A comprehensive 6th Gen Overhaul Expansion. More Parts, Extra Build layer of complexity, New Arena Opponents with its own A.I, New enemy placements, New enemy variants, and more.
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File credits
I want to clarify that apart from the tools and KRDCD's models, this mod was solely worked on by me. I've handled all aspects, including but not limited to UI, Visual Effects, AI, Param Structures, Variants, Icons/Images, Texts, Map Placements, and the addition of New Enemy Variants (not just replacing or using unused ones). etc.
It's important to note that I don't simply take KRDCD's models and add them as-is. Each model is thoroughly checked, and I apply necessary fixes where applicable, such as adjusting joints (has nothing to do with the models itself), proportions, weathering, damage textures, color tones, and customization options. please understand that not everything inside the partsbnd.dcx are no longer just KRDCD's.
Additionally, the mod requires ongoing maintenance for each official update, which adds to the workload. With many other elements I still want to explore, not all suggestions can be considered or implemented.
there's no one button press genie nor there is a team to take advantage of to make everything that I want to implement happen.
I appreciate your understanding and hope you have a great day/night. Thank you.
TKGP - DesignDump Vawser- Smithbox, Yapped, ac6 yabber george/kingbore- DSMS KRDCD- Models RIA- parts skeleton research Meowmaritus- DSAS Nordgaren- ModEngine2 ~F~N~- AC, has a PHD in providing feedback Ocey- AC Nightseer Night- AC katalash DragonicaWindy philiquaz Chrightt clericarmoredcore Pear k1032 pillowhivequeen *Deadput AzureReaper Cimbri Eclipzen Marcus Baretta hiori Michael EVILxxVisionzZ T.Nguyen Nostoros CAMMofTHRONES _ShiroKaze lionhartchicken
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Changelogs
Version 1.58
adjusted 'Builds-up Uranium on hit' core effect to favor both fast and slow firing weapons
darkened starting intro splash screen
some improvements and fixes to variant enemies
minor fix
minor adjustments to some of the previously edited missions
minor adjustments to the mission Ambush the Vespers
increased total rounds of DF-GR-07 GOU-CHEN
changed LR-RF1 MAYR
removed the ICE WORM blinding effect when it is hit
user no longer flinches when getting hit while shooting LBRF-90 ECLIPSION
reposition head joint of YC07-CRONUS
revealed 'upward thruster momentum' stat for thrusters
added a new Arc Gun line OAW-A55 RIOT LIGHT OAW-A55 RIOT LIGHT-C OAW-A55 RIOT LIGHT-URN OAW-A55 RIOT LIGHT-I OAW-A55 RIOT LIGHT-K-M
added 2 new expansions, rewards for merc rank 19-20 CORAL EMISSION IMPACT DRIVE
Version 1.57
minor text fix
minor polishing
added a new Linear Rifle LR-RF1 MAYR LR-RF1 MAYR-M LR-RF1 MAYR-DMG LR-RF1 MAYR-CR LR-RF1 MAYR-LC
lessened the built-in worn out textures to make it look polished from the following models 03-AALIYAH set 04-ALICIA/L WHITE-GLINT set HOGIRE set HD-WATCHMAN AM-JUDITH LG-JUDITH SOLUH set SAUBEES-LEGS ARGYROS set PATRIOT-50S set CR-H98XS-EYE2 CR-C98E2 A05-LANGUR YH12-MAYFLY CR-LH80S2 K/EC-O402-ANGEL
added Non-Custom decals to 03-AALIYAH set 04-ALICIA/L WHITE-GLINT set N-WGIX: ARM N-WGIX: HEAD N-WGIX: LEGS SOLUH-HEAD SOLUH-LEGS SOLUH-ARMS SAUBEES-LEGS ARGYROS set PATRIOT-50S-L AC-BALTEUS set 01-TELLUS set IB-07 SOL set X-SOBRERO set CR-C98E2 A05-LANGUR YH12-MAYFLY CR-LH80S2 C01-GAEA A11-MACAQUE H11-QUEEN LH09-COUGAR2 AGEMAKI mdl.3 FUJIBAKAMA mdl.3
improved head joint, texture colors and added Non-Custom decals to IB-01 CEL 420 model
improved color customization to GREMLIN-AM MKII
improved color customization and lessened the built-in worn out textures to make it look polished AR-O700 061-ANNR-HE CR-WB78GC HUSH
new icons for Shock Anomaly, Heat Anomaly, and Jammer
added a new Energy Missile Launcher line EML-BM05 STINGRAY EML-BM05 STINGRAY-P EML-BM05 STINGRAY-DST EML-BM05 STINGRAY-SPL
changed effect 'Slowly Build-up Uranium to remove EN Usage Cost for 10 seconds' to 'Builds-up Uranium on hit: removes EN Usage Cost for 10 seconds'
Version 1.56
minor adjustments to a few previously edited missions
updated some texts
replaced a chapter 5 flag for unlocks
separated the log count in Reach the coral convergence' replay UI
added new parts (models by KRDCD) with its variants and usual fixes YC07-CRONUS YA10-LORIS YH08-MANTIS YLH11-VIXEN CR-H98XS-EYE2
