Too many people are ignoring the download instructions which is causing confusion. Make sure you follow these exact instructions when installing:
Install Reshade 6.4.1 or higher with addon support. It has to be the add-on version and not the regular version or the mod won't work. No Reshade effects are required.
Copy renodx-asscreedshadows.addon64 into Assassin's Creed Shadows installation folder (next to your ACShadows.exe/ACShadows_Plus.exe and the same folder you installed ReShade's dxgi.dll to)
Run game
Press <HOME> on your keyboard to access ReShade UI.
RenoDX should be a separate tab in the ReShade window
Entire mod has been overhauled New Sliders: - Tone Mapper: Sets the tonemapper. Vanilla+ is default and recommended. Toggle in-game HDR setting or restart game to apply changes to Tone Mapper. - Local Tonemap Shoulder: Controls the dynamic highlight compression, similar in effect to eye adaptation - Local Tonemap Toe: Controls the dynamic shadow raise, similar in effect to eye adaptation - Exposure: Since I modified the game's own exposure slider to be paper white when not using the Vanilla tonemapper, this slider gives back control of exposure. - Highlights: Controls brightness of highlights. - Shadows: Controls brightness of shadows. - Contrast: Controls contrast. - Saturation: Controls saturation. - Blowout: Controls highlight desaturation due to overexposure, at high values it also desaturates midtones and shadows, use the saturation slider to offset that. - Color Filter Strength: controls the strength of the color filters the game uses (e.g. blue at night) - Bloom: bloom strength - UI Brightness: controls the brightness of UI. Restart game to apply changes to UI Brightness.
The "HDR Look" button sets the tonemapper to Vanilla+, lowers bloom, and lowers shadows.
I have this issue " Toggle in-game HDR setting or restart game to apply changes to Tone Mapper" I already have HDR enabled in windows and inside the game, and i disabled HDR inside the game and re-enable it multiple times, i restarted my PC, I reinstalled the game, reinstalled Reshade 6.4.1+ addon support, and this mod. And i still have this issue, no issue with the old/previous version of this mod.
I guess I didn’t make it clear but the red text is just a tooltip that is always supposed to be there, so if you see it that doesn’t mean anything is broken. It’s just a warning that if you make any changes to the tonemapper slider then you need to toggle hdr on and off again in order for the changes to apply.
Oh okay, thank you very much, i thought it wasn't working at all, i was worried because the older version i had don't have that message, and i always think that a red color message is like an error.
I added it as an option with a slider. You can now select which tonemapper you want to use. Just move the slider from Vanilla+ (the default) to ACES and toggle the in-game HDR on and off again and it will apply the changes.
Tysm for the super speedy update mate - this has such a huge positive impact on the game's HDR implementation, I could not imagine playing the game without RenoDX at this point. And as specific feedback just wanna note I LOVE the way you cater to both the experts and novices - exposing this level of control to the user is awesome, but man do I love having that "HDR Look" button, etc.
I'll add it, the reason I didn't before is that it would require a restart to apply and users don't like to read directions so it would likely result in a bunch of people complaining that it doesn't work.
Color: 20 (TFTCentral said 25 but that looked oversaturated on my monitor)
Tint G/R: 0
Contrast Enhancer: Off
HDR Tone Mapping: Static
Color Tone: Natural (rtings says Warm 1 and tftcentral says Natural, Natural looked right to me)
ST.2084: 0
Shadow Detail: 0
Color Space: Auto
Peak Brightness: Off (VERY IMPORTANT, targets 400 nits instead of the bullshit fake 1000 nit modes on OLED monitors.)
Game Settings
Adaptive Sync: On
Dynamic Black Equalizer: 0
HDR10+ Gaming: Off (Not sure what this setting even does, if it's telling games to send dynamic metadata and let the display handle tonemapping, then that's bad. If it's just automatically setting peak brightness for you in games, then it's fine, but you can just set the slider manually yourself anyway. Better to just have it off)
Game HDR: Basic
I also use HDMI 2.1 and do 4k240Hz output in windows. I don't own a colorimeter so I just took most of the values from TFTCentral
the in game exposure slider has now been changed so that it's applying brightness adjustment after tonemapping, this means that you get a consistent image and the brightness slider just changes brightness without distorting hues/contrast/saturation. Basically what you need to know is that with that slider set to 0.0, the average brightness of the image should look roughly similar to the game in SDR with 2.2 gamma at 203 nits brightness.
