This page was last updated on 13 April 2022, 7:34AM
Changelogs
Version 2022.03.28
- Added blood trails that are triggered by head shots (configurable via `BloodLust_IsBloodTrailEnabled`).
- Disabled blood splattering and bleeding for units that are inside vehicles (configurable via `BloodLust_IsSplatteringEnabledForUnitsInVehicles`).
Version 2022.03.24
- Added blood splatters at the base of characters when they're hit, making hits more bloody (toggleable via `BloodLust_IsUnderCharacterBloodSplatterEnabled`).
- Added setting to disable BloodLust processing on dead units for optimization (toggleable via `BloodLust_IsBloodLustEnabledForDeadUnits`, disabled by default).
- Bleeding and smearing slows down over time (configurable via `BloodLust_BleedFrequencySlowdownAmount` and `BloodLust_BleedSmearingFrequencySlowdownAmount`).
- Swapped out usages of createVehicleLocal to createSimpleObject for spawning objects such as blood splatters when in singleplayer for improved performance.
- Disabled blood pooling by default due to flickering issue.
- Tweaked blood smearing angle calculation, reducing instances where blood smears are rotated incorrectly.
- Reduced blood pool size.
- Reduced bleed droplet size.
- Increased blood brightness.
- Couple bleed smearing to bleed interval, introducing variation and eliminating excessive streaks which can impact performance.
- Improved surface detection for blood splatter placement, allowing blood to splatter on more surfaces.
- Fixed very transparent bleed droplet textures.
- Fixed large blood splatters not rendering properly from dead vaporized units.
- Fixed issue where invalid hit selections were causing blood smears to appear when they should be droplets during bleeding.