minor adjustments to a few of the new variant enemies
changed effect of 'Post-Recovery EN Supply Multiplier' to 'Post-Recovery EN Supply and EN Capacity Multiplier' * the change of EN Capacity Multiplier is not shown in the stat ui
temp workaround on the Arena Rank icon on pilot data UI
slight increase on +GO -FS and +GS -MS arm variants
fixed damage texture of TELLUS parts
fixed LBRF-90 ECLIPSION not shooting while in assault boost
updated to game version 1.07.1
Version 1.55
improved MG-014 LUDLOW-STRGA fcs targeting
changed the starter AC kit
minor updates to ALBATROSS and BRONZE GALE's AI
added to the arena SAPPHIRE SHELL FASCINATOR NEB-TA-DJESER QUALIFIED NURSE
minor fixes caused by 1.07 update
very slightly reduced damage of IBIS
moved eternal arena to NG+ Chapter 1 Mission 11: Attack the Watchpoint
changed the background of the emblem editing to be less transparent
Version 1.54.5
minor update NIGHTFALL AC
increased total rounds of BMG-48R NIX
reduced charge time of VE-66LRA-ALLM
replaced a chapter 5 temp flag
added to the arena BUYOUT ALBATROSS BRONZE GALE
fixed a missing log in Attack the Refueling Base
updated to game version 1.07
Version 1.54
very minor change to the combat UI
minor changes and fixes to the Base HQ
added a new Burst Machine Gun BMG-48R NIX BMG-48R NIX-URN BMG-48R NIX-DMG BMG-48R NIX-LC
added a new Machine Gun MGX-03 MOTORCOBRA MGX-03 MOTORCOBRA-C MGX-03 MOTORCOBRA-LS MGX-03 MOTORCOBRA-P
slightly improved Multi-Lock Correction of FCS'
fixed ibis having damage textures during cutscenes turning it white
fixed Ekdromoi showing no weapons during its cutscene
slightly decreased AP of Ibis
fixed Allmind sea spiders in coral release veering at the very edge of the map
added a new Active Homing Missile Launcher APM-60 DEARBORN APM-60 DEARBORN-BR APM-60 DEARBORN-DMG APM-60 DEARBORN-M
slightly lowered AP of some generic enemies
added a new Spread Missile Launcher line BML/SPR-08 NAGARAJA BML/SPR-08 NAGARAJA-CR BML/SPR-08 NAGARAJA-P BML/SPR-08 NAGARAJA-FLR BML/SPR-08 NAGARAJA-LC
Version 1.53
ACs now take 20% reduced damage while performing a melee attack
fixed AC Stock Decals and AC preview in AC Data
added 5 new expansions, rewards for rank 21-25 ASSAULT SHIFT AETHER FRAME ELECTRO CATALYST PULSE AEGIS OPTIMA CIRCUIT
shields now have reduced cooling when overheat state
added a new stat UI for shields 'Overheat Cooling'
minor adjustments to the mission Coral Release
fixes to white and cyan booster fx
Slightly reduced AP of ALLMIND (IB-07: SOL 644)
added a new Laser Machine Gun line LMG-M72A1 AVIATOR LMG-M72A1 AVIATOR-DMG LMG-M72A1 AVIATOR-BR LMG-M72A1 AVIATOR-CR LMG-M72A1 AVIATOR-LC
stuff BO-044 HUXLEY-SPL-DMG EARSHOT-RP-V
fixed stanceless variants shooting only at the ground during assault boost
increased HUXLEY uptime duration
new Base HQ
Version 1.52.1
fixed PCA Heavy Combat Helicopter - Plasma Missiles
fixed color customization of IB-07 SOL parts
fixed the textures on the A05-LANGUR's shoulders
cured the blindess of certain Ghost MTs
slightly increased hitbox of stun baton
slightly toned down the new enemy variants in 'Intercept the Redguns' Mission
Version 1.52
... theres a lot more missions left than i thought
minor adjustments to the mission Escort the Weaponized Mining Ship Underground Exploration – Depth 3 Destroy the Ice Worm Intercept the Redguns Unknown Territory Survey Reach the Coral Convergence Escape Take the Uninhabited Floating City Intercept the Corporate Forces Breach the Karman Line Eliminate "Cinder" Carla Prevent Corporate Salvage of New Tech Stop the Secret Data Breach Coral Export Denial Destroy the Drive Block MIA Regain Control of the Xylem
updated the tetrapod in Attack the Old Spaceport
slightly increased AP of the Transport Helicopter / RLF HELICOPTER - Prisoner Rescue
updated the subject guard MT in Destroy the Transport Helicopters
all new Log Hunts are now shown as Completed or Pending in Replay Mission
fixed Vvc-280PGG QUASAR-SD dealing less damage than intended
minor adjustments to previously edited missions
several new additional enemy variations
redistributed few of the weapons/parts to be given at rank 16 to 25
fixed BULLET LIFE not utilizing his missiles
added new parts (models by KRDCD) with its variants and usual fixes XCR-SOBRERO XAM-SOBRERO XHD-SOBRERO XLG-SOBRERO
