These setting look like they might get the Steam Deck a couple more fps. I still have a little trouble remembering and figuring out the Deck's file structure though. The directories aren't the same as on PC.
Thank you so much for the location of the file on Steam Deck. Sadly there was no boost in fps but your ini config still gets a happy endorsement from me.
I would just like a pinned post on what the mod author is changing in the .ini file that has the desired performance boosting effects. obviously screen resolution is a big one, but you can set that ingame already, and I would like to keep the vsync on cause I experience screen tearing, as well as NOT set the hud and resolution to ultra-wide monitors. With all that said, the important part is here:
This .ini profile is designed to extract maximum performance from the hardware, regardless of visual quality. All graphically and computationally intensive effects such as ray tracing, post-processing, volumetric fog, particles, physics, or hair simulation are completely disabled. This significantly reduces GPU and CPU load, leading to higher and more stable FPS. Settings like reduced draw distance, disabled crowds, and minimal vegetation density further lighten memory usage and eliminate performance drops when moving through the map. Disabling or lowering texture and terrain quality saves VRAM and ensures smooth scene loading without stuttering. Importantly, this is not a mindless “everything to zero” setup — for example, terrain_quality=1 and terrain_virtualtexture=1 show that the configuration maintains basic terrain readability and stable texture streaming. Disabling ray tracing is absolutely crucial for any system targeting a smooth gameplay experience without unnecessary load. This file is ideal for players who want to push their system to the performance limit and prioritize stability, responsiveness, and fluidity over visuals. Everyone is, of course, free to modify the file to suit their own preferences.
great Mod ,I made a small modification to make it run in 1080P at 60 FPS by activating Frame generation and using TAA as Upscaling on quality on a GTX 1650 Super, the game runs smoothly without graphic artifacts, only the dots flicker a little when you are close but it's not a problem. The game crashed only 1 time giving a DX12 error
I just changed the resolution, deleted the Shader folder and recreated the Shaders from scratch ( Shader Folder find in Documents/ Assassin's Creed Shadow/Cache/DX12) I have a PC with a Ryzen 5 2600X and GTX 1650 Super and 16 GB of Ram I attach 2 of my videos, one for exploration and the other for combat
also the game is installed on an external SSD and not internal
11 comments
Thanks :)
/home/deck/.steam/steam/steamapps/compatdata/
/pfx/drive_c/users/steamuser/Documents/Assassins Creed Shadows/AC Shadows
4.Replace the existing
.ini
file with the one you downloaded.obviously screen resolution is a big one, but you can set that ingame already, and I would like to keep the vsync on cause I experience screen tearing, as well as NOT set the hud and resolution to ultra-wide monitors. With all that said, the important part is here:
[Scalability]
Profile=pc_low
[Scalability_Custom]
character_hairstrands=0
character_quality=0
character_crowddensity=0
display_framerate=0
effects_particlequality=0
effects_physicsimulation=0
effects_posteffects=0
effects_waterquality=0
geometry_drawingdistance=0
geometry_loadingdistance=0
geometry_micropolygon=0
lighting_lightquality=0
lighting_screenspaceeffects=0
lighting_shadowquality=0
raytracing_bvhquality=0
raytracing_gi=0
raytracing_giquality=0
raytracing_mode=0
terrain_deformation=0
terrain_quality=1
terrain_scatterdensity=0
terrain_virtualtexture=1
textures_texturequality=0
volumetriceffects_fogquality=0
volumetriceffects_cloudquality=0
To everyone reading this post, have a nice day.
.ini
profile is designed to extract maximum performance from the hardware, regardless of visual quality. All graphically and computationally intensive effects such as ray tracing, post-processing, volumetric fog, particles, physics, or hair simulation are completely disabled. This significantly reduces GPU and CPU load, leading to higher and more stable FPS. Settings like reduced draw distance, disabled crowds, and minimal vegetation density further lighten memory usage and eliminate performance drops when moving through the map. Disabling or lowering texture and terrain quality saves VRAM and ensures smooth scene loading without stuttering. Importantly, this is not a mindless “everything to zero” setup — for example,terrain_quality=1
andterrain_virtualtexture=1
show that the configuration maintains basic terrain readability and stable texture streaming. Disabling ray tracing is absolutely crucial for any system targeting a smooth gameplay experience without unnecessary load. This file is ideal for players who want to push their system to the performance limit and prioritize stability, responsiveness, and fluidity over visuals.Everyone is, of course, free to modify the file to suit their own preferences.
The game crashed only 1 time giving a DX12 error
Assassin's Creed Shadow/Cache/DX12) I have a PC with a Ryzen 5 2600X and GTX 1650 Super and 16 GB of Ram
I attach 2 of my videos, one for exploration and the other for combat
also the game is installed on an external SSD and not internal