Hey there! First off love the mod, great concept. I wanted to know how exactly their move-n scaling is done? They don't appear to reach full potential when all their needs are met. Do they scale with the number of real workers you have? Do they scale with level of residence unlocked?
I think those houses consume way too much wood to build. If they use same amount as vanilla cottages, It would be good for early game... Anyway, I like that mod, it's well drawn and beautiful, thank you.
An interesting thing occurring.. possibly a conflict? When I place the immigrant church.. DOZENS of preachers walk out of it, and spread throughout my town.
There seems to be..an absurd amount of them. Has anyone experienced this or a similar issue before?
sieht wirklich super aus. Dateien lassen sich leider nicht vollständig entpacken. Fehler: 0x80010135 Pfad zu lang. Dadurch stehen nicht alle Objekte zur Verfügung. Die Anforderungen sind installiert. Viele Grüße
kann ich nicht nachvollziehen.geladen ,entpackt,keine probleme. evt das download file nach dem download in etwas kürzeres umbenennen ?! ein versuch ist es wert.
Beautiful mod, thank you! Don't know if it's a bug, but the Immigrant Market is only available as Ornament, it has no "Public Service >> Marketplace" function. So I have to build a standard marketplace for them. All requirements (dependencies) are installed, Anno is fully updated. Thanks for any advice and help, Chris
EDIT: Leider nicht... habe für den Marktplatz nur den Weihnachtsmarkt als Alternative. Weder mit Skin Painter, noch mit [Shift]+[v]. Es s ist auch kein anderer Mod installiert, der den Marktplatz ändert.
hi, kann nicht nachvollziehen warum du den nicht haben sollst... könnstest du mal bitte schnell ein neues save starten und schauen ob er immernoch fehlt..,danke btw. wird ab 1 bauern freigeschaltet.
Lots of potential for sure. I can kinda picture the concept being integrated into the general economy like an expansion pack:
- Early labor force (duh) - Bonus for higher end labor because of freed up potential through cheap labor - A happiness penalty if you have a lot of unemployed peasants and workers (labor market competition) - Lower maintenance for high labor production lowered through crowded labor market - Happiness bonus through some food goods (they bring new recipes) - Could generate specialist or increase the odds for the tourist dock - Disease penalty for oversea travel, underdeveloped sanitation and crowded living. - high fire risk because of unregulated building, but also quick repopulation, maybe even automatic repair of ruins. ...
31 comments
Turns out you need to first reach the Workers tier for it to appear. D'oh! Leaving this for anyone else that might come wondering the same thing.
An interesting thing occurring.. possibly a conflict? When I place the immigrant church.. DOZENS of preachers walk out of it, and spread throughout my town.
There seems to be..an absurd amount of them. Has anyone experienced this or a similar issue before?
sieht wirklich super aus.
Dateien lassen sich leider nicht vollständig entpacken.
Fehler: 0x80010135 Pfad zu lang.
Dadurch stehen nicht alle Objekte zur Verfügung.
Die Anforderungen sind installiert.
Viele Grüße
Hat jetzt funktioniert.
Vielen Dank
evt das download file nach dem download in etwas kürzeres umbenennen ?!
ein versuch ist es wert.
Don't know if it's a bug, but the Immigrant Market is only available as Ornament, it has no "Public Service >> Marketplace" function. So I have to build a standard marketplace for them. All requirements (dependencies) are installed, Anno is fully updated.
Thanks for any advice and help, Chris
build marketplace as known and choose the immigrants skin ;)
Danke dir!
EDIT: Leider nicht... habe für den Marktplatz nur den Weihnachtsmarkt als Alternative. Weder mit Skin Painter, noch mit [Shift]+[v]. Es s ist auch kein anderer Mod installiert, der den Marktplatz ändert.
kann nicht nachvollziehen warum du den nicht haben sollst...
könnstest du mal bitte schnell ein neues save starten und schauen ob er immernoch fehlt..,danke
btw. wird ab 1 bauern freigeschaltet.
- Early labor force (duh)
- Bonus for higher end labor because of freed up potential through cheap labor
- A happiness penalty if you have a lot of unemployed peasants and workers (labor market competition)
- Lower maintenance for high labor production lowered through crowded labor market
- Happiness bonus through some food goods (they bring new recipes)
- Could generate specialist or increase the odds for the tourist dock
- Disease penalty for oversea travel, underdeveloped sanitation and crowded living.
- high fire risk because of unregulated building, but also quick repopulation, maybe even automatic repair of ruins.
...