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HumanPowerPlant

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HumanPowerPlant

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11 comments

  1. ExusiaG
    ExusiaG
    • member
    • 3 kudos
    i wonder if there's any possible to make the full charge mode won't stop my ac's action.Some mods had already make Trueno(Rusty's missle) doesn't have to stop at launch.So i wonder if there's any possible...
  2. Kinchan0827
    Kinchan0827
    • member
    • 0 kudos
    I want to increase the rapid firing speed, what should I do? I would be happy if someone could tell me.
  3. mrtencza
    mrtencza
    • member
    • 0 kudos
    Is there going to be a version for 1.03?
  4. Armoredcore89
    Armoredcore89
    • member
    • 5 kudos
    Thank you. Hopefully it will be close to AC2 or AC3 level of KRSV power and usability.
  5. lonelyblackcat13
    lonelyblackcat13
    • member
    • 0 kudos
    hey i couldn't unpack the atkparam_pc.param with the current witchybdn . did you use another tool ?
    1. HumanPowerPlant
      HumanPowerPlant
      • supporter
      • 0 kudos
      In my environment as well, I couldn't open atkparam_pc.param with the current version of witchybdn. So, I downloaded version 1.09_test of DSMapStudio from GitHub and used its paramdex to make edits through witchybdn. I've done XML editing with Notepad++, but I think DSMapStudio is probably a better option.
    2. lonelyblackcat13
      lonelyblackcat13
      • member
      • 0 kudos
      pretty much same, Notepad++ and witchyBND is way more intuitive for me than DSmapstudios. But i know you can do more things in DSMS.   
      BTW, changing both the cooling rate and the cooling per shot in the KRSV makes it so i can only basically overheat if i spam uncharnge atk. no matter how much i spam the fully charged one i can't make it overheat. that seems kinda OP IMO
    3. HumanPowerPlant
      HumanPowerPlant
      • supporter
      • 0 kudos
      I agree. When I was initially creating this mod, I was focused on making the full-charge shot a viable option. However, looking back now, it seems too powerful. I'm planning to make some adjustments soon, such as increasing the heat buildup.
  6. arsarm
    arsarm
    • member
    • 0 kudos
    I'd like to know which file and which value you changed.
    1. HumanPowerPlant
      HumanPowerPlant
      • supporter
      • 0 kudos
      Everything that has been changed is written in the description! Technically, this mod is quite simple; it just unpacks the Regulation.bin and edits the XML files inside. You can easily make edits through witchybdn.
  7. ozma417
    ozma417
    • member
    • 0 kudos
    very dope mod, feels good to use without being op like some other mods do to weapons