anderen beiden Files auch runterladen?
    1. Kurila
      Kurila
      • member
      • 5 kudos
      Die beiden "Animal farm tractors" heben sich gegenseitig aus. Die  "Animal farm tractors2.0" und "Farmhouse Tractor-transporter" sind welche du brauchst für das Gesamterlebnis.
    2. Azanthul107
      Azanthul107
      • member
      • 0 kudos
      Danke Dir - ich hab mir Dein Mod gezogen und läuft alles super :) Eine Frage aber noch- kann man die Traktoren vielleicht ein wenig im Tempo drosseln? Die fetzen ja mit 50 km/h durch die Stadt - kann ich das Tempo vielleicht irgendwie beeinflussen?
  6. hgfss
    hgfss
    • member
    • 0 kudos
    Hello. Recently discovered that silos on the farms dont have faster transporters in the form of tractors, but animal farms have them. Why?
    1. Kurila
      Kurila
      • member
      • 5 kudos
      Because for the faster silo transporters at the animal farms I use one of the 2 buffs that the tractor barn generates. However, for the farms, these two buffs are already set for the farm itself. Once the tractors which increase productivity when they are supplied with fuel, and once the increased number of fields. 
  7. hgfss
    hgfss
    • member
    • 0 kudos
    What about Jakob's animal farm - GUID='1500010104' (milk old world)? Missed? :)
    1. Kurila
      Kurila
      • member
      • 5 kudos
      Because of the special way he created the farm, the changes from the cattle farm are also transferred.
      Have you tested it ingame?
    2. hgfss
      hgfss
      • member
      • 0 kudos
      I checked, tractors do not appear on the milk farm. I added them for myself.
        <ModOp Type="replace" GUID='1500010104' Path="/Values/ModuleOwner">    <ModuleOwner>      <ModuleLimits>        <Main>          <Limit>4</Limit>        </Main>      </ModuleLimits>      <ConstructionOptions>        <Item>          <ModuleGUID>1010271</ModuleGUID>        </Item>      </ConstructionOptions>      <AdditionalModule>119027</AdditionalModule>       <FertilizerModuleData>        <Module>269957</Module>      </FertilizerModuleData>      <ModuleBuildRadius>7</ModuleBuildRadius>      <FarmType>AnimalFarm</FarmType>    </ModuleOwner></ModOp>
    3. Kurila
      Kurila
      • member
      • 5 kudos
      That is strange. I tested it with Jacob's mod and mine. Maybe there is another mod involved.
  8. Grassmere
    Grassmere
    • member
    • 0 kudos
    Why are Elders Required in the old world
    1. Kurila
      Kurila
      • member
      • 5 kudos
      This must be a remnant of the code I overlooked. Have reworked the unused harvester from Enbesa for the animal farm tractors. Will fix it.
    2. Grassmere
      Grassmere
      • member
      • 0 kudos
      Thank you . I was refering more toward Crown Falls if this makes a difference
      Cheers
    3. Kurila
      Kurila
      • member
      • 5 kudos
      Working on the bug with the elders, I found a fundamental flaw in my concept. I will soon create a version that provides a separate barn for each region with the variations of the respective region. Because this is my first project, there are some mistakes.

      Sorry
  9. hgfss
    hgfss
    • member
    • 0 kudos
    Thank you. Finally someone did it.
    p.s. Is it possible to add Jakob's Collection farms? (it would be great)
    1. Kurila
      Kurila
      • member
      • 5 kudos
      I can ask him if he agrees.
    2. hgfss
      hgfss
      • member
      • 0 kudos
      Отличная работа!
  10. jocoolster
    jocoolster
    • member
    • 0 kudos
    Hello,
    Would it be possible to get your mod to work with the two below, thanks.
    Free Farmfield Placement - Large radii (created by Finnem)
    Animal farms bigger size of placement (created by Azornes)
    1. Kurila
      Kurila
      • member
      • 5 kudos
      Free Farmfiels works in the original name. Then so it stands after my farm mod in the mod folder. For Bigger Animal it is enough to swap [Cheat] against [Gameplay] that it works. Basically, it is only to make sure that the two desired mods are after my mods in the folder.
    2. jocoolster
      jocoolster
      • member
      • 0 kudos
      Hello,
      Thanks for your reply, I'm trying that.