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kuroki1216

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kuroki1216

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14 comments

  1. RHMgerards
    RHMgerards
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    This mod is incredibly easy to update to GU 16. Just copy one of the sections in the asset file, for instance the Investor & Obrero one, and paste it below the last one. Then remove 1010347 and replace 101255 with 5405 (which is the ID for artista residences) in the copied/pasted section and you're all set. 
  2. Hustixxx
    Hustixxx
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    Ist es möglich, einen Mod zu machen, keine Explosionen, aber Feuer und Krankheit, weil es nur einen Mod gibt, der alles ausschaltet und das ist schade.
    1. Azanthul107
      Azanthul107
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      Wozu, es brennt doch eh fast nie.. 
  3. summoner3
    summoner3
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    Hi, I'm not sure you still check this mod, but GU 16 added Artistas. I saw very clearly the attractiveness went down the more of them were there. The mod works great, it's just for that last GU 16, and Artistas it seems to work in reverse. If possible, please update it. ATM I'll counteract with museum pieces and so on. 
  4. VerrikRC
    VerrikRC
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    Does this mod conflict with the "Influence for All" mod? 

    I have both installed but when I select a residence all I see is the influence provided not the attractiveness. 
    1. VerrikRC
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      I'll answer my own question for anyone wondering. Farmers and workers don't add attractiveness (which is why I didn't notice it) Artisans and up do, and the Influence mod I mentioned is compatible, and both values display on the Artisan and beyond residences. 
  5. Varlus96
    Varlus96
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    The new Skyscrapers from the new DLC lose the Bonus. Can you update the mod?
    1. magicanna83
      magicanna83
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      Hi, here is my code suggestion. Replace this in the assets.xml
      Adds:
      - Engineer Skyscraper: +3 Attraktiveness
      - Investor Skyscraper (Floor 1-3): +4 Attraktiveness
      - Investor Skyscraper (Floor 4-5): +5 Attraktiveness

      <ModOps>

          <!-- Artisan, Jornalero -->
          <ModOp Type="replace" GUID="1010345,101254" Path="/Values/Culture">
              <Culture>
                  <Attractiveness>1</Attractiveness>
                  <CultureType>Culture</CultureType>
              </Culture>
          </ModOp>
          
          <!-- Engineer, Scholar -->
          <ModOp Type="replace" GUID="1010346,114445" Path="/Values/Culture">
              <Culture>
                  <Attractiveness>2</Attractiveness>
                  <CultureType>Culture</CultureType>
              </Culture>
          </ModOp>
          
          <!-- Investor, Obrero, Engineer Skyskrapers (Floors 1-3) -->
          <ModOp Type="replace" GUID="1010347,101255,601888,601889,601890" Path="/Values/Culture">
              <Culture>
                  <Attractiveness>3</Attractiveness>
                  <CultureType>Culture</CultureType>
              </Culture>
          </ModOp>

          <!-- Investor Skyskrapers (Floors 1-3) -->
          <ModOp Type="replace" GUID="601882,601883,601884" Path="/Values/Culture">
              <Culture>
                  <Attractiveness>4</Attractiveness>
                  <CultureType>Culture</CultureType>
              </Culture>
          </ModOp>

          <!-- Investor Skyskrapers (Floors 4-5) -->
          <ModOp Type="replace" GUID="601886,601891" Path="/Values/Culture">
              <Culture>
                  <Attractiveness>5</Attractiveness>
                  <CultureType>Culture</CultureType>
              </Culture>
          </ModOp>
          
      </ModOps>
  6. anicaraskovic
    anicaraskovic
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                   Can it be added light version of this modd that enginers give +1 investors +2 and obreras give +1
    1. Alxx15
      Alxx15
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      The assets.xml file of the mod is pretty simple and easy to edit with the Notepad. You should figure it out no problem.
    2. kuroki1216
      kuroki1216
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      Exactly as Alxx15 said.
      I put a comment notes so everyone can figure which GUID refer to which item, and edit them themselves to suit their needs. But if you need my help, I can edit and upload the 2nd version as you need.
  7. Skjadir0630
    Skjadir0630
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    pls add this bonus for enbesa.
    1. Alxx15
      Alxx15
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      Enbesan islands don't have/need Attractiveness, much like the Arctic region.
    2. kuroki1216
      kuroki1216
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      Thanks for answering, Alxx15.
      As what he said, Enbesa doesn't have attractiveness, so that's why I don't add this bonus to them.