Slightly off topic, but do you know if its possible to replace the models of recruits to with entirely different npc models?
I've been trying to swap the female recruits models (Data_PC.forge > 32_-_CR_G_FedayinTraine_Female.data)with the female pagan models (DataPC_ACR_Rome.forge > 2410_-_CR_Ar_Pagans_Female_Mask_Visual.data) by replacing hex values in the "6_-_Trainee_F_Visuals.BuildTable" with values from the "0_-_CR_Ar_Pagans_Female_Mask_Visual.BuildTable" as explained by this guide: https://www.nexusmods.com/assassinscreedbrotherhood/mods/22
I had no success so far, as i am not sure if "6_-_Trainee_F_Visuals.BuildTable" is even the right build table to be edited. If not too much of a hassle, could you possibly make such a mod for me? Or otherwise explain to me how I would go about doing so myself?
Not exactly sure what you're wanting but at the current moment I'm not doing modding requests and mostly only doing multiplayer ports given how time consuming they are. The best way to achieve what I think you're wanting isn't done with a simple ID swap, that has virtually no purpose here. Havn't fully looked at their visual buildtable but you'd want to modify their Ultimate mesh (Fully upgraded Ezio Robes master assassin etc) and edit that.
I remember looking at that mod earlier myself and it's a little bit outdated with the current version of the toolkit we have right now. Through the AnvilToolKit Discord there's more details and tutorials on how to do these kind of things as well as people far more versed in the Fedayin stuff than I am.
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I've been trying to swap the female recruits models (Data_PC.forge > 32_-_CR_G_FedayinTraine_Female.data)with the female pagan models (DataPC_ACR_Rome.forge > 2410_-_CR_Ar_Pagans_Female_Mask_Visual.data) by replacing hex values in the "6_-_Trainee_F_Visuals.BuildTable" with values from the "0_-_CR_Ar_Pagans_Female_Mask_Visual.BuildTable" as explained by this guide: https://www.nexusmods.com/assassinscreedbrotherhood/mods/22
I had no success so far, as i am not sure if "6_-_Trainee_F_Visuals.BuildTable" is even the right build table to be edited.
If not too much of a hassle, could you possibly make such a mod for me? Or otherwise explain to me how I would go about doing so myself?
I remember looking at that mod earlier myself and it's a little bit outdated with the current version of the toolkit we have right now. Through the AnvilToolKit Discord there's more details and tutorials on how to do these kind of things as well as people far more versed in the Fedayin stuff than I am.