Version 1.51.1
Destroy the Weaponized Mining Ship fix
Version 1.51
Swinburne will now assault boost chase you
very very tiny text correction
added a new Sniper Cannon SC-44B ACCURUS SC-44B ACCURUS-P SC-44B ACCURUS-FAT SC-44B ACCURUS-LC-DMG SC-44B ACCURUS-M
added HBL-TRX/CARRIER (model by KRDCD) and its variants
slight adjustments to Firearm Spec - Target Tracking
added new parts (models by KRDCD) with its variants and very minor fixes C01-TELLUS A01-TELLUS H01-TELLUS L01-TELLUS
Rapid Fire, Reload Time, and Charge Time stat in weapons changed to show up to two decimals instead of one
added a new Energy Chain Gun line ECG-XG1 VORTEX ECG-XG1 VORTEX-K-C ECG-XG1 VORTEX-P ECG-XG1 VORTEX-DMG ECG-XG1 VORTEX-SD-M
added new parts (models by KRDCD) with its variants and usual fixes C01-GAEA A11-MACAQUE H11-QUEEN LH09-COUGAR2
slightly increased COOM rewards in the base Arena
added a tab for the Eternal Arena
added HEADCASE HAVOC and BULLET LIFE to the Arena
minor adjustments to the mission Underground Exploration – Depth 1 Underground Exploration – Depth 2
Version 1.50
changed the effect of 'Using Melee Weapons emits flames during attacks' to be less exaggerated and have darker flames
updated some existing part icons
increased firing delay on CR-WB78GC HUSH
fixed LR-037 HARRIS-DCIET charged shot not properly working under certain FPS
very slightly increased rate of fire of MA-J-200 RANSETSU-RF
slightly increased damage of MA-J-201 RANSETSU-AR
slightly increased accumulative impact of primary shots of LR-036 CURTIS and LR-037 HARRIS
minor text clarifications
minor polishing
added Legacy Glint to the arena
increased the reward for killing the MTs in the mission 'Destroy the Tester AC'
added back in the accidentally deleted extra resupply that i added in 'Infiltrate Grid 086'
slightly lowered AP of Ghost MT and PCA Drone MT (Heavy)
slightly increased COAM rewards in some early game missions
minor adjustments to the mission Eliminate “Honest” Brute Defend the Old Spaceport Historic Data Recovery Defend the Dam Complex
moved and split the golden combat log in 'Heavy Missile Launch Support' into two different targets
slight increase in Kinetic and Explosive bonus damage gained in OS Tuning
redistributed some of the OS point rewards from the late arena to the earlier ones
slightly increased damage of IB-C03W1: WLT 011's full charged beam
left paired weapons now have the same unlock condition as the right paired ones
fixed the patrol route of the Carrier Quadcopters in the mission 'Retrieve the Combat Logs'
Version 1.49
added yellow and green color generator variants
fixed new generator color's assault boost fx not showing up in cutscenes
slightly increased damage of SCN-45X PREDATOR
minor adjustments to the mission Heavy Missile Launch Support Eliminate the Enforcement Squads Attack the Old Spaceport
fixed weathering on ARSG-34T DUALSTRIKE
cleaned up some assets in Eliminate “Honest” Brute to reduce lag during his fight
fixed Zero/00000000 trying to use Assault Armor when he is not equipped with one, and will now use a charged melee instead
added a Kinetic Energy Cannon line (Kinetic/Energy Damage type) K/EC-O402-ANGEL K/EC-O402-ANGEL-FAT K/EC-O402-ANGEL-FLR K/EC-O402-ANGEL-SD-SPL K/EC-O402-ANGEL-CR
Version 1.30.1
added "Restores AP on hit" effect on APHLN unique
updated game version to 1.06.1 without its changes because its just a therapist nerf
Version 1.30
increased charged shot impact of ALLM variant
fixed and adjusted Beam Rifle
increased effect of "Reduced Coral Damage taken"
reduced effect of "Restores AP when Terminal Armor is Triggered"
increased charge time of VANGUARD rifles
slightly faster reload time of VANGUARD rifles
fixed VANGUARD left weapon model changes into RANSETSU when used by NPCs
added IB-07 SOL by KRDCD further modified to fit with vanilla AC parts
added 100+ IB-07 SOL variants
minor adjustments to BALTEUS and HOGIRE leg models
slightly increased effect of "+BE -RC" and "+GS -MS" arm variant
slightly increased effect of "+MS/+BE -STB" and "+BE -SYR" head variant
updated game version to 1.06 along with most of its changes
added ELECTRIC/BUG and 00000000 to the arena with its own AI
slightly increased hitbox size of Laser Blade
minor fixes
Version 1.24
added N-WGIX by KRDCD further modified to fit with vanilla AC parts fixed painting added a neck to the head adjusted the core's wings and tail to have invisible thrusters
