update 12/02/2025 v1.4 - added reduce filmgrain - added reduce vignette effect dark interiors and evening - tweaked reduce over bright skin and hair illumination hair could have noticeable rim light effect specifically in cutscenes - tweaked tonemap in upscale.hlsl removed saturation black and white addition - tweaked game tonemaps a little less bright in exteriors
update 18/08/2023 v1.3 - added, less bright more orange lanterns illumination interior and exterior - reworked down sampled cloud layer added more definition no longer removed - modified fog tweaks effects mie / raleigh less dramatic (used to go dark) - reworked day / night sky dome - slight tweaks to tonemap shader
update 07/02/2022 v1.2 - a custom shader upscale.hlsl (3dmigoto) replaces reshade - no longer use smaa by reshade switched to fxaa internal of game - tested on windows 10 (v1903) - reworked distance fog, mie / Raleigh effect horizon is preserved more accurately - tweaked frame based fx global lut, contrast and brightness
update 18/05/2020 corrections v1.1 Made a boo boo smaa was actually not active... ouch - Corrected by activating smma. - Switched to luma sharpening instead of adaptive sharpening - tweaked the tonemap just a little reduces slight yellow tinge
If updating from a previous version download and then simply overwrite content from the previous version.
Open upscale.hlsl in the folder ShaderFixes with a text editor then alter line 104 from: color = lumasharpen(color, tex); to // color = lumasharpen(color, tex);
save and close upscale.hlsl then launch the game or use F10 in game to reload the shaders.
Remove all shaders in the folder 'ShaderFixes' with exception of: 3a1026176bc3b7a0-ps_replace.txt // remove hud outline avatar when in stealh with crowd
613a41d94e13d51d-ps_replace.txt // reduce hud outline friends and foes
e525bbb219b65ffb-ps_replace.txt // reduce hud pulse ground when in stealh with crowd
Most of the shaders have a descriptive remark on the first line.
Is there any way you can do just the lens flare/vignette disabler for some of the other games? Rogue, Unity, Origins and Odyssey all suffer from that god awful lens flare and being able to play black flag with those ugly effects off has spoiled me.
While this mod is great do you think it's possible to increase draw distance LOD ? With or without the mod a lot of buildings both from street level and at the top of buildings in the distance look like cardboard cut outs even at max settings.
Infact you can see it in the "promo" picture you have in the images tab, The "dockham merchants" building looks quite devoid of detail, Is this just a remnant of sloppy work on Ubisofts part or could it be fixed via modding ?
Thanks for the kudos. Regarding the LOD... where to begin... Briefly and practical check the Kamzik123 mods: https://www.nexusmods.com/assassinscreedivblackflag/users/84094778?tab=user+files
There are quite a number 'max lod' mods. From there it's a nice proof of concept that it can be done (likely for a number of AC games).
Next check: https://steamcommunity.com/sharedfiles/filedetails/?id=2288998586 All though some of the info is dated it goes into detail regarding the anvil engine's .forge file how to extract and insert files, .forge is a ubisoft container file similar to zip etc but with a number of tweaks.
Finally the anvil tool: https://www.nexusmods.com/assassinscreedivblackflag/mods/222
So you can give it a whirl yourself or possibly ask Kamzik123 for some help.
All I can say LOD's is not small fry check the comments of the above mentioned mods specifically with regard to crashing the game, in terms of testing it's a nightmare...
I just wish it was compatible with the turn off HUD mod or if you could implement something similar. I hate the horribly large mini-map but on the other hand I don't want to disable it completely. It is kind of essential at times, so a toggle would be awesome.
Thanks for the kudos. Regarding the hud I assume you mean this mod: https://www.nexusmods.com/assassinscreedsyndicate/mods/1?tab=files
In essence you could copy the shaders (from the toggle hud mod): 7fcdeea65647ea14-ps_replace.txt (6.9 kB) ad70f939ff0815c9-ps_replace.txt (2.6 kB) to the folder 'ShaderFixes'
The harder part is adding parts from the d3dx.ini First make a backup of the d3dx.ini (included in this package) then edit with under line 69 add: x = 1 y = 1
under line 141 add: ;Keybinds
[Key1] Key = caps x = 0 type = toggle
[Key2] Key = h y=0 type = toggle
[Key3] Key = XB_RIGHT_THUMB type = toggle x = 0
close and save the d3dx.ini
Run syndicate if all works well the hud toggle should work with the shader tweaks included in this package.
Good to hear it's working. With regard to turning black in eagle vision, I have no idea what could be causing that a quick work around would be to remove the shader: C4EEBF5964F64F4C-PS_REPLACE.TXT // remove mono chromatic layer of eaglesense The shader is in the folder 'shaderfixes'
Just in case you should / could also remove (if present): C4EEBF5964F64F4C-PS_REPLACE.BIN then start the game.
See the description for more details under 'further tweaking' and shader list
One of the best performance + visuals enhancing presets with tweaked shaders out there... I'm saying this after trying out several reshade presets from here mostly the ones either trending or hot.
If you're not using it you're missing out.
Thank You @thrive4 for making such amazing care packages for us AC fans. I'll always endorse your work.
