If you have a pirated copy or using CE, do not post anything, especially in the bugs section
be cautious of others slandering on other platforms, especially on alt/throw away accounts who can freely do so without accountability ex. this, but not exclusive to such
After downloading, extract the contents of the Bundle zip file to your AC6 Game Directory. "Armored Core VI Fires of Rubicon\Game", not ModEngine-2.1.0.0-win64, the contents of the folder. Example "modengine2_launcher.exe" should be in the "Game" folder directly.
Download 'AC6 Armoury' Mod
Extract the zip of this mod to "Armored Core VI Fires of Rubicon\Game\mod" you got the "mod" folder from the previous zip so if it's not there return to the prior step. Here as well, you have to extract the contents of the zip into the "mod" folder. Example: regulation.bin should be directly in the mod folder.
Run the "modengine2_launcher.exe" file.
If it doesn't work after all this check the game version (you start the game and look at the right bottom of the screen). You likely don't have correct version
Q: The game updated and certain maps crashes. A: Verify integrity of game files multiple times.
Q: How to use "unlock all - DLC" file? on the game's regulation bin or mod folder? A: mod folder, main files required.
Q: I'm at rank XX and still haven't unlocked any of the new OS upgrades. A: go back to using the non cheat reg.bin, the unlock all is meant for unlocking all at the shop but theres no expansions tab. Just run a mission or just kill rummy and it will be given to you as a reward if you are above hunter rank 21 beforehand.
Q: Missing Models (WR-0555 ATTACHE, PFAU/66D, DF-GA-09 SHAO-WEI, VE-60LCB, Lammergeier Set) A: Its either, an out of date crack game, used an old UXM, or did not properly install. if caused by UXM, either use 'restore' feature or 'verify integrity of game files' through steam to fix it back.
Q: The game updated A: Prevent AC6 from auto-updating on Steam, and simply refrain from launching the game through the Steam platform. By doing so, you can continue playing the game until your preferred mods become compatible with the latest patch.
Q: 'modengine2_launcher.exe' will not launch the game A: Open the game with 'launchmod_armoredcore6.bat' instead
Q: 'modengine2_launcher.exe' and 'launchmod_armoredcore6.bat'will not launch the game A: Run as Administrator
Q: Why can I no longer buy anything from the shop? A: In-game inventory limit as all games do, parts do not disappear and will still remain at the shop despite being purchased, this is due to the flag checking their availability. hitting the inventory limit is unrealistic and is only possible if a person cheats or wasted way too much time grinding, this is unnoticeable if playing the game normally.
Q: My inventory is cluttered, can I sell them back without it disappearing? A: Anything purchased from shop, even when sold back will stay in the shop
Q: How does one acquire extra OS tuning chips to maximize the OS tuner? A: The OS tuning has been changed so that you can achieve higher bonuses in any single one, but unlike vanilla, you cannot max all out.
Q: There is too much stuff, remove them please. A: Use the 'sort-feature', as it sends the selected (Core, Arms, Legs, Head) variant at the top of the list. you can scroll faster by pressing button 1 or 3 via keyboard, or L2 / R2 via gamepad.
regardless of what is said from time to time the 'less parts + unlock all' optional file has far less downloads than the 'unlock all' optional file, it is just Loud Minority / Negative Bias / Proliferated Opinion. no-uniques-vs-unlock-all.png
Extract both zips to where the games .exe is located
- Make sure that the contents of ModEngine and Lazy Loader are not in a subfolder - All contents should be directly in /Game - You should now see the folders /dllMods, /mod, and /modengine2
In /modengine2/bin copy both lua.dll and modengine2.dll and paste them in /dllMods
Back in Steam, right-click Armored Core and open properties. Under launch options, copy and paste this command:
echo "%command%" | sed 's/start_protected_game/armoredcore6/' | WINEDLLOVERRIDES="dinput8.dll=n,b" sh
In /Game, find the start_protected_game.exe and rename it to whatever will indicate this is the original (start_protected_game.exe.org works).