added 100+ N-WGIX variants
the GLINT's tail-like thrusters changed into invisible thrusters
Version 1.23
Pulse Armor now no longer fully protects the AC from damage, some chip damage will go through this is due to the player could invest up to 5 charges from past updates
adjusted 03-AALIYAH/C with more def but with more weight
minor adjustments to GLINT's painting
minor adjustments to ZWEIHANDER AI
several more stuff (this should be the last set of shoulders) BML-G3/P05ACT-02-K-CR BML-G3/P05ACT-02-SK BML-G3/P05ACT-02-M BML-G3/P05ACT-02-RP BML-G3/P05ACT-02-P BML-G3/P04ACT-01-FLR BML-G3/P04ACT-01-C BML-G3/P04ACT-01-DMG BML-G3/P04ACT-01-URN BML-G3/P04ACT-01-I-BR
added a new Assault Rifle (Melee Spec, Charged Melee Thrust) AR-O700 AR-O700-P AR-O700-I AR-O700-CR AR-O700-SD-SK AR-O700-C
reduced effectiveness of stagger (despite the numbers shown on screen being the same)
increased the effectiveness ASC status anomaly stagger debuff
some fixes
Version 1.22
integrated KRDCD's updated textures of his models
added BALTEUS by KRDCD further modified to fit with vanilla AC parts
added 100+ BALTEUS variants
added 03-AALIYAH legs by KRDCD improved its painting
added 20+ 03-AALIYAH leg variants
Version 1.21
replaced the generic simulation arena box with different areas for the arena
added assault boost and boost mode thrusters to 03-AALIYAH arms
updated to Game Version 1.05 with most of its changes (weapon bay swapping notification on combat UI will added be next time) (variants of the new official parts will be added next time)
fixed flares core visual, accidentally changed it into explosions during last update
lowered direct damage of scudder and turner
adjusted shooting angle of some enemies
slightly lowered effect of "Energy Regeneration %"
changed Con of "Energy Regeneration" cores/arms to weight
slightly increased weight of VE-20B
slightly improved bullet velocity and damage of DF-MG-02 CHANG-CHEN
clarified text "Boosts Damage by 16% while semi-Invisible"
more event flag adjustments
Version 1.14
fixed "arms overloaded" msg that shows up while in combat
lowered VE-66LRA-ALLM ammo cost
readjusted Ricochet vs Defense ratio due to heavy weights having increased defenses
changed projectiles of VP-66LH-K and WUERGER/66E-K
several more stuff melee
shock rework The target becomes immune to shock for a while after getting shocked The target takes reduced Electric Discharge build-up for each shock triggered changed effect to 400 + 4% AP Damage
- Leg unique effects - Take 35% reduced Damage during a Quick Boost, Costs extra EN Usage - Once every 10 seconds Quick Boosting leaves behind Floating Mines
- Arm unique effects - Weapon Swapping boosts Kinetic Damage by 10% & another 2% (stacks) for 8 seconds - Keeping Shoulder Shields activated gradually boosts non-Coral Damage by 4% per second (up to 20%)
more event flag adjustments
Version 1.13
due to the weight class gap, Repair Kit Effectiveness have been readjusted
LS variants now have an actual Con instead of a fire rate cap
improved parts AC-2000 TOOL ARM
changed the first level of Assault Armor, Pulse Protection, Pulse Armor, and Terminal Armor cost to 0 this is so when min-maxing the player will no longer have to (re-)purchase and get that message of the required expansion when changing builds
adjusted QB reload time and QB Jet Duration to Weight ratio
adjusted Attitude Recovery to Weight ratio
several more stuff shoulders
Weapon Variants - Ice Worm (unique)
changed IA-C01W7: ML-REDSHIFT-IBIS charged attack
Version 1.12
minor fixes
slightly reduced HP of Bosses
added 'Max Proj. Velocity' to the weapon UI stat for most weapons
slightly increased defenses of certain heavy cores
slightly increased AP of certain heavy heads
slightly increased AP of certain heavy arms
several more stuff shoulders / main weapons
reworked some Part Variant "increased specs at the cost of decreasing another"
Version 1.11
lowered ammo cost of overlooked RP weapon variants
several more stuff shoulders / main weapons
Weapon Variants - Flare
- Arm Variant - ++FS/+ENL -RC
- Special effects - Improves Stability Recovery Speed by 8%
- Head unique effects - Hits with Shoulder Weapons also counts as "Hits with Main Guns"
- Core unique effects - Reduced Damage taken by 15% but reduces Damage dealt by 10% - Scanning unleashes flares to disrupt homing guidance
