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MusaQH

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MusaQH

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189 comments

  1. MusaQH
    MusaQH
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    Too many people are ignoring the download instructions which is causing confusion. Make sure you follow these exact instructions when installing:

    • Install Reshade 6.4.1 or higher with addon support. It has to be the add-on version and not the regular version or the mod won't work. No Reshade effects are required.
    • Copy renodx-asscreedshadows.addon64 into Assassin's Creed Shadows installation folder (next to your ACShadows.exe/ACShadows_Plus.exe and the same folder you installed ReShade's dxgi.dll to)
    • Run game
    • Press <HOME> on your keyboard to access ReShade UI.
    • RenoDX should be a separate tab in the ReShade window
  2. MusaQH
    MusaQH
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    Entire mod has been overhauled
    New Sliders:
    - Tone Mapper: Sets the tonemapper. Vanilla+ is default and recommended. Toggle in-game HDR setting or restart game to apply changes to Tone Mapper.
    - Local Tonemap Shoulder: Controls the dynamic highlight compression, similar in effect to eye adaptation
    - Local Tonemap Toe: Controls the dynamic shadow raise, similar in effect to eye adaptation
    - Exposure: Since I modified the game's own exposure slider to be paper white when not using the Vanilla tonemapper, this slider gives back control of exposure.
    - Highlights: Controls brightness of highlights.
    - Shadows: Controls brightness of shadows.
    - Contrast: Controls contrast.
    - Flare: Darkens the very darkest shadows
    - Saturation: Controls saturation.
    - Blowout: Controls highlight desaturation due to overexposure, at high values it also desaturates midtones and shadows, use the saturation slider to offset that.
    - Color Filter Strength: Controls the strength of the color filters the game uses (e.g. blue at night)
    - Bloom: Bloom strength
    - Bloom Scaling: Prevents bloom from brightening shadows as much.
    - UI Brightness: controls the brightness of UI. Restart game to apply changes to UI Brightness.

    The "Recommended Setings" button sets the tonemapper to Vanilla+, lowers bloom, increases bloom scaling, and increases flare.
  3. MusaQH
    MusaQH
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    Update: May 6, 2025

    • Added support for Title Update 1.0.4
    Currently my OLED dark room settings are:

    • Flare: 35
    • Bloom 50
    • Bloom Scaling 100
    • In game exposure slider: -1.0
    • Peak slider: set to your display's peak nits
    • Everything else: defaults
  4. jwizard93
    jwizard93
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    Big shoutout to MusaQH for the amazing mod! Thank you

    I'm sure I'm not the only one who struggled with adapting to the updated version so after playing around for a few hours I thought I'd share my experience and where I landed. My impression of the updated version with HDR look was the daytime traveling never looked better. Everything really popped. However things in the distance always appeared to have a gray or a haze to them. At in-game nighttime the haze felt ever present and kinda messed with my enjoyment of the stealth... why would I be invisible here it looks like broad daylight? I started playing with the settings and every time I found something nice for nighttime it took away that bright and brilliant daytime feel. I'm no image calibration expert so I was happy when I found something so easy to get the best of both worlds! I hope this might help someone having the same issue.

    I'm using a PG32UCDP set to Game Mode with a peak brightness of 1300 nits.

    Previously on the original mod I set in-game exposure to -0.8 and that's it.

    On the updated mod I set in-game exposure to +0.5. This makes the highlights pop and is also important for the daytime brilliance. Then in RenoDX I simply drop shadows to 37. That's it


    • In-game exposure: +0.5
    • RenoDX: HDR Look with Shadows 37


    This makes nighttime actually feel like night, it makes a least a little sense that I'm hidden in these shadows. It maintains a super bright and brilliant daytime without the haze over distant objects. 

    The tradeoff: Indoor lighting at nighttime is a bit unrealistic. The light from a candle does not reach the opposite corner of a room at all. You can't really take in the whole room without Eagle Vision. A worthy trade imo. 
    1. Tivtiv2
      Tivtiv2
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      Hi! Are you still using the same values on your PG32UCDP with the latest mod update? Thank you
  5. remzawi
    remzawi
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    Hello, I am able to install addon (it is listed in reshade, and clearly taking effect), but I cannot have the config window for the addon showup anymore. When I press HOME only RESHADE window opens. Seems like I can only config with ini file. Any idea how to have in game config tab back when pressing HOME? Thanks!
    1. MusaQH
      MusaQH
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      the window might be really small or behind the reshade window or a tab in the reshade window. If you still can't find it, I would recommend just deleting all your reshade files (reshade.ini, reshadepreset.ini, reshade-shaders folder) and reinstalling reshade.
    2. remzawi
      remzawi
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      Deleting ini files worked thanks
  6. aldawkldawlkg
    aldawkldawlkg
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    Will this support 1.0.5
    1. MusaQH
      MusaQH
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      it still works with 1.0.5
  7. IFarVoNI
    IFarVoNI
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    works flawlessly with the new 1.0.5 version, no need to update atm
  8. MeikoDunois
    MeikoDunois
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    I have this issue " Toggle in-game HDR setting or restart game to apply changes to Tone Mapper"
    I already have HDR enabled in windows and inside the game, and i disabled HDR inside the game and re-enable it multiple times, i restarted my PC, I reinstalled the game, reinstalled Reshade 6.4.1+ addon support, and this mod. And i still have this issue, no issue with the old/previous version of this mod.
    1. MusaQH
      MusaQH
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      I guess I didn’t make it clear but the red text is just a tooltip that is always supposed to be there, so if you see it that doesn’t mean anything is broken. It’s just a warning that if you make any changes to the tonemapper slider then you need to toggle hdr on and off again in order for the changes to apply.

      EDIT: I adjusted the behavior so the red text only shows when changing specific sliders
    2. MeikoDunois
      MeikoDunois
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      Oh okay, thank you very much, i thought it wasn't working at all, i was worried because the older version i had don't have that message, and i always think that a red color message is like an error.
  9. Dreamspell
    Dreamspell
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    What happened to the ACES version?
    1. MusaQH
      MusaQH
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      I added it as an option with a slider. You can now select which tonemapper you want to use. Just move the slider from Vanilla+ (the default) to ACES and toggle the in-game HDR on and off again and it will apply the changes.
  10. alpha54ts
    alpha54ts
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    Tysm for the super speedy update mate - this has such a huge positive impact on the game's HDR implementation, I could not imagine playing the game without RenoDX at this point. And as specific feedback just wanna note I LOVE the way you cater to both the experts and novices - exposing this level of control to the user is awesome, but man do I love having that "HDR Look" button, etc.

    Stellar work as always mate 👍
  11. IFarVoNI
    IFarVoNI
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    Update please removing the mod after getting used to it makes the game look so washed out, thx in advance 
    1. MusaQH
      MusaQH
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      update is out
  12. swipe1
    swipe1
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    Dedicated UI brightness slider?
    1. MusaQH
      MusaQH
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      I'll add it, the reason I didn't before is that it would require a restart to apply and users don't like to read directions so it would likely result in a bunch of people complaining that it doesn't work.

      Edit: It's been added.
  13. Elite49
    Elite49
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    Using the ACES version seems to still be working on 1.04. 

    New update is even better! TY