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hilosk

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hilosk

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  1. hilosk
    hilosk
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    INFO

    1.1.8 was re-uploaded because the file compression method caused problems for some users. If you were not one of them, you do not need to download this version again.
  2. Stealthy16
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    Thanks for this cheeky little addition!... Separately, Do you happen to have all base game/vanilla Items & Specialists for 'Game Update 18' ....Thanks in advance!
  3. PoweredbyPusie
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    is there anyway you can add or tell me how I am able to add in orchard trees for production building like : Coconut Butter GUID Product 133004,
     Jam GUID 133496 , Citrus Fruits GUID 133031, Cinnamon GUID 133030, and Camphor GUID 134614 (The GUID are the Free area Recipe Buildings ) to make them like the lumber stations (closer together)?

    Nevermind, I figured it out :)  Thanks for the awsome file set up. Made it super easy to understand!!! 
    1. hilosk
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      You've received my response via DM, but it's good to see that you've managed.

      Thank you!
    2. PoweredbyPusie
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      <3 THERES AN UPDATE.. THANK YOU 

      *learned something new but taking your addition in the update forgot the cherry tree LMAO*
    3. hilosk
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      Thanks for spotting my mistakes! A new version is live.
  4. JustCows
    JustCows
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    Is there anyway to do firestation, police station and hospital?
    1. hilosk
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      Yes, but this is not that simple. If more people want it, I will probably try to do it.
    2. jourdanv
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      Yes please :) !
    3. Jonas571428
      Jonas571428
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      Thanks for the mod. Would be awesome to have fire, police and hospital stations included aswell.
    4. hilosk
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      Hi! I've already answered this question on mod.io. Unfortunately, these buildings are useless if you bump their range. 
    5. PoweredbyPusie
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      .
  5. jourdanv
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    Hello, do you have the same mod for public services like fire station, police station, hosptial ? With tweakables feature ?
    Thanks for your mod :)
    1. hilosk
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      Hi! I've already answered this question on mod.io. Unfortunately, these buildings are useless if you bump their range. 
  6. BroJoker
    BroJoker
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    Any plans in the future to add the Orchards to the smaller radius production?
    1. hilosk
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      xormenter has an excellent mod for them. Check it out! But I can plan to add them.
  7. deimudda69
    deimudda69
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    Is there an updated mod that let me increases the output of all productivity buildings? And adjustable range for emergency buildings like fire station, police station etc. Technically what Incipiums mod did. That would be all i need.
    1. hilosk
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      I never thought to do so, because it's always better to do this via buffs from items/other buildings, but maybe. 

      But I don't know any mod doing it right now (I mean directly editing buildings output), sorry.
    2. ZombiederEchte
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      For the output, I use blejkys production upgrade mod. You can´t change the values not in imya, but in the asset itself, the output is doubled and the cycletime halfed. Problem is last update was High Life. Would be nice if anyone will continue this for latest GU. But yeah, in this mod you can change the output of all Production Buildings and farms till High Life.
  8. EmeraldViper
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    Oh, it seems that post offices, large or small, can't overlap at all in a single island
    1. hilosk
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      From what I remember only one type of post office exists per region. Are you using any mods for the small one or are you relating to post boxes?
  9. SSSONGLX
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    Hello, I would like to ask what is the default value for each building? I used the module manager to change the scope. Now I can't change it back, I would like to ask what is the default value of each building? Well, let me change it manually.
    1. hilosk
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      If you would like to return to the mod's original settings, replace the entire folders for them. If you want to get the game's default values, I need to check it.
  10. LBraden
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    There's some minor issues with GU17 due to some changes, I noticed this and posted on the Modding Discord due to another mod and the reply was.

    They do. Just tested it. To increase the range you additionally have to increase the <ProductionBuffDistance> to 100. The public service range is somehow tied to the value defined there. I haven´t tested it yet, but I have the suspicion ProductionBuffDistance defines the maximum for FullSatisfactionDistance, e.g. if your ProductionBuffDistance is 80, your FullSatisfactionDistance is also cut at 80, even if you set the value to 100.

    So far I've confirmed that it's affecting the "Emergency Services" and maybe also affecting the "Stores" but I'm slowly digging through the buildings, though it does seem that the Educational Facilities and Bank are fine.
    1. hilosk
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      I think I already (in the GU16 update) added both values (ProductionBuffDistance, FullSatisfactionDistance) to all affected previous buildings. But I will check it in my free time. Thanks for the update! :)
  11. GrandADMCorgi
    GrandADMCorgi
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    How is this mod affected with the mod loader being integrated into the game with update 17? Also, does this affect trade union, town hall, harbor master's office, and docklands harbor master's office? I looked at the files and didn't notice anything for them. Any mod I've tried so far for those buildings seems to affect all of those except the docklands harbor master's office.
    1. hilosk
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      After the latest updates still everything should be fine.

      Yeah, this mod is not affecting them. This is a really great mod for it already :).