-Set Eject to Feet and Jump to Feet to the same key1. Use this to reach flat surfaces and the ground. -Set Eject to Climb and Jump to Climb/Hang to the same key2. Use this to reach walls in a climbing position. -Set Eject to Hang and Jump to Climb/Hang to the same key3 (so Jump to Climb/Hang will use both key2 and key3). Use this to hang to ledges and beams. -Set No climb move to use all three of them (key1, key2 AND key3), which means holding any of them will disable the climb move, allowing more consistent ejects. -Set Always Parkour down to hang to any key, even one you've used already if you like. I use the Eject to Hang key (key3).
For Eject height, you can just keep it on all the time if you want ejects to go higher and farther. Or, if you prefer more control, set different keybinds for Eject height and Eject height low, and use the former to go higher, the latter to go lower, or none to use vanilla eject height.
Disable Eject To Ground seems to also prevent ejects to all other flat surfaces, but I haven't tested much and you're welcome to experiment with it!
For the keys themselves, I personally use my three lateral mouse buttons. Keep in mind you can use keyboard, mouse and controller, except for LMB and RMB.
Edit: forgot to mention that when setting each of your keybinds you need to check "Disable on release"!
can you show me how to binds the key? i'm using the dualsense to play on steam version. First time using this parkour mod and i have no idea how to use it. Thanks
Added in description,Right click on the scripts to set hotkey, works with controller (what I use) if it can detect your input. I personally use a mixed wiht extra bindings to back keys and so not applicable to common use, People are welcomed to share what they find comfortable.
Just imagine this mod never existed. I get where youre coming from but to be frank the author is doing it for free out of his own time he couldve just NOT shared it on Nexus. I'm greatful this even existed in the first place and tbh so should you
For those using x360ce and a dualsense(ps5) controller, do you ever have the issue where your controller just...stops having the vibration/haptic function? seems it happens when shadows "thinks" im using a 360 controller. Eventually it will return however it kind of irks me and i would prefer to find a way to prevent it from happening. Could be i havnt set it up 100% properly but i followed someones guide here to the best of my ability..
The fix is simple you just go to the Gameplay settings menu and choose dualsense controller as your input not hybrid mode and then its always gonna work as a normal ds5 controller
It is broken with the 1.0.3 hotfix apparently but you just configured something wrong based on what you described. Set the keybindings correctly and it will work (once the mod gets updated)
At least 'Always parkour down to hang' is not working for me since 1.0.2 and it's not a keybind issue etc because I used this before with previous versions
thanks for the fast update! no longer crashing when climbing.
jump to feet still seems a bit inconsistent but definitely better detection than before, the diagonal wall run is sick! was this programmed originally but disabled? super cool.
sadly this game is unplayable without this mod for me now, so thank you for your hard work. hopefully we see more to come!
138 comments
-Set Eject to Feet and Jump to Feet to the same key1. Use this to reach flat surfaces and the ground.
-Set Eject to Climb and Jump to Climb/Hang to the same key2. Use this to reach walls in a climbing position.
-Set Eject to Hang and Jump to Climb/Hang to the same key3 (so Jump to Climb/Hang will use both key2 and key3). Use this to hang to ledges and beams.
-Set No climb move to use all three of them (key1, key2 AND key3), which means holding any of them will disable the climb move, allowing more consistent ejects.
-Set Always Parkour down to hang to any key, even one you've used already if you like. I use the Eject to Hang key (key3).
For Eject height, you can just keep it on all the time if you want ejects to go higher and farther. Or, if you prefer more control, set different keybinds for Eject height and Eject height low, and use the former to go higher, the latter to go lower, or none to use vanilla eject height.
Disable Eject To Ground seems to also prevent ejects to all other flat surfaces, but I haven't tested much and you're welcome to experiment with it!
For the keys themselves, I personally use my three lateral mouse buttons. Keep in mind you can use keyboard, mouse and controller, except for LMB and RMB.
Edit: forgot to mention that when setting each of your keybinds you need to check "Disable on release"!
I get where youre coming from but to be frank the author is doing it for free out of his own time he couldve just NOT shared it on Nexus.
I'm greatful this even existed in the first place and tbh so should you
Thanks you
I keep getting
<<Error in line 3 (alloc(newmem, 2048,"ACShadows.exe"+79AAFC6)) :Failure determining what "ACShadows.exe"+79AAFC6 means>>
jump to feet still seems a bit inconsistent but definitely better detection than before, the diagonal wall run is sick! was this programmed originally but disabled? super cool.
sadly this game is unplayable without this mod for me now, so thank you for your hard work. hopefully we see more to come!
I wish we can have a mod that controls Yasuke parkour to be more fluid and agile like Naoe, would be fun to assign that to him. :)