Мужик, спасибо за варианты сложностей! Скажи, ты смог бы выкатить мод где будет раза в 3 больше ботов и можно пчел минуснуть ) Отличный дуум в советах получился бы
Hello! I'm glad there are people who make mods like this. THANKS Please speed up mob attacks to make it harder to dodge, Vovchik's powerful attack is too predictable and I would like to Speed up these actions. And in general, all enhanced attacks of mobs are slow and it would be cool if you accelerated them or even made them random More hardcore! Waiting for your reply Привет! Я рад, что есть люди, которые делают такие моды. СПАСИБО Пожалуйста, ускорьте атаки мобов, чтобы было труднее увернуться, мощная атака Вовчика слишком предсказуема, и я хотел бы ускорить эти действия. Да и вообще все усиленные атаки мобов медленные и было бы круто если бы вы их ускорили или вообще сделали рандомными Больше хардкора! Жду твоего ответа
Thanks for the message. The next patch is in the testing stage, but before it I would like to release another mod. Спасибо за сообщение. Следующий патч находится в стадии тестирования, но перед ним я хотел бы выпустить еще один мод.
Великолепная задумка. Всегда рад, когда неравнодушные предпочитают заниматься исправлением проблем баланса и раскрытием потенциала, а не тупо ломают концепции разработчиков ради облегчения. Честно говоря, пока сам не пробовал в деле, но описание воодушевляет, кроме списка в последнем абзаце. Все пункты из него, имхо, заметно исказят оригинал и не в лучшую сторону, тем более что вырезанное оружие обещают в DLC, а если чего-то и не вернут - без продуманных апгрейдов, которые ещё и меняют внешний вид, это будет смотреться откровенно дилетантски. В любом случае желаю автору дальнейших успехов и не терять вдохновения.
This mod changes the gameplay. The game becomes more difficult.
The mod does not increase the load on the PC. Requires 4.03 MB. It is necessary to transfer the contents of the archive to the root folder of the game with the replacement of files. After updating the game, you will need to reinstall the mod. Difficulty levels Difficulty levels are made more different from each other, while the parameters are close to the original version of the developers.
Low difficulty - something between low and medium difficulty of the original. The medium difficulty level is roughly the high difficulty level from the original. High difficulty - a hard mode for the most hardcore gamers. I went through it personally and am already thinking about new balance changes.
General gameplay changes Enemy strengths and vulnerabilities have become more important in combat and more specific to certain groups of enemies. For example, it is better to beat robots with electric current or energy, to fry mutants, but to cool fiery ones with cold (in the original it was not always so). At the same time, you have to use the elements equally, constantly changing the arsenal and capsules. Weapons have become approximately the same in terms of balance, so you can collect different builds with approximately the same efficiency. Zvezdochka and Pate are no longer imba, and Fortress doesn't kill bosses in 4 shots on hardcore. The prices for weapons have been changed, it has become a little more difficult to create them, and you have to save resources and look for more loot in locations.
Feelings of replay The game has become more difficult. P-3 dies faster and enemies live longer. Each new wave of opponents becomes stronger and more dangerous. Bosses feel a little different, a little harder. In battles, you notice some gameplay moments that you didn’t see during the first playthrough. For example, Natasha's balls can be thrown back, saving ammo and reducing her armor, Vovchiki begin to kill the agent in different ways. Gathering has become more important, all resources go into production. There is a need to pass polygons and look for improvements.
New items will be added with the proper support of this mod or a long absence of content from the game developers.
What exactly will be in the new mod patches? 1. Improvements rebalance. 2. Rebalancing the abilities of the neuropolymer glove. 3. Change drop-down resources. 4. Balance calibration to achieve the ideal.
What will appear in the next patches? 1. The third level of alarm, in which bumblebees deliver a random boss. 2. Klusha and Lapta. The cut weapon will be hidden in the open world. 3. New subtypes of drones and sprouts for big waves. 4. Two new boss battles. Ah, dreams :)
12 comments
Отличный дуум в советах получился бы
Толп вовчиков прям не хватает ))
Please speed up mob attacks to make it harder to dodge, Vovchik's powerful attack is too predictable and I would like to Speed up these actions. And in general, all enhanced attacks of mobs are slow and it would be cool if you accelerated them or even made them random
More hardcore!
Waiting for your reply
Привет! Я рад, что есть люди, которые делают такие моды. СПАСИБО
Пожалуйста, ускорьте атаки мобов, чтобы было труднее увернуться, мощная атака Вовчика слишком предсказуема, и я хотел бы ускорить эти действия. Да и вообще все усиленные атаки мобов медленные и было бы круто если бы вы их ускорили или вообще сделали рандомными
Больше хардкора!
Жду твоего ответа
Спасибо за сообщение. Следующий патч находится в стадии тестирования, но перед ним я хотел бы выпустить еще один мод.
The mod does not increase the load on the PC. Requires 4.03 MB.
It is necessary to transfer the contents of the archive to the root folder of the game with the replacement of files.
After updating the game, you will need to reinstall the mod.
Difficulty levels Difficulty levels are made more different from each other, while the parameters
are close to the original version of the developers.
Low difficulty - something between low and medium difficulty of the original.
The medium difficulty level is roughly the high difficulty level from the original.
High difficulty - a hard mode for the most hardcore gamers. I went through it personally and am already thinking about new balance changes.
General gameplay changes
Enemy strengths and vulnerabilities have become more important in combat and more specific to certain groups of enemies. For example, it is better to beat robots with electric current or energy,
to fry mutants, but to cool fiery ones with cold (in the original it was
not always so). At the same time, you have to use the elements equally, constantly changing the arsenal and capsules. Weapons have become approximately the same in terms of balance, so you can
collect different builds with approximately the same efficiency. Zvezdochka and Pate are no longer imba, and Fortress doesn't kill bosses in 4 shots on hardcore. The prices for weapons have been changed, it has become a little more
difficult to create them, and you have to save resources and look for
more loot in locations.
Feelings of replay
The game has become more difficult. P-3 dies faster and enemies live longer. Each new wave of opponents becomes stronger and more dangerous. Bosses feel a little different, a little harder. In battles, you notice some gameplay moments that you didn’t see during the first playthrough. For example, Natasha's balls can be thrown back, saving ammo and reducing
her armor, Vovchiki begin to kill the agent in different ways. Gathering has become more important, all resources go into production. There is a need to pass polygons and look for improvements.
New items will be added with the proper support of this mod or a long absence of content from the game developers.
What exactly will be in the new mod patches?
1. Improvements rebalance.
2. Rebalancing the abilities of the neuropolymer glove.
3. Change drop-down resources.
4. Balance calibration to achieve the ideal.
What will appear in the next patches?
1. The third level of alarm, in which bumblebees deliver a random boss.
2. Klusha and Lapta. The cut weapon will be hidden in the open world.
3. New subtypes of drones and sprouts for big waves.
4. Two new boss battles. Ah, dreams :)