Utilizes ShaderToggler to make the HUD & Effects togglable.
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Changelogs
Version 1.4
Removed 'Special Move Effect (B&W)'. It negatively affects black loading screen-into-gameplay transitions. If you're okay with that, use version 1.3.
Version 1.3
Removed 'Underwater Outline' toggle. Caused problems with the Map Zoom
Version 1.2
Removed 'White Hay Effect' toggle. Caused problems with Eagle Vision
Version 1.1
Added more togglable effects
Version 1.0
Fixed Underwater Outline toggle
Version 0.9
Updated to work with the newest version
Removed 'Parry Indicator Full'. It affects too many environmental effects like fire, sparks etc.
Combined Parry Blast & Special Move Effect (B&W) because they both share a shader together
Renamed 'Unparriable Enemy Attack' to 'Red/Blue Sword Glow'
Version 0.8
Made every effect separately togglable
Version 0.7
Additional effects removed: Underwater Stealth Outline, Special Move Red/White Screen
Version 0.6
Additional effect removed: Heavy Attacks Glow
Version 0.5
Additional effects removed: White Outline when hitting allies, White Outline when healing, Parry Blast
Version 0.4
Updated ReadMe
Version 0.3
Added toggable effects. Turn off/on all effects with one click