Copy and paste the modengine2_launcher.exe, making sure to rename the copy to start_protected_game.exe (May need to repeat this step with the config_armoredcore6.toml, renaming the copy to modengine.toml)
Once you've finished, you should be able to install the mod normally (Extract the contents of this mod's zip to the mod folder), and to launch modded you simply the run the game through steam. Hope this helps
(instructions will change once the latest official ac6 version of mod engine 2 comes out) 1) download UXM Selective Unpacker (latest) by TKGP/Nordgaren
2) click browse
3) navigate to your AC6 game directory (you can find it by going onto steam and checking file installation)
4) Select the ac6.exe and not the co-op launcher
5) Next, once you selected it, click Unpack.
6 )Patch it when Unpacking is done
7) Open up your Armoury Mod folder that has been extracted, copy and paste all the folders and regulation bin basically everything BUT the changelog txt file into the AC6 game directory. It'll merge the folders and replace some of the files. Patch when done and you can launch it using co-op
This can be extracted anywhere on your computer, as it uses steam to find the game. It is best practice to at least have this on the same drive as the game is stored, but it isn't necessary to extract into the game folder. Once extracted, you should have a folder that looks like attached.
Next download your mod. I will be using the AC6 Armoury mod by TxNaicxis as an example. https://www.nexusmods.com/armoredcore6firesofrubicon/mods/111?tab=files Just the first 2.6 GB download is necessary.
Extract this archive into the "mod" folder found in your extracted Mod Engine 2 archive. For cleanliness, I will also be renaming the "mod" folder to "armoury". New ME2 folder example attached. Contents of the "armoury" folder also attached.
Lastly, find your "AC6Coop" folder that was downloaded for this mod. Copy the "AC6Coop" folder into the Mod Engine folder (not the mod folder). Your Mod Engine folder and newly renamed "armoury" folder should now look like attached.
Mod Engine works by replacing, or adding, textures and information to the game. It's important that the folders in your new "armoury" folder look like the screenshot, as it directs mod engine on what to replace.
Lastly, we're going to tell Mod Engine where to find our mods.
In the Mod Engine folder, find "config_armoredcore6.toml". This is the instructions for Mod Engine. Open this up in a text editor. Notepad is fine, but Notepad++ is recommended as it shows line numbers. Open the toml file.
We're going to be making 2 adjustments. On line 14, you should see ```external_dlls = []``` This needs to be changed to ```external_dlls = ["AC6Coop\\ac6_coop.dll"]``` This tells Mod Engine to inject the dll into the game. This does the same thing that the ac6_for_coop_launcher.exe file does. Since it is located inside of the mod engine folder, we can use a relative path instead of the full path (ie, C:\\\Program Files (x86)\\\Steam\\\steamapps\\\common\\\etc\\\etc\\\)
On line 40, find the text "mod" at the end of the line. Change this to "armoury" This tells Mod Engine to look inside a folder called "armoury" (that we created earlier) instead of "mod". This is much neater, and will keep your mods separate.
* all players must use the same mods in order to connect to each other, no small differences * missions that wont connect Artillery Installations Grid Cleanup * will not always connect successfully
Rule of thumb me and my buddy had. Sometimes the game does bugger out and not load you together on spawn. Just both go back to menu and host (still be in same squad) tries again If it doesn’t work after 2-3 tries it’s not going to Most the missions do work together tho only had a few that didnt
put on Windows 8 compatibility, running as admin priveledges, allowed the game through firewall/AV.
does ANYONE know where in the world the Gremlin arms came from? I've been searching through every arm part on the wiki and i cannot find what these are based off of
Having an issue using this mod's regulation bin with smithbox to merge it with other mods like gauntlet and AC NEXT movement
When I try to create a project with this game's regulation bin, it gives me an error "Param Load failed: K:\Game Mods\Armored Core 6 Mods\AC6 Armoury-111-1-41-1714130099\regulation.bin - Read Int32: 0xF18 | Expected: 0x18 | Ending position: 0xC"
My version of the game I'm using is an older version of the Armory Mod and an older version of AC6 (pre 1.07.02) if that helps
I want to make a part/weapon randomizer so you can do like a roguelike mode. is there a list of all the new parts, weapons, and weapon variants anywhere? the mod description doesn't cover everything.