Bro cant get it working. The game crashes without a message. I separately installed ReShade and then your MOD, then it worked but Shift+F2 isn't opening your menu.
23 comments
- added reduce filmgrain
- added reduce vignette effect dark interiors and evening
- tweaked reduce over bright skin and hair illumination
hair could have noticeable rim light effect specifically
in cutscenes
- tweaked tonemap in upscale.hlsl removed saturation
black and white addition
- tweaked game tonemaps a little less bright in exteriors
update 18/08/2023 v1.3
- added, less bright more orange lanterns
illumination interior and exterior
- reworked down sampled cloud layer
added more definition no longer removed
- modified fog tweaks effects mie / raleigh
less dramatic (used to go dark)
- reworked day / night sky dome
- slight tweaks to tonemap shader
update 07/02/2022 v1.2
- a custom shader upscale.hlsl (3dmigoto) replaces reshade
- no longer use smaa by reshade switched to fxaa internal of game
- tested on windows 10 (v1903)
- reworked distance fog, mie / Raleigh effect horizon is preserved more accurately
- tweaked frame based fx global lut, contrast and brightness
update 18/05/2020 corrections v1.1
Made a boo boo smaa was actually not active... ouch
- Corrected by activating smma.
- Switched to luma sharpening instead of adaptive sharpening
- tweaked the tonemap just a little reduces slight yellow tinge
If updating from a previous version download and then simply
overwrite content from the previous version.
with a text editor then alter line 104 from:
color = lumasharpen(color, tex);
to
// color = lumasharpen(color, tex);
save and close upscale.hlsl then launch
the game or use F10 in game to reload
the shaders.
Hope this helps.
3a1026176bc3b7a0-ps_replace.txt
// remove hud outline avatar when in stealh with crowd
613a41d94e13d51d-ps_replace.txt
// reduce hud outline friends and foes
e525bbb219b65ffb-ps_replace.txt
// reduce hud pulse ground when in stealh with crowd
Most of the shaders have a descriptive remark on the first line.
Hope this helps.
https://www.nexusmods.com/assassinscreedorigins/mods/82
How ever I left the flare as it is it works nicely in my opinion.
As with your comment on black flag:
A good primer into working with 3dmigoto can be found here:
https://github.com/bo3b/3Dmigoto/wiki
If you are tempted good luck.
Regrettably texture modding is not quite my forté.
Alas can not help you there.
Infact you can see it in the "promo" picture you have in the images tab, The "dockham merchants" building looks quite devoid of detail, Is this just a remnant of sloppy work on Ubisofts part or could it be fixed via modding ?
Regarding the LOD... where to begin...
Briefly and practical check the Kamzik123 mods:
https://www.nexusmods.com/assassinscreedivblackflag/users/84094778?tab=user+files
There are quite a number 'max lod' mods.
From there it's a nice proof of concept that it
can be done (likely for a number of AC games).
Next check:
https://steamcommunity.com/sharedfiles/filedetails/?id=2288998586
All though some of the info is dated it goes into detail
regarding the anvil engine's .forge file how to extract
and insert files, .forge is a ubisoft container file similar
to zip etc but with a number of tweaks.
Finally the anvil tool:
https://www.nexusmods.com/assassinscreedivblackflag/mods/222
So you can give it a whirl yourself or possibly
ask Kamzik123 for some help.
All I can say LOD's is not small fry check the comments
of the above mentioned mods specifically with regard to
crashing the game, in terms of testing it's a nightmare...
Hope this helps.
I just wish it was compatible with the turn off HUD mod or if you could implement something similar. I hate the horribly large mini-map but on the other hand I don't want to disable it completely. It is kind of essential at times, so a toggle would be awesome.
Regarding the hud I assume you mean this mod:
https://www.nexusmods.com/assassinscreedsyndicate/mods/1?tab=files
In essence you could copy the shaders (from the toggle hud mod):
7fcdeea65647ea14-ps_replace.txt (6.9 kB)
ad70f939ff0815c9-ps_replace.txt (2.6 kB)
to the folder 'ShaderFixes'
The harder part is adding parts from the d3dx.ini
First make a backup of the d3dx.ini (included in
this package) then edit with
under line 69 add:
x = 1
y = 1
under line 141 add:
;Keybinds
[Key1]
Key = caps
x = 0
type = toggle
[Key2]
Key = h
y=0
type = toggle
[Key3]
Key = XB_RIGHT_THUMB
type = toggle
x = 0
close and save the d3dx.ini
Run syndicate if all works well the hud toggle
should work with the shader tweaks included in
this package.
With regard to turning black in eagle vision,
I have no idea what could be causing that
a quick work around would be to remove the shader:
C4EEBF5964F64F4C-PS_REPLACE.TXT
// remove mono chromatic layer of eaglesense
The shader is in the folder 'shaderfixes'
Just in case you should / could also remove (if present):
C4EEBF5964F64F4C-PS_REPLACE.BIN
then start the game.
See the description for more details under 'further tweaking'
and shader list
Hope this helps.
If you're not using it you're missing out.
Thank You @thrive4 for making such amazing care packages for us AC fans. I'll always endorse your work.
I separately installed ReShade and then your MOD, then it worked but Shift+F2 isn't opening your menu.