Big shoutout to MusaQH for the amazing mod! Thank you
I'm sure I'm not the only one who struggled with adapting to the updated version so after playing around for a few hours I thought I'd share my experience and where I landed. My impression of the updated version with HDR look was the daytime traveling never looked better. Everything really popped. However things in the distance always appeared to have a gray or a haze to them. At in-game nighttime the haze felt ever present and kinda messed with my enjoyment of the stealth... why would I be invisible here it looks like broad daylight? I started playing with the settings and every time I found something nice for nighttime it took away that bright and brilliant daytime feel. I'm no image calibration expert so I was happy when I found something so easy to get the best of both worlds! I hope this might help someone having the same issue.
I'm using a PG32UCDP set to Game Mode with a peak brightness of 1300 nits.
Previously on the original mod I set in-game exposure to -0.8 and that's it.
On the updated mod I set in-game exposure to +0.5. This makes the highlights pop and is also important for the daytime brilliance. Then in RenoDX I simply drop shadows to 37. That's it
In-game exposure: +0.5
RenoDX: HDR Look with Shadows 37
This makes nighttime actually feel like night, it makes a least a little sense that I'm hidden in these shadows. It maintains a super bright and brilliant daytime without the haze over distant objects.
The tradeoff: Indoor lighting at nighttime is a bit unrealistic. The light from a candle does not reach the opposite corner of a room at all. You can't really take in the whole room without Eagle Vision. A worthy trade imo.
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New Sliders:
- Tone Mapper: Sets the tonemapper. Vanilla+ is default and recommended. Toggle in-game HDR setting or restart game to apply changes to Tone Mapper.
- Local Tonemap Shoulder: Controls the dynamic highlight compression, similar in effect to eye adaptation
- Local Tonemap Toe: Controls the dynamic shadow raise, similar in effect to eye adaptation
- Exposure: Since I modified the game's own exposure slider to be paper white when not using the Vanilla tonemapper, this slider gives back control of exposure.
- Highlights: Controls brightness of highlights.
- Shadows: Controls brightness of shadows.
- Contrast: Controls contrast.
- Saturation: Controls saturation.
- Blowout: Controls highlight desaturation due to overexposure, at high values it also desaturates midtones and shadows, use the saturation slider to offset that.
- Color Filter Strength: controls the strength of the color filters the game uses (e.g. blue at night)
- Bloom: bloom strength
- UI Brightness: controls the brightness of UI. Restart game to apply changes to UI Brightness.
The "HDR Look" button sets the tonemapper to Vanilla+, lowers bloom, and lowers shadows.
- Added support for Title Update 1.0.4
Currently my OLED dark room settings are:I already have HDR enabled in windows and inside the game, and i disabled HDR inside the game and re-enable it multiple times, i restarted my PC, I reinstalled the game, reinstalled Reshade 6.4.1+ addon support, and this mod. And i still have this issue, no issue with the old/previous version of this mod.
Stellar work as always mate 👍
Edit: It's been added.
Using the ACES version seems to still be working on 1.04.
New update is even better! TYPicture Settings
Game Settings
- Adaptive Sync: On
- Dynamic Black Equalizer: 0
- HDR10+ Gaming: Off (Not sure what this setting even does, if it's telling games to send dynamic metadata and let the display handle tonemapping, then that's bad. If it's just automatically setting peak brightness for you in games, then it's fine, but you can just set the slider manually yourself anyway. Better to just have it off)
- Game HDR: Basic
I also use HDMI 2.1 and do 4k240Hz output in windows. I don't own a colorimeter so I just took most of the values from TFTCentralI'm sure I'm not the only one who struggled with adapting to the updated version so after playing around for a few hours I thought I'd share my experience and where I landed. My impression of the updated version with HDR look was the daytime traveling never looked better. Everything really popped. However things in the distance always appeared to have a gray or a haze to them. At in-game nighttime the haze felt ever present and kinda messed with my enjoyment of the stealth... why would I be invisible here it looks like broad daylight? I started playing with the settings and every time I found something nice for nighttime it took away that bright and brilliant daytime feel. I'm no image calibration expert so I was happy when I found something so easy to get the best of both worlds! I hope this might help someone having the same issue.
I'm using a PG32UCDP set to Game Mode with a peak brightness of 1300 nits.
Previously on the original mod I set in-game exposure to -0.8 and that's it.
On the updated mod I set in-game exposure to +0.5. This makes the highlights pop and is also important for the daytime brilliance. Then in RenoDX I simply drop shadows to 37. That's it
- In-game exposure: +0.5
- RenoDX: HDR Look with Shadows 37
This makes nighttime actually feel like night, it makes a least a little sense that I'm hidden in these shadows. It maintains a super bright and brilliant daytime without the haze over distant objects.The tradeoff: Indoor lighting at nighttime is a bit unrealistic. The light from a candle does not reach the opposite corner of a room at all. You can't really take in the whole room without Eagle Vision. A worthy trade imo.