slightly increased Kick Weight Damage for heavier builds
slightly increased Quick Boost Initial Speed for lighter builds
further adjustments to QB reload time to total weight ratio
slightly increased bullet velocity of certain weapons
slightly lowered camera FoV
slightly increased defenses of certain heavy parts
lowered MG-014 LUDLOW weight
fixed "Hits with Main Guns will eventually spawn a Bullet Drone" canceling assault boost
changed effect 'Using Assault or Protection Expansions boosts Coral Damage by 15% for 20 seconds' to 'Using Assault or Protection Expansions grants Coral Release: boosts Coral Damage by 15% for 20 seconds'
added a new status 'Coral Release'
Version 1.09
minor event flag adjustments
several more stuff shoulders / main weapon
Weapon Variants - Striga (unique)
minor adjustments to camera FoV
increased damage, reduced ground DoT damage of KYORAI-SMC
minor fixes
lowered device light intensity
Version 1.08
updated to Game Version 1.04.1 with only most of its changes
slightly increased damage of BO-044 HUXLEY-PM
added something for the effects that gradually build up damage in-case it is affected by high frames making it build more stacks than usual
fixed 'Enemies take 12% Kinetic Damage while under the effects of corrosion' effect
lowered the glow of the effect 'Using Melee Weapons causes extra multiple slashes'
Version 1.07-hotfix
fixed BO-044 HUXLEY-PM doing multiple hits
Version 1.07
reworked 'Hits with Mounted Weapons' effect so that both fast and slow hitting weapons should be close to equal in utilizing it
distributed extra EN capacity in FCS as default rather than it being just 0
- Leg unique effects - Take no Impact Damage for 15 seconds after using Assault Armor - Increased AP recovered from AP recovery effects up to 35%, based on how low your current AP
- Arm unique effects - Using Melee Weapons causes extra multiple slashes - Using Melee Weapons emits flames during attacks
- core unique effects - Hits with Main Guns will eventually spawn a Bullet Drone
replaced chest flags
improved Scan Angle to 360 degrees
added Context Help for the new stat on bahamut variant
slightly better time score for S ranking missions
IMPROVED PARTS CC-2000 ORBITER
Version 1.05
several more stuff shoulder and main weapons
Weapon Variants - Bahamut (Unique) * has a new damage type stat
corrected the name of the latest FCS variation line
a small speed bump
fixed and adjusted IBIS variant
more event flag adjustments
Version 1.04
Arm Load Limit - Recoil Control Arm Load Limit - Target Tracking * lighter weapons vs Arm Load Limit have better Recoil Control & Target Tracking and vice versa
another line of FCS variants
improved Shield Heat and Cooling
Device Light Intensity increased by default * no longer anyone has to use presets * you can lower the intensity by choosing a darker shade * warning: light intensity is very intense while customizing your AC
increased total rounds of machineguns, shotguns, and handguns
several more stuff shoulder and main weapons
Weapon Variants - Smart Cleaner (Unique)
renamed PULSE SCUTUM to PULSE SCROTUM
slightly reduced effective health pool of bosses and elites
improved Corrosion variants' DoT
minor fixes
watered down more possible unused event flag list
Version 1.03
adjustments to QB reload time to total weight ratio * better QB reload time the lower your weight vs QB reload ideal weight and vice versa
FCS now have 3 new stats on screen
two new line of FCS variants
several more stuff shoulder and main weapons
Weapon Variants - Barrage
Version 1.02
clarified some texts
Armoury mod themed Combat UI
lowered ammo cost of certain RP weapon variants
increased effective health pool of bosses and elites
slightly lowered AP damage on hit on helm variants
watered down possible unused event flag list
slightly reduced Melee Specialization bonus on helm variants
slight nerf on the ++QB -AB/-M/-T booster variants
increased drawback of ++EFS -W/--ENC generator variants
- unique effects - Scanning boost Explosive Damage by 10% for 12 seconds - Hits with Main Guns reduces Recoil by 8 - Hits with Mounted Weapons gradually Builds-up Coral Damage - Deal no Impact Damage, boosts Damage by 30%
multi-hit melee weapons can now stun-lock opponents again
added another drawback to the ++QB -AB/-M booster variant
IMPROVED WEAPONS
SB-033M MORLEY
IMPROVED PARTS
