for those who are wondering why there is no second allmind-greatsword, it should be available once you download the strong-enemy file. the weapon should simply show up in your inventory. the downside of this however is that ALLMIND is in its second phase completly busted for some reason. its probably not impossible to beat it but my computer cant handle the amount of lightwave-s#*! that happens on my screen all at once.
Update: the entire game is now lowkey unplayable. every enemy got their cooldown for ANYTHING removed. And their attacks are about 5 times faster. It is however interesting that ALLMIND is the until now the only one who got completely new movesets. You dont live long eonough however to properly wittness it
If you find how to do regulation edits you can just set all items to show in the shop at a early point in the game. Im doing it for my coop run im doing so we can use the coral items early. Also boost the coral gens while keeping their original use.
So im curious if there is some way to get this to work with the coop mod. The issue is the coop mod runs its own launcher so im worried id have no way to use the additional files. I really enjoy an aggressive melee/shotgun approach and was hoping to get to dual melee. This is assuming those extra files are actually needed and a reg replacement wouldnt just work.
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Update: the entire game is now lowkey unplayable. every enemy got their cooldown for ANYTHING removed. And their attacks are about 5 times faster. It is however interesting that ALLMIND is the until now the only one who got completely new movesets. You dont live long eonough however to properly wittness it
will give full credits.
Did not want to use your mod without permission.
This is assuming those extra files are actually needed and a reg replacement wouldnt just work.