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thrive4

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thrive4

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23 comments

  1. thrive4
    thrive4
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    update 12/02/2025 v1.4
    - added reduce filmgrain
    - added reduce vignette effect dark interiors and evening
    - tweaked reduce over bright skin and hair illumination
      hair could have noticeable rim light effect specifically
      in cutscenes
    - tweaked tonemap in upscale.hlsl removed saturation
      black and white addition
    - tweaked game tonemaps a little less bright in exteriors

    update 18/08/2023 v1.3
    - added, less bright more orange lanterns
      illumination interior and exterior
    - reworked down sampled cloud layer
      added more definition no longer removed
    - modified fog tweaks effects mie / raleigh
      less dramatic (used to go dark)
    - reworked day / night sky dome
    - slight tweaks to tonemap shader

    update 07/02/2022 v1.2
    - a custom shader upscale.hlsl (3dmigoto) replaces reshade
    - no longer use smaa by reshade switched to fxaa internal of game
    - tested on windows 10 (v1903)
    - reworked distance fog, mie / Raleigh effect horizon is preserved more accurately
    - tweaked frame based fx global lut, contrast and brightness

    update 18/05/2020 corrections v1.1
    Made a boo boo smaa was actually not active... ouch
    - Corrected by activating smma.
    - Switched to luma sharpening instead of adaptive sharpening
    - tweaked the tonemap just a little reduces slight yellow tinge

    If updating from a previous version download and then simply
    overwrite content from the previous version.
  2. braindead4k
    braindead4k
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    what shader adds the sharpen filter, everything looks so grainy its awful
    1. thrive4
      thrive4
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      Open upscale.hlsl in the folder ShaderFixes
      with a text editor then alter line 104 from:
          color = lumasharpen(color, tex);
      to
         // color = lumasharpen(color, tex);

      save and close upscale.hlsl then launch
      the game or use F10 in game to reload
      the shaders.

      Hope this helps.
    2. braindead4k
      braindead4k
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      thank you so much!
    3. thrive4
      thrive4
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      Your welcome.
  3. CabronCazador
    CabronCazador
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    Is it possible to keep Shadertweak Stealth and Shadertweak HUD Outline enabled while turning off all other features in the mod?
    1. thrive4
      thrive4
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      Remove all shaders in the folder 'ShaderFixes' with exception of:
      3a1026176bc3b7a0-ps_replace.txt
      // remove hud outline avatar when in stealh with crowd

      613a41d94e13d51d-ps_replace.txt
      // reduce hud outline friends and foes

      e525bbb219b65ffb-ps_replace.txt
      // reduce hud pulse ground when in stealh with crowd

      Most of the shaders have a descriptive remark on the first line.

      Hope this helps.
  4. corpiss
    corpiss
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    Is there any way you can do just the lens flare/vignette disabler for some of the other games? Rogue, Unity, Origins and Odyssey all suffer from that god awful lens flare and being able to play black flag with those ugly effects off has spoiled me.
    1. thrive4
      thrive4
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      I have recently updated 'origins' see:
      https://www.nexusmods.com/assassinscreedorigins/mods/82

      How ever I left the flare as it is it works nicely in my opinion.

      As with your comment on black flag:
      A good primer into working with 3dmigoto can be found here:
      https://github.com/bo3b/3Dmigoto/wiki

      If you are tempted good luck.
  5. ImpRob09
    ImpRob09
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    Hello, thanks for the mod. Are you also able to make a mod about add Eden Sword texture to the Kukri? (maybe little smaller fits better)
    1. thrive4
      thrive4
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      Thank you for trying the mod.
      Regrettably texture modding is not quite my forté.
      Alas can not help you there.
  6. xRainx2
    xRainx2
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    How is this installed
  7. Dicehunter
    Dicehunter
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    While this mod is great do you think it's possible to increase draw distance LOD ? With or without the mod a lot of buildings both from street level and at the top of buildings in the distance look like cardboard cut outs even at max settings.