I do hope you return to work on this mod again man. Its absolutely fantastic, i didnt realize most missions have been overhauled too. Justifies my millionth new playthrough lol. With how much more stuff KRDCD has released, it would be so cool to see what else you guys can do man. f*#@ the haters.
Hope you get what you need to do done and hopefully come back. I've read the Armoury-bashing and it's all bullshit anyway. Scummy though that one of the other mods inserted a weapon in theirs just to bash on this.
1376 comments
Comments locked
The author has locked this comment topic for the time being*this is clickable
ex. this, but not exclusive to such
To install:
"Armored Core VI Fires of Rubicon\Game", not ModEngine-2.1.0.0-win64, the contents of the folder. Example "modengine2_launcher.exe" should be in the "Game" folder directly.
Q: The game updated and certain maps crashes.
A: Verify integrity of game files multiple times.
Q: How to use "unlock all - DLC" file? on the game's regulation bin or mod folder?
A: mod folder, main files required.
Q: I'm at rank XX and still haven't unlocked any of the new OS upgrades.
A: go back to using the non cheat reg.bin, the unlock all is meant for unlocking all at the shop but theres no expansions tab. Just run a mission or just kill rummy and it will be given to you as a reward if you are above hunter rank 21 beforehand.
Q: Missing Models (WR-0555 ATTACHE, PFAU/66D, DF-GA-09 SHAO-WEI, VE-60LCB, Lammergeier Set)
A: Its either, an out of date crack game, used an old UXM, or did not properly install. if caused by UXM, either use 'restore' feature or 'verify integrity of game files' through steam to fix it back.
Q: The game updated
A: Prevent AC6 from auto-updating on Steam, and simply refrain from launching the game through the Steam platform. By doing so, you can continue playing the game until your preferred mods become compatible with the latest patch.
Q: 'modengine2_launcher.exe' will not launch the game
A: Open the game with 'launchmod_armoredcore6.bat' instead
Q: 'modengine2_launcher.exe' and 'launchmod_armoredcore6.bat'will not launch the game
A: Run as Administrator
Q: Why can I no longer buy anything from the shop?
A: In-game inventory limit as all games do, parts do not disappear and will still remain at the shop despite being purchased, this is due to the flag checking their availability. hitting the inventory limit is unrealistic and is only possible if a person cheats or wasted way too much time grinding, this is unnoticeable if playing the game normally.
Q: My inventory is cluttered, can I sell them back without it disappearing?
A: Anything purchased from shop, even when sold back will stay in the shop
Q: How does one acquire extra OS tuning chips to maximize the OS tuner?
A: The OS tuning has been changed so that you can achieve higher bonuses in any single one, but unlike vanilla, you cannot max all out.
Q: There is too much stuff, remove them please.
A: Use the 'sort-feature', as it sends the selected (Core, Arms, Legs, Head) variant at the top of the list.
you can scroll faster by pressing button 1 or 3 via keyboard, or L2 / R2 via gamepad.
regardless of what is said from time to time the 'less parts + unlock all' optional file has far less downloads than the 'unlock all' optional file, it is just Loud Minority / Negative Bias / Proliferated Opinion. no-uniques-vs-unlock-all.png
Q: dG8gYWxsIEQuVy4gdGhhdCBkb250IGtub3cgaG93IHRvIHJlYWQ=
A:
- Extract both zips to where the games .exe is located
- Make sure that the contents of ModEngine and Lazy Loader are not in a subfolder- All contents should be directly in /Game
- You should now see the folders /dllMods, /mod, and /modengine2
- Back in Steam, right-click Armored Core and open properties. Under launch options, copy and paste this command:
echo "%command%" | sed 's/start_protected_game/armoredcore6/' | WINEDLLOVERRIDES="dinput8.dll=n,b" sh
- Copy and paste the modengine2_launcher.exe, making sure to rename the copy to start_protected_game.exe (May need to repeat this step with the config_armoredcore6.toml, renaming the copy to modengine.toml)
Once you've finished, you should be able to install the mod normally (Extract the contents of this mod's zip to the mod folder), and to launch modded you simply the run the game through steam. Hope this helpsMod Engine 2 is now supported
OLD
(instructions will change once the latest official ac6 version of mod engine 2 comes out)
1) download UXM Selective Unpacker (latest) by TKGP/Nordgaren
2) click browse
3) navigate to your AC6 game directory (you can find it by going onto steam and checking file installation)
4) Select the ac6.exe and not the co-op launcher
5) Next, once you selected it, click Unpack.
