About this mod
This mod swaps numerous weapon models of high level weapons with low level ones. This is because I believe the low level weapon models look better and deserve to have higher stats, so I just replace the high level weapon models with those instead.
- Requirements
- Permissions and credits
- Changelogs
Here's some examples: Do you ever get tired of seeing the War Mace or any other blunt one-handed weapon? They look ugly, don't they? Well, good news, the War Mace specifically has been replaced with the Wooded Sword! It's the Wooden Sword Arno used at the beginning with Bellec while in prison.
Do you love the Officer's Saber because it's canonically Arno's default sword from the promotions/marketings/advertisements/cover arts, but hated that it's mid-level only? That has replace the Sword of Suger! This means not only can you use that sword as an endgame level weapon and look like the default Arno, but it also has the ability of the Suger's flash stunt.
For Heavy weapons...well, I don't need to explain that, it's right on the nose.
Same goes for the pistols, espcially the Solid Long Gun (ugh!).
Requirement: AnvilToolKit
Installation (REMEMBER TO BACKUP THESE .FORGE FILES FIRST!)
1) With AnvilToolKit, you need to unpack specific files...
- At the directory: DataPC_patch_01.forge ---> 0_-_Game Bootstrap Settings.data
- In dlc_10 folder: DataPC_10_dlc.forge ---> 18_-_DLC_Saint-Denis - EconomicSystemSettings.data
- In dlc_11 folder: DataPC_ACU-DLC_Saint-Denis.forge ---> 26571_-_SDN_W_1H_SugerSword_LOD0.data
2) Unzip my mod and you'll see folders of which models they replace.
3) Inside each folders are the modded files setup in a way that its path is respective to the vanilla files' location you'll need to replace. Remember those path.
4) Copy the modded files, go to their respective location, and replace the vanilla ones.
4a) If you do not see the replace warning or that the replace warning doesn't cover all the vanilla files, it means the vanilla files' number at the beginning of their filename are differernt from mine. You just have to go to each modded files and rename their number with your vanilla ones.
5) Once all is done, repack everything, starting backward from the .data file to the .forge.
6) Done!
NOTE:
- Only yourself and those who have similar configuration as mine can see the changes in the model.
- For the pistol, you may notice those that the ones I replaced are bigger than their default counterpart. For example, the Pistol that replaced the Solid Long Gun is slightly bigger than the actual Pistol. I can't do anything about that (changing scale turned them invisible), it's the reason why I avoid using the Fancy Pistol, since that one is overkill in size.
- You'll see one of those .mesh files as "holster", that's because weapon and holster are a seperate enitity, especially for the heavy, long, rifle, and pistol weapons. So yeah, some of the weapons I replaced are too big or small for their holster, so they were replaced with their respective holster from their default version. This avoid ugly clipping.
- Don't expect me to take request. I won't reply to any, even if I do decide to follow up on one, so consider it a surprise. Modding is hard and I got a life.
Credit: Big thanks to Kiyaro in discord for the help in how to use the AnvilToolKit to replace the models!