Hi, Is there any way of NOT having the X2 multiplier for the containers as this seems to override other modes that increase storage capacity of the containers. I can't use StorageIncrease for example that has a X10 multiplier because of this X2 already built into this mod. I want to be able to have the fast machines but WITHOUT the storage complication. Many Thanks!
Soil canisters are filled/emptied very quickly after a very short travel distance. This makes driving through empty space very difficult due to the extremely short path paved before the canister is empty.
I recalled the mod drill efficiency caused this previously. Might be the same effect and need of a tweak.
Also +1 for what the person below me said to list out the changes for reference.
There are some research items (mostly big, non-EXO items) progress at a low speed approximately one-third of the whole progress and goes back to full speed after that, no low power. Is that a bug as well?
If I may, can you add a list of the machines that are changed in this mod, I want to look into the mod compatibility of your Super Machines to Unofficial Update mod
You still want that variant? I'm wondering if you mean a separate blueprint with like a different recipe, or just a mod that changes the speed of the original auto arm.
This mod is one of the good friends for lonely solo players! But maybe this mod conflicts with Breakdown Event, because when this mod is activated, cosmic squash doesn't appear in a medium printer, and when this mod is deactivated, cosmic squash appears again in a medium printer.
This mod is great but I think it needs a few additions like support for auto exractors,autoarms,exo trading platforms and maybe the newly added Rail engines and the rail cars to make them move faster it would be great other than that the mod just works perfectly fine and it is just great
Does anyone know why when I load it to AstroModLoader I get a message of "invalid metadata error", is it an error in my version of AstroModLoader or is it the mod that is not updated?
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Is there any way of NOT having the X2 multiplier for the containers as this seems to override other modes that increase storage capacity of the containers. I can't use StorageIncrease for example that has a X10 multiplier because of this X2 already built into this mod. I want to be able to have the fast machines but WITHOUT the storage complication.
Many Thanks!
I recalled the mod drill efficiency caused this previously. Might be the same effect and need of a tweak.
Also +1 for what the person below me said to list out the changes for reference.
Also thanks for the list. It will help greatly in looking for incompatibilities between mods.
The printer runs fast though...
There are some research items (mostly big, non-EXO items) progress at a low speed approximately one-third of the whole progress and goes back to full speed after that, no low power. Is that a bug as well?
But maybe this mod conflicts with Breakdown Event, because when this mod is activated, cosmic squash doesn't appear in a medium printer, and when this mod is deactivated, cosmic squash appears again in a medium printer.
here are astroneer mods although it is not specifically