AL-J-121 BASHO 06-041 MIND ALPHA IB-C03L: HAL 826 DF-LG-08 TIAN-QIANG KASUAR/42Z
▶ Improvements and rebalance to the main game * Ex. effectiveness of impact have been reduced (ACS heat status anomaly increases it back)
▶ Above Five thousand new part/weapon variants * A mod for people who like to make min/max builds without losing fashion as the new effects or tuned parts are made available to all parts of its respected category * New Parts are unlocked by finishing Missions, Tutorials, Merc Ranks, Collecting Image/Text logs, Arena, All S Rank Missions, etc. * Sorting for body (Core, Arms, Legs, Head) part variants
▶ Improved depth with new mechanics * Counter guidance based weaponry such as Chatty's WR-0999 DELIVERY BOY with Flares if no-one has bother to even give a thought about it * AC build diversity, an unknown amount of possible builds, such as going coral-focused, incendiary-stagger, uranium infinite energy flight, healing tanks, etc. * Most new mechanics are tied to the unique effects on parts
▶ Extra displayable stats * Maximum Projectile Velocity, Lock-On Precision, Dual Damage Type etc.
▶ New added equipment * Such as the new Assault Rifle that can Melee Attack and the Hitscan-like Beam Rifle * Icons, Paintable, Coloring adjusted, fixed Damaged State tex, and models made to be compatible with vanilla ACs for mixing & matching * Fully independent and does not replace anything
▶ New added Expansions * Abilities ranging from granting no recoil upon activation to reducing overall weight * Unlocks at Mercenary Rank 19-25
▶ Weight Class Gap: Lighter (faster) <-----> Heavier (tankier) * Lightweights having much more benefits compared to Vanilla (especially in Quick Boosts)
▶ Face new dangerous Opponents in the Eternal Arena * Not made easy due to it having Custom AI and AC build (With the exception of Asmongold) * Can be used as a template to provide build ideas * Unlocks at New Game+ after Mission 11: Attack the Watchpoint
▶ Garage Overhaul * renamed to Base HQ with an entirely new look
▶ Mission Edits * Extra Battle Logs to hunt down to reach the new Mercenary Rank of 25 (some are hidden) * Experience the missions differently with new enemy placements * Several new additional enemy variations
▶ New status effects
▶ New added Generator Thruster Colors * Purple, White, Cyan, Yellow, & Green
Notes: - English Only - Game Version 1.08 Only - Backup your original save file
To install: - Backup your original save file - Download Mod Engine 2 + Lazy Loader bundle - After downloading, extract the contents of the Bundle zip file to your AC6 Game Directory. - Download 'AC6 Armoury' Mod - Move the contents of the 'AC6 Armoury' mod into the "mod" folder that comes with the Bundle. - Run the "modengine2_launcher.exe" file.
To update: - Delete previous contents of this mod (this is to prevent bugs created from out of date files that will no longer be in use) - Replace with the latest version downloaded
Added Equipment * paintable, coloring adjusted, and made compatible with vanilla AC parts
- Sniper Rifle weapon category
SR-22X DEADEYE * Optimal damage dealt when projectile exceeds 500m range * dont be like others who intentionally chose FCS with lock-on below 390
- Plasma Gatling Gun weapon category
Vvc-280PGG QUASAR * Small proximity AoE
- Plasma Pistol weapon category
Vvc-PP1.5 EXCALIBUR * Charged shot penetrates through obstacles
- Beam Rifle weapon category
LBRF-90 ECLIPSION * Continuous Beam * Weapon Model by KRDCD
HBL-TRX/CARRIER * Heavy Load Assault Boost traversal
- Expansions
ASSAULT SHIFT * Perfect Recoil Control, Increased Damage dealt/received AETHER FRAME * Reduces overall weight ELECTRO CATALYST * Restores 800 AP when a nearby enemy is Shocked PULSE AEGIS * Take 50% reduced damage and impact damage while performing a melee attack OPTIMA CIRCUIT * Reduces overall EN Load CORAL EMISSION * Releases a 300-meter coral field that remains active for a limited time IMPACT DRIVE * Boosts kinetic damage and guaranteeing a stagger that lasts for 1 successful hit or when expires
Parts Variants - tweaked/tuned stats - increased specs at the cost of decreasing another ex. arms with + Recoil Control + Arms Load Limit - EN Load - Melee Specialization
