Many thanks for this mod. Its the best mod Ive ever seen. I stopped playing Avowed because this ugly textures was very annoying for me. But with your mod the game looks simply fantastic and now Its so joy to play the game! Thank you.
The description suggests this mod makes general performance and visual improvements for all ranges of PCs.
I'm middle of the road with a 6700xt and 5800x, 32g ram, 3600 ddr4 playing on 3440x1440. I can go 50-65 fps with RT on, dipping to 45 during fights, with a mix of med/high settings. Dropping them lower doesn't significantly increase FPS and even on all low, I can't get a steady 60 fps.
Anyways, I installed your mod and its proprietary mod manager and ran the game w your default settings as a baseline. It was a net loss of FPS, so I turned down some settings (like downsampling x16->32x) and it did not improve. The graininess around shadows is improved but TBH that and the ability to turn off vignette are the only strictly-better changes I could tell. Overall, I was unable to discern any area in which performance was improved on vanilla and it felt like a fps hit for something you'd need screenshot side-by-sides to spot the difference in.
I'm not new to installing and tinkering with mods, and I might just be missing something, but I am not seeing how this mod can be said to improve performance for lower/mid-range rigs. It seems to be more for high end PCs that want to improve on RT implementation, which is what "Ultra Plus" sounds like it would be.
It is also unclear what I'm supposed to do with in-game settings vs mod manager settings. For example, does the UMM reflection quality setting override the in-game setting? Do I need to set the in-game one to a certain level? In another example, you refer to shadow quality and say that this mod's epic shadow quality is higher than vanilla - is that true for high as well, and if so, does that mean I need to turn shadows down to medium in game settings to balance out FPS?
Edit: if I sound frustrated, it's more with Avowed and my difficulty getting 60 fps without resorting to FSR and ghosty FG. I'm mostly just confused about where the performance improvements are because my TLDR experience was a fps loss with no upside beyond a vignette toggle.
Edit2: Downsampling the shadows did improve FPS by a good amount, maybe 10 fps? Unfortunately, nothing can make Avowed run well on my 6700xt/r7 5800x 1400p UW system. I can handle Cyberpunk at 55-50 fps but Avowed tops out on Low at like 45 lol, regardless of if I use native or inject fsr3.1/xess 2
Before the last game update this mod worked perfectly for me, but now it seems I can't get the RR to work. I've tried multiple combos of settings, reinstalling, etc., but no luck. I'm big sad now because the RR made such a huge difference.
Not using this mod: The game seemed to add with the latest patch ray reconstruction dlss file, though no in game setting for it. Is the game forcing ray reconstruction now when using any scaling (quality to ultra performance) besides dlaa or not using dlss at all, I've seen many reports where the lighting is messed up or shadows messed up. Considering you figured out already how to add it to the game before the game had the "dlssd" file.
Thank you for the mod! it's working great my game is much more clear now, however, when I turn my reflection setting to medium the ocean graphics become super glitched, is there any way to fix this?
Thank you for anti-stutter update! This mod is essential, I can't imagine going back to vanilla graphics after using it! Runs wonderfully on high-insane settings on high end PC.
Hey, great mod. I used the Cyberpunk 2077 version as well and they're both great! Anyways, under SkylightIntensityNight, when it says percent_50 or percent_10, does that mean that percent_10 lowers the light intensity by 10 percent? Or does that mean that light intensity is set to 10 percent of vanilla? Maybe it's my monitor or ambient light in the room, but I can't really see a difference.
I don't see any improvements with this "mod" under the latest DLSS 4 update plus your mod but nothing, the waterfalls look pixelated, some shadows look like meshes, and the distance is equally pixelated. I use an ultrawide resolution of 2560*1080
Bloom: high CA: off Denoiser: temporal DOF: off DynamicSkylight: on LensAttenuation: default LightingdownsampleFactoroverride: 16x LightingQuality: epic LightingUpdateSpeed: high MotionBlur: off ReflectionBias: high ReflectionBounces: two ReflectionQuality: ultra SkylightIntensity: less_20 SkylightIntensityNight: percent_10 Vsync: off ( i have a G_sync monitor) ViewDistanceScale: game Vignette: off
Wondering if anyone knows a way to confirm the mod is working? I was able to launch the game through the mod manager but haven't seen any real difference in performance or visuals.
151 comments
I'm middle of the road with a 6700xt and 5800x, 32g ram, 3600 ddr4 playing on 3440x1440. I can go 50-65 fps with RT on, dipping to 45 during fights, with a mix of med/high settings. Dropping them lower doesn't significantly increase FPS and even on all low, I can't get a steady 60 fps.
Anyways, I installed your mod and its proprietary mod manager and ran the game w your default settings as a baseline. It was a net loss of FPS, so I turned down some settings (like downsampling x16->32x) and it did not improve. The graininess around shadows is improved but TBH that and the ability to turn off vignette are the only strictly-better changes I could tell. Overall, I was unable to discern any area in which performance was improved on vanilla and it felt like a fps hit for something you'd need screenshot side-by-sides to spot the difference in.
I'm not new to installing and tinkering with mods, and I might just be missing something, but I am not seeing how this mod can be said to improve performance for lower/mid-range rigs. It seems to be more for high end PCs that want to improve on RT implementation, which is what "Ultra Plus" sounds like it would be.
It is also unclear what I'm supposed to do with in-game settings vs mod manager settings. For example, does the UMM reflection quality setting override the in-game setting? Do I need to set the in-game one to a certain level? In another example, you refer to shadow quality and say that this mod's epic shadow quality is higher than vanilla - is that true for high as well, and if so, does that mean I need to turn shadows down to medium in game settings to balance out FPS?
Edit: if I sound frustrated, it's more with Avowed and my difficulty getting 60 fps without resorting to FSR and ghosty FG. I'm mostly just confused about where the performance improvements are because my TLDR experience was a fps loss with no upside beyond a vignette toggle.
Edit2: Downsampling the shadows did improve FPS by a good amount, maybe 10 fps? Unfortunately, nothing can make Avowed run well on my 6700xt/r7 5800x 1400p UW system. I can handle Cyberpunk at 55-50 fps but Avowed tops out on Low at like 45 lol, regardless of if I use native or inject fsr3.1/xess 2
The game seemed to add with the latest patch ray reconstruction dlss file, though no in game setting for it.
Is the game forcing ray reconstruction now when using any scaling (quality to ultra performance) besides dlaa or not using dlss at all, I've seen many reports where the lighting is messed up or shadows messed up.
Considering you figured out already how to add it to the game before the game had the "dlssd" file.
https://www.youtube.com/watch?v=3XsQjl1ro9w
Shadows look fantastic now.
Pixelated effects on distance were also fixed.
Thx
CA: off
Denoiser: temporal
DOF: off
DynamicSkylight: on
LensAttenuation: default
LightingdownsampleFactoroverride: 16x
LightingQuality: epic
LightingUpdateSpeed: high
MotionBlur: off
ReflectionBias: high
ReflectionBounces: two
ReflectionQuality: ultra
SkylightIntensity: less_20
SkylightIntensityNight: percent_10
Vsync: off ( i have a G_sync monitor)
ViewDistanceScale: game
Vignette: off
almost have the same settings but my sky is looking at this :