Right OK, first I like this mode it help out a great deal when playing in sandbox mode, but I wish it covered more items, but there is a very big problem relating to the ships from the shipyard in this mod, 1) they get destroyed very, very, very fast, 2) if you place any of the ship base character boost, i.e. Capt. Felicity Phoenix, etc. as soon as you place the in to a ship slot bang your ship is gone.
So you need to find out when both these things are happening as it would seem that there is some sort of conflict with ship base character boost and as for the lack of ship hit points this need addressing, as the battle ship are great fast and deadly, but with the lake of hits points that is not good.
Not every product is available, like buildings involved in production of cheese or vegetable farms are missing, also not every public building is available like mail services for artisians. Can you please try to update the mod and include the missing items? Thank You.
Also to add, the menu doesn't show up in enbesa region
Hi Create a "mods" folder inside /anno 1800 (where the bin, data, logs, maindata folder are located) Download mods and follow their instructions for installation. Usually it's just extract and paste the folder inside the 'mods' folder.
Not sure why, but the cheaty warship explodes instantly when it gets equipped with Vice Admiral Williams. It also explodes during an expedition where I picked him up (possibly the return, as all of the cargo winds up as flotsam in my bay). And it's only the warship; if I pick the admiral up from my bay with any other ship, it's fine. Use the warship, BOOM! Wondering if some value is maxing out and going negative from buffs...
EDIT: Aha! I think i found it. Hitpoints in the assets file for the mod are 500k, but in-game they're maxed at 32,767. Equipping that admiral adds 800 so it's probably flipping them negative.
1) \mods\[Cheat]DonnyCheatMenu\donny -> edit include_harbour.xml 2)ctrl+f -> ships 3)edit line: <MaximumHitPoints>XXX</MaximumHitPoints> to trade and warship where XXX<32,767 (i use 30k) 4)... 5)PROFIT!
Hello I have a problem. I can't find this menu no matter where I try to find it. If I understand correctly, it is located between the buildings tab and the fleet, however I cannot find it.
Is anyone else having an issue with the Fire/Police Station and Hospital not having range across the entire island? It was working well for me for weeks, but now suddenly those buildings have the normal vanilla range.
How can I edit the mod, to make sure that all the buildings are region appropriate?
For example, the grand warehouse is amazing, but I do not like the fact that the same building is built everywhere. I want to build an Embesa one in Embesa and a NW one in the NW.
I am currently looking into include_logistic and I am trying to figure out the code. Is 1800001001 the asset code? If so where did you get it? The asset viewer gives me a different code. How does the code work.
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So you need to find out when both these things are happening as it would seem that there is some sort of conflict with ship base character boost and as for the lack of ship hit points this need addressing, as the battle ship are great fast and deadly, but with the lake of hits points that is not good.
Also to add, the menu doesn't show up in enbesa region
Create a "mods" folder inside /anno 1800 (where the bin, data, logs, maindata folder are located)
Download mods and follow their instructions for installation. Usually it's just extract and paste the folder inside the 'mods' folder.
EDIT: Aha! I think i found it. Hitpoints in the assets file for the mod are 500k, but in-game they're maxed at 32,767. Equipping that admiral adds 800 so it's probably flipping them negative.
2)ctrl+f -> ships
3)edit line: <MaximumHitPoints>XXX</MaximumHitPoints> to trade and warship where XXX<32,767 (i use 30k)
4)...
5)PROFIT!
but it's too unfair.... =)
i get this error
Fehler 404 - Seite nicht gefunden
Huch. Du hast das Internet kaputt gemacht.
For example, the grand warehouse is amazing, but I do not like the fact that the same building is built everywhere. I want to build an Embesa one in Embesa and a NW one in the NW.
I am currently looking into include_logistic and I am trying to figure out the code. Is 1800001001 the asset code? If so where did you get it? The asset viewer gives me a different code. How does the code work.
Please help.
Thank you, have a wonderful day.