- special effects (available to all 4 parts categories (Core, Leg, Head, Arm)) (has 1 reduced specs) - Reduced Impact Damage Taken by 8% - Increased Impact Damage Dealt by 10% - Energy Regeneration of 1.85% per second - Energy Regeneration of 60 per second - Increases Kinetic Damage by 5% - Increases Energy Damage by 5% - Increases Explosive Damage by 5% - Increases Coral Damage by 4% - AP Repair of 10 per second - Reduced Coral Damage taken by 10% - Reduced Non-Coral Damage types taken by 4% - Improves Stability Recovery Speed by 8%
- unique effects (exclusive to 1 parts category) (has at least 2 reduced specs) - Head - Inflict extra 8 AP Damage on hit - Inflict extra 20 Electric Discharge Anomaly on hit - Inflict extra 30 ACS Anomaly on hit - Restores 5% + 1500 AP when Terminal Armor is Triggered - Enemies take 12% Kinetic Damage while under the effects of corrosion - Hits with Back Weapons also counts as "Hits with Main Guns" - Builds-up Coral Release on hit: boosts Coral Damage by 15% for 10 seconds - Scanning reduces Damage Taken by 10% for 12 seconds - Pulse Protection becomes a dome that restores AP by 1% per second - Core - Builds-up Uranium on hit: removes EN Usage Cost for 10 seconds - Hits with Main Guns will eventually repair 400 AP - Reduces cooldown or PA shield decay of Core Expansions - Once every 35 seconds using Melee Weapons makes the user semi-invisible - Hits with Back Weapons gradually Builds-up Coral Damage - Scanning boost Explosive Damage by 10% for 12 seconds - Hits with Main Guns will eventually launches a Bullet Drone - Reduced Damage taken by 15% but reduces Damage dealt by 10% - Scanning unleashes flares to disrupt homing guidance - Arms - Hits with Main Guns gradually Builds-up Explosion Damage - Using Assault or Protection Expansions grants Coral Release: boosts Coral Damage by 15% for 20 seconds - Using Melee Weapons restores 500 Energy - PA Shield Takes 35% less Damage - Deal no Impact Damage, boosts Non-Coral Damage by 25%, and Coral Damage by 18% - Using Melee Weapons causes extra multiple slashes - Using Melee Weapons emits flames during attacks - Weapon Swapping boosts Kinetic Damage by 10% & another 2% (stacks) for 8 seconds - Keeping Back Shields activated gradually boosts non-Coral Damage by 4% per second (up to 20%) - Boosts Energy Damage by 10% while in Uranium State - Legs - Assault Boost EN cost usage is reduced by 35% - Hits with Main Guns recover 50 Energy - Boosts Impact Damage of Main Guns by 35% while in Assault Boost - Hits with Main Guns reduces Recoil by 8 - Take 35% reduced Damage during a Quick Boost, Costs extra EN Usage - Once every 10 seconds Quick Boosting leaves behind Floating Mines - Quick Boosting after a successful Melee Hit unleashes spinning discs that return to the user - Take no Impact Damage for 15 seconds after using Assault Armor - Boosts Damage by 16% while Invisible - Increased AP recovered from AP recovery effects up to 35%, based on how low your current AP
- color of choice generators - Default Orange - Energy Blue - Coral Red - GN Drive Cyan (new) - Uranium Purple (new) - Divine White (new) - Electric Yellow (new) - Acid Green (new)
CHANGES - General or QoL - Armoury mod themed UI - Max Mercenary Rank increased from 15 to 25 - Device Light Intensity increased by default * no longer anyone has to use the preset exploit * you can lower the intensity by choosing a darker shade - Cleaned up some assets in Eliminate “Honest” Brute to reduce lag during his fight - Photo Mode camera range limit to 400m - Flame visuals when a target is under ACS Anomaly (burning) - New icons for Shock Anomaly, Heat Anomaly, and Jammer - Colored icons for Kinetic, Energy, Explosive, Coral Damage types - Dark intro splash screen - Removed the ICE WORM blinding effect when it is hit
- Light Weight Advantages - Adjustments to QB reload time to total weight ratio * better QB reload time the lower your weight vs QB reload ideal weight and vice versa - Adjustments to QB Jet Duration to total weight ratio * better QB Jet Duration the lower your weight vs QB reload ideal weight and vice versa - Adjustments to EN Recharge Delay to QB reload ideal weight ratio * better EN Recharge Delay the lower your weight vs QB reload ideal weight and vice versa - Adjusted Attitude Recovery to Weight ratio * better Attitude Recovery the lower your weight - Arm Load Limit - Recoil Control - Arm Load Limit - Target Tracking * lighter weapons vs Arm Load Limit have better Recoil Control & Target Tracking and vice versa - Increased Quick Boost Initial Speed for lighter builds - Bipeds leg types now have boost efficiency based on their weight by default, the lighter the better
