Is it possible to make the navigation line toggleable? It doesn't really make sense, but I'd like to be able to turn the activated line on and off at any time. It's simply nicer without the line, but still knowing where to go with a quick button press. Or if you have Auto Follow Mode enabled while on horseback and then deactivate the HUD, you'd have the ultimate screensaver with the navigation line hidden.
I have been Building my own toggles but found you mod and saved me a ton of time. I have 22 current effects toggles enabled. This along with adding the toggles to my controller is like playing a totally new game. Thanks for the mod.
How do you add toggle to controller please ? i just know how to edit from keyboard..... (I would like to put the complete no HUD toggle to R3 instead of the no HUD from base game which is not a complete no HUD...)
I added 3 toggles to my controller left on pad single press(toggles treasure and quest points), playstation button toggles the hud, and the select button are toggles a cross hair for my set up. You can do this with the DS4 app. If you don't know how to do it I could share my ds4 file with Gametism and perhaps he can add it to his mod. Just a thought. Answering the question below.
Since Version 0.9 (up to 1.3) the "Parry Blast & Special Move Effect (B&W)" toggle effects the black loadingscreen-into-gameplay transition. This makes it so that when loading into the game from the memories menu or after finishing a cutscene you get some glitchy looking visuals of the game textures being visible and THEN the transition animation (animus "loading" you in) plays, when normally there should be a black screen fading in and out. Any Idea why?
Other than that, this is by far the most useful and gamechanging mod out there for this right now. I would not be able to enjoy the game without it. Great work.
Oh man, updating caused more problems than I thought. I'll fix it 👍
EDIT: I removed the 'Special Move Effect (B&W)' toggle in 1.4. It does affect the loading screen-into-gameplay transitions. I tried other shaders but same result. 1.3 still has the toggle if you don't care about the transitions problem.
I found out additionally, that if you use Intel XeSS for upscaling algorithm: The BW toggler makes the game unplayable, because for some reason everything becomes very very blurry if it's a few meters away from you. Definitely interesting.
I dont know, if this information is of any use to you. Not many people use XeSS (I do tho lol), so it may not be worth even trying to fix it for this reason alone.
I greatly appreciate your effort in keeping this mod updated and online. Big fan. Best of luck to you, in general.
if I turn off HUD it will also turn of subtitles, can you make a separate key for the sparks of weapon those shining sparks from naoe and blue sparks from enemies?
Hud and Subtitles can't be toggled seperately and turning off the shining sparks will also turn off fire effects. It's not worth it and looks more awful. Use the in-game options to turn off the HUD as much as you want and still have subtitles on.
Hi, I just noticed that if you turn on the "White Hay Effect" shader it will also remove the red outline of enemies when you're in Eagle Vision, it'll only show a red outline for their weapons.
Edit: Seems there's a bug with the "Underwater outline" one as well, made a bug report for it.
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It doesn't really make sense, but I'd like to be able to turn the activated line on and off at any time. It's simply nicer without the line, but still knowing where to go with a quick button press.
Or if you have Auto Follow Mode enabled while on horseback and then deactivate the HUD, you'd have the ultimate screensaver with the navigation line hidden.
This should be the shader hash: ShaderHash0=2674304461
thanks if you can explain it to me
Since Version 0.9 (up to 1.3) the "Parry Blast & Special Move Effect (B&W)" toggle effects the black loadingscreen-into-gameplay transition.
This makes it so that when loading into the game from the memories menu or after finishing a cutscene you get some glitchy looking visuals of the game textures being visible and THEN the transition animation (animus "loading" you in) plays, when normally there should be a black screen fading in and out.
Any Idea why?
Other than that, this is by far the most useful and gamechanging mod out there for this right now. I would not be able to enjoy the game without it. Great work.
EDIT: I removed the 'Special Move Effect (B&W)' toggle in 1.4. It does affect the loading screen-into-gameplay transitions. I tried other shaders but same result. 1.3 still has the toggle if you don't care about the transitions problem.
I found out additionally, that if you use Intel XeSS for upscaling algorithm:
The BW toggler makes the game unplayable, because for some reason everything becomes very very blurry if it's a few meters away from you.
Definitely interesting.
I dont know, if this information is of any use to you. Not many people use XeSS (I do tho lol), so it may not be worth even trying to fix it for this reason alone.
I greatly appreciate your effort in keeping this mod updated and online. Big fan.
Best of luck to you, in general.
Edit: Seems there's a bug with the "Underwater outline" one as well, made a bug report for it.