NOTES Keep in mind, this mod isn't thoroughly tested. I've checked a few containers/bodies in DS, but that's it. In theory, it should affect all armor and weapon upgrade resources, but I can't guarantee it consistently works like that. Mod won't change merchants resources stocks or creatures loot.
Also, I've decided it will be more fair to make applied multiplier random and differ from container to container. There always will be more resources than in vanilla, but you won't know where you get x2 and where x4.
CHANGELOG 1.1 - added increased amount of pickables. that covers trees and bushes with food and throwables, but also materials like paradisan ladder. 1.2 - added optional file increasing adra gain from 1 to 2-4. it isn't tested thoroughly, use on your own risk. 1.3 - added standalone versions for Paradisan Ladder only (contrary to all pickables) - x2 and x5 (but with randomized output). They are not compatible with More Pickables, use them if you don't need other pickables gain increased.
Great mod and all the work you've done on this game is amazing. I do wish there was a version of this that was a little toned down tho. Like opening a chest and getting 8 steel chunks at once is a bit much. If there was a version that just gave 1.5-2 of whats in a chest I think that would be perfect.
Great work, thanks for the mod!👍 One thing I noticed tho, is even though I'm using the "more ingredients (2-4 version)", there's still quite a few boxes and corpses with 1 pieces. At first I tought the mod wasnt working, but then I found a chest with 4, so that made me sure it was in fact working fine.
Hey there! Thanks for the mod. Was wondering if you could have a reduced more pickables version? Something that makes it so things like paradisian ladder are at a 2-3 and 3-4 ratio?
I'd even love a version that only affects Paradisian Ladder if possible. I have plenty of the other materials just from vanilla, it's only the silly Paradisian Ladder that everything seems to require that's the issue.
I feel like pickables are only a slight issue in Dawnshore. The scavenger passive in the ranger skill tree helps to alleviate the pickables issue in later zones so I was comfortable to play without this mod after the first main area.
Sorry, I'm a bit confused on that one. Is it specifically only "paradisan ladder", or its upgrades as well? As in the 2nd zone, with it - it looks like the "haeyna" ladder thing still gives only 2
Love the mods. Wish there was an extreme applied multiplier for those of us who want to upgrade in the first city but honestly I've loved your mods and how easy they are to use (for those of us who don't have the experience others do in modding) Thank You!
Alternatively, it might be possible to make Adra restock in shops if it's moved/copied from NoRefresh to the normal loot list (or whatever merchant's list is called). However, I am not experienced making UE5 mods and couldn't come up with a solution to unpack, edit and repack as mod within a few hours
or... i don't know the name in english, but under the range abilities there are 1 perk for save 25% materials on making them. if this percentual will be 35 or 50, probabily will return more if scrapping adra
In the xbox app right click the game and go to Manage>Files>Browse then follow this directory: XboxGames\Avowed\Content\Alabama\Content\Paks unzip the mod files in the paks folder. Havnt tested it myself, but some people have said that putting the ~mod folder doesnt work. I just drop the files in the pak folder and so far they work well
Are they still working for u after the update? I just tried putting them in the pak folder and didn't work. I tried with them in the unzipped folder in the pak folder and also tried putting all 3 files into the pak folder. neither worked for me. Is there a limit to how many pak files u can use at once? do i delete the default pak file? how does this work?
71 comments
Keep in mind, this mod isn't thoroughly tested. I've checked a few containers/bodies in DS, but that's it. In theory, it should affect all armor and weapon upgrade resources, but I can't guarantee it consistently works like that. Mod won't change merchants resources stocks or creatures loot.
Also, I've decided it will be more fair to make applied multiplier random and differ from container to container. There always will be more resources than in vanilla, but you won't know where you get x2 and where x4.
CHANGELOG
1.1 - added increased amount of pickables. that covers trees and bushes with food and throwables, but also materials like paradisan ladder.
1.2 - added optional file increasing adra gain from 1 to 2-4. it isn't tested thoroughly, use on your own risk.
1.3 - added standalone versions for Paradisan Ladder only (contrary to all pickables) - x2 and x5 (but with randomized output). They are not compatible with More Pickables, use them if you don't need other pickables gain increased.
One thing I noticed tho, is even though I'm using the "more ingredients (2-4 version)", there's still quite a few boxes and corpses with 1 pieces.
At first I tought the mod wasnt working, but then I found a chest with 4, so that made me sure it was in fact working fine.
Anyway, great mod. Thank you!
I feel like pickables are only a slight issue in Dawnshore. The scavenger passive in the ranger skill tree helps to alleviate the pickables issue in later zones so I was comfortable to play without this mod after the first main area.
As in the 2nd zone, with it - it looks like the "haeyna" ladder thing still gives only 2
Is it possible to make a mod that lowers the required Adra needed to upgrade to only 1? That would basically serve the same purpose.
Regardless, every other mod works great and I'm so appreciative of you. Thank you Caites!
i don't know the name in english, but under the range abilities there are 1 perk for save 25% materials on making them. if this percentual will be 35 or 50, probabily will return more if scrapping adra
Seems the most balanced since scavenger gives x3 rng but i prefer not to savescum for it.
then follow this directory: XboxGames\Avowed\Content\Alabama\Content\Paks
unzip the mod files in the paks folder. Havnt tested it myself, but some people have said that putting the ~mod folder doesnt work. I just drop the files in the pak folder and so far they work well
I just tried putting them in the pak folder and didn't work.
I tried with them in the unzipped folder in the pak folder and also tried putting all 3 files into the pak folder. neither worked for me.
Is there a limit to how many pak files u can use at once? do i delete the default pak file? how does this work?