- Heavy Weight Advantages - Readjusted Kick Weight Damage - Slightly increased defenses of certain heavy parts - Slightly increased AP of certain few heavy parts
- Player Mechanics - The player take less impact damage - Slightly better EN regen while in the air - The player becomes immune to stagger for a while after getting staggered - Shock rework * The target becomes immune to shock for a while after getting shocked * The target takes reduced Electric Discharge build-up for each shock triggered * changed effect to 400 + 4% AP Damage - ASC heat status anomaly rework * doubles the effectiveness ASC stagger build-up * also reduces the effectiveness of AP restoration of the burning target - Slight adjustments to Target Tracking - Improved Scan Angle to 360 degrees - Slight adjustments to Speed to Weight ratio * players are slightly faster - Readjusted Ricochet vs Defense ratio - Heavily increased Assault Boost speed at the cost of heavily increased EN usage - Readjusted Melee and Energy specialization scaling * reduced stat penalty on lower values, and adjusted the bonuses at higher values - Slight adjustment to EN Supply Efficiency of EN Output vs EN Capacity - Reduced penalty of Booster Efficiency, Generator Output, & Generator Supply when below 100 value - ACs now take 20% reduced damage while performing a melee attack
- Expansions - Increased the number of OS tuning upgrade to 5 times - Slight increase in Kinetic and Explosive bonus damage - Repair Kit Effectiveness ranging from +400 & +2% to +1800 & +10%, based on the level of upgrades - Assault Armor, Pulse Armor, Pulse Protection, and Terminal Armor costs 0 tuning points for its first upgrade - Terminal Armor restores 1000 AP by default - Pulse Armor now no longer fully protects the AC from damage, some chip damage will go through * this is due to the player could now invest up to 5 charges * absorbs up to 4,200 damage for 15 seconds instead of 3,300 for 10 seconds - Assault Armor deals heavy damage to Pulse Armor, Pulse Protection, and Terminal Armor
- Parts - Reduced melee cooldown - Multi-hit melee weapons can now stun-lock opponents again - Improved Shield Heat and Cooling - FCS have three new main stats * Lock-on Precision * Lock-on Distance (ranging from 330 to 700) * Bonus EN Capacity - Base Maximum Lock-on Range changed to 700 - Boosters have Six new main stats * Upward Thrust Momentum * AB Reload Time * AB Dodge Trust * AB Dodge Duration * AB Dodge En Consumption * Melee Jet Duration - Slight increase of Load Limit of all Legs Parts - Certain stats in the UI are more clarified * ex. Rapid Fire, Reload Time, Charge Time, Supply Recovery and EN Recharge - Shields now have reduced cooling when overheat state * A new stat UI for shields 'Overheat Cooling'
- Mission Edits - AC Test * Heavily increased AP of Tetrapod MT * Tetrapod MT have 0 defenses for accurate DPS testing C1. - Illegal Entry - Destroy Artillery Installations - Grid 135 Cleanup - Destroy the Transport Helicopters - Destroy the Tester AC (and maybe MT) - Attack the Dam Complex - Prisoner Rescue - Destroy the Weaponized Mining Ship - Escort the Weaponized Mining Ship - Operation Wallclimber - Retrieve Combat Logs - Investigate BAWS Arsenal No. 2 - Obstruct the Mandatory Inspection - Attack the Watchpoint C2. - Infiltrate Grid 086 - Eliminate the Doser Faction - Stop the Secret Data Breach - Ocean Crossing C3. - Steal the Survey Data - Attack the Refueling Base - Eliminate V.VII - Tunnel Sabotage - Prevent Corporate Salvage of New Tech - Survey the Uninhabited Floating City - Heavy Missile Launch Support - Eliminate the Enforcement Squads - Attack the Old Spaceport - Eliminate “Honest” Brute - Defend the Old Spaceport - Historic Data Recovery - Coral Export Denial - Defend the Dam Complex - Destroy the Ice Worm C4. - Underground Exploration – Depth 1 - Underground Exploration – Depth 2 - Underground Exploration – Depth 3 - Intercept the Redguns - Ambush the Vespers - Unknown Territory Survey - Reach the Coral Convergence C5. - Escape - MIA - Take the Uninhabited Floating City - Intercept the Corporate Forces - Breach the Karman Line - Eliminate "Cinder" Carla - Destroy the Drive Block - Regain Control of the Xylem - Coral Release