    Infact you can see it in the "promo" picture you have in the images tab, The "dockham merchants" building looks quite devoid of detail, Is this just a remnant of sloppy work on Ubisofts part or could it be fixed via modding ?
    1. thrive4
      thrive4
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      Thanks for the kudos.
      Regarding the LOD... where to begin...
      Briefly and practical check the Kamzik123 mods:
      https://www.nexusmods.com/assassinscreedivblackflag/users/84094778?tab=user+files

      There are quite a number 'max lod' mods.
      From there it's a nice proof of concept that it
      can be done (likely for a number of AC games).

      Next check:
      https://steamcommunity.com/sharedfiles/filedetails/?id=2288998586
      All though some of the info is dated it goes into detail
      regarding the anvil engine's .forge file how to extract
      and insert files, .forge is a ubisoft container file similar
      to zip etc but with a number of tweaks.

      Finally the anvil tool:
      https://www.nexusmods.com/assassinscreedivblackflag/mods/222

      So you can give it a whirl yourself or possibly
      ask Kamzik123 for some help.

      All I can say LOD's is not small fry check the comments
      of the above mentioned mods specifically with regard to
      crashing the game, in terms of testing it's a nightmare...

      Hope this helps.
  8. Roqka
    Roqka
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    Fantastic work mate, looks incredible!

    I just wish it was compatible with the turn off HUD mod or if you could implement something similar. I hate the horribly large mini-map but on the other hand I don't want to disable it completely. It is kind of essential at times, so a toggle would be awesome.
    1. thrive4
      thrive4
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      Thanks for the kudos.
      Regarding the hud I assume you mean this mod:
      https://www.nexusmods.com/assassinscreedsyndicate/mods/1?tab=files

      In essence you could copy the shaders (from the toggle hud mod):
      7fcdeea65647ea14-ps_replace.txt (6.9 kB)
      ad70f939ff0815c9-ps_replace.txt (2.6 kB)
      to the folder 'ShaderFixes'

      The harder part is adding parts from the d3dx.ini
      First make a backup of the d3dx.ini (included in
      this package) then edit with
      under line 69 add:
      x = 1
      y = 1

      under line 141 add:
      ;Keybinds

      [Key1]
      Key = caps
      x = 0
      type = toggle

      [Key2]
      Key = h
      y=0
      type = toggle

      [Key3]
      Key = XB_RIGHT_THUMB
      type = toggle
      x = 0

      close and save the d3dx.ini

      Run syndicate if all works well the hud toggle
      should work with the shader tweaks included in
      this package.
  9. akihikosakuro
    akihikosakuro
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    hello thanks for the presets its working fine but why my game turning black when i use eagle vision?
    1. thrive4
      thrive4
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      Good to hear it's working.
      With regard to turning black in eagle vision,
      I have no idea what could be causing that
      a quick work around would be to remove the shader:
      C4EEBF5964F64F4C-PS_REPLACE.TXT
      // remove mono chromatic layer of eaglesense
      The shader is in the folder 'shaderfixes'

      Just in case you should / could also remove (if present):
      C4EEBF5964F64F4C-PS_REPLACE.BIN
      then start the game.

      See the description for more details under 'further tweaking'
      and shader list

      Hope this helps.
  10. lundlassan
    lundlassan
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    One of the best performance + visuals enhancing presets with tweaked shaders out there... I'm saying this after trying out several reshade presets from here mostly the ones either trending or hot.

    If you're not using it you're missing out.

    Thank You @thrive4 for making such amazing care packages for us AC fans. I'll always endorse your work.
    1. thrive4
      thrive4
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      You're welcome and gracias for the endorsement.
  11. kasamakasam321
    kasamakasam321
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    Bro cant get it working. The game crashes without a message. 
    I separately installed ReShade and then your MOD, then it worked but Shift+F2 isn't opening your menu.