6 )Patch it when Unpacking is done
7) Open up your Armoury Mod folder that has been extracted, copy and paste all the folders and regulation bin basically everything BUT the changelog txt file into the AC6 game directory.
It'll merge the folders and replace some of the files. Patch when done and you can launch it using co-op
video sample
https://www.youtube.com/watch?v=VA1utvYcZSE&t=165s
NEW by Cyan
First download Mod Engine 2:
https://github.com/soulsmods/ModEngine2/releases/download/release-2.1.0/ModEngine-2.1.0.0-win64.zip
Work has ceased on Mod Engine 2, so this download link should be valid until Mod Engine 3 releases.
This can be extracted anywhere on your computer, as it uses steam to find the game.
It is best practice to at least have this on the same drive as the game is stored, but it isn't necessary to extract into the game folder.
Once extracted, you should have a folder that looks like attached.
Next download your mod. I will be using the AC6 Armoury mod by TxNaicxis as an example.
https://www.nexusmods.com/armoredcore6firesofrubicon/mods/111?tab=files
Just the first 2.6 GB download is necessary.
Extract this archive into the "mod" folder found in your extracted Mod Engine 2 archive.
For cleanliness, I will also be renaming the "mod" folder to "armoury".
New ME2 folder example attached.
Contents of the "armoury" folder also attached.
Lastly, find your "AC6Coop" folder that was downloaded for this mod. Copy the "AC6Coop" folder into the Mod Engine folder (not the mod folder).
Your Mod Engine folder and newly renamed "armoury" folder should now look like attached.
Mod Engine works by replacing, or adding, textures and information to the game. It's important that the folders in your new "armoury" folder look like the screenshot, as it directs mod engine on what to replace.
image 1
image 2
image 3
image 4
Lastly, we're going to tell Mod Engine where to find our mods.
In the Mod Engine folder, find "config_armoredcore6.toml". This is the instructions for Mod Engine. Open this up in a text editor. Notepad is fine, but Notepad++ is recommended as it shows line numbers. Open the toml file.
We're going to be making 2 adjustments. On line 14, you should see ```external_dlls = []```
This needs to be changed to ```external_dlls = ["AC6Coop\\ac6_coop.dll"]```
This tells Mod Engine to inject the dll into the game. This does the same thing that the ac6_for_coop_launcher.exe file does.
Since it is located inside of the mod engine folder, we can use a relative path instead of the full path (ie, C:\\\Program Files (x86)\\\Steam\\\steamapps\\\common\\\etc\\\etc\\\)
On line 40, find the text "mod" at the end of the line. Change this to "armoury"
This tells Mod Engine to look inside a folder called "armoury" (that we created earlier) instead of "mod".
This is much neater, and will keep your mods separate.
source: https://discord.com/channels/1174493152015564851/1306665765541515284
* all players must use the same mods in order to connect to each other, no small differences
* missions that wont connect
Artillery Installations
Grid Cleanup
* will not always connect successfully
videos of a player playing in coop with modded maps, there is no need to delete the map folder
https://www.youtube.com/playlist?list=PL9Jonw2uuRUk4ck30ODxqGFQWZS8b3NCX
When I try to create a project with this game's regulation bin, it gives me an error "Param Load failed: K:\Game Mods\Armored Core 6 Mods\AC6 Armoury-111-1-41-1714130099\regulation.bin - Read Int32: 0xF18 | Expected: 0x18 | Ending position: 0xC"
My version of the game I'm using is an older version of the Armory Mod and an older version of AC6 (pre 1.07.02) if that helps
It's always the cool mods man.