First of all, Thank you so much for your beautiful character.
I think I found a way to change the model midgame:
The character visual settings (each of your decisions during the creation process) is stored inside your .sav file. The game reads the save game when you load it and interprets it into these fields:
So, all we need to do is to open the .sav file and change the settings we did in the initial creation process to match the decisions you made in your way to beauty with this cute Envoy.
The only issue is, that the .sav file from Avowed seems to be encrypted. Dang !!
If someone finds a way to open the save file, we reached our goal.
Thank you so much - oh my gosh that's so handy! I'll have a play and see if I have any luck with this, thanks for the heads up :)
Update: I know this script is obsolete and for a different game, but could something like the ue4_save_game_extractor_recompressor.py on GitHub help with decompressing the save file?
I was able to update the HEADER_FIXED_HEX to get that to match to an Avowed save, (python will tell you what it picks up/should be) but I don't think Avowed uses zlib format due to an incorrect header check, and I'm also not techy enough to know where to go from here.
Hopefully someone smarter than me is able to do something with my tiny bit of info :)
Yeah, it's not ideal sorry - I'm not sure if we can do that just yet. I'll update if that changes. Looking forward to seeing what we can do with our characters as more mods are developed! :)
The most likely path to changing a character is going to be through something like cheat engine where you can change the data or maybe a save file editor with a GUI based on the game character generator. I am not a programmer, so not sure, but that seems like the only way.
Thanks astonerii, that's a fair call! I'm also not techy enough on that front unfortunately. ThorstensLair in the comments here also suggested save edits too, since our saves contain character data in them. Before someone makes a tool to do it, we would just need a way to decompress the file so we can edit them?
Thank you so much for this!! I've made like 3 characters so far and they all look terrible when the game shows my character during dialogue. This character looks amazing. I will be playing with a different hairstyle and the godlike features off, but this allowed me to make a character that isn't butt ugly XD You're doing the gaming lord's work here!
That's kind of you to say, thank you! It took me a big chunk of early access trying to make a character I actually liked, I'm glad it's been of help to you. :D
Awesome sliders! One question, since i cant find it in the files, what were your specs for the hair highlight options? C3.Hair 1 and 2 only show root colors.
Oh sorry about that! I matched the two colours, so it should be the same. I’m planning to condense the file size a bit so I’ll update with secondary colours as well this afternoon. :)
Took me a long time to make my first character look good, this is going to help me save time for my 2nd. Good work, it's not easy to make a pretty MC in this game lol.
I feel you - I know the tutorial sequence too well now haha. I’m glad I could help on your second character! :) So keen to see what future mods will be able to do for character creation.
39 comments
I think I found a way to change the model midgame:
The character visual settings (each of your decisions during the creation process) is stored inside your .sav file.
The game reads the save game when you load it and interprets it into these fields:
[/Script/Alabama.AppearanceSettings]
TemplateBodyMaterialName=MI_Body01_Template
TemplateBodyLODMaterialName=MI_BodyLOD01_Template
TemplateHandMaterialName=MI_Hands01_Template
TemplateHandLODMaterialName=MI_HandsLOD01_Template
SkinToneParameterName=SkinTone
SkinTempParameterName=SkinTemp
HairRootTintParameterName=RootColor
HairTipTintParameterName=TipColor
EyebrowRootTintParameterName=EyebrowRootColor
EyebrowTipTintParameterName=EyebrowTipColor
LeftEyeTintParameterName=IrisColor
RightEyeTintParameterName=IrisColor_Alternate
ComplexionTextureParameterName=Param_Complexion_Mask
ComplexionAmountParameterName=Complexion_Amount
ComplexionSpreadParameterName=Complexion_Spread
ComplexionColorParameterName=Complexion_Color
LipTextureParameterName=Param_Lips_Mask
LipAmountParameterName=Lips_MaskAmount
LipRoughnessParameterName=Lips_Roughness_Offset
LipColorParameterName=Lips_Color
ScarColorParameterName=Scars_Color_Shift
ScarMaskParameterName=Param_Scars_Mask
ScarNormalParameterName=Param_Scars_Normal
EyeMakeupTextureParameterName=Param_Eyes_Mask
EyeMakeupColor1ParameterName=Eyes_Color1
EyeMakeupColor2ParameterName=Eyes_Color2
EyeMakeupColor3ParameterName=Eyes_Color3
EyeRoughness1ParameterName=Eyes_Roughness1_Offset
EyeRoughness2ParameterName=Eyes_Roughness2_Offset
EyeRoughness3ParameterName=Eyes_Roughness3_Offset
FullCoverTextureParameterName=Param_FullCover_Mask
FullCoverColor1ParameterName=FullCover_Color1
FullCoverColor2ParameterName=FullCover_Color2
FullCoverColor3ParameterName=FullCover_Color3
FullCoverAmount1ParameterName=FullCover_Color1_MaskAmount
FullCoverAmount2ParameterName=FullCover_Color2_MaskAmount
FullCoverAmount3ParameterName=FullCover_Color3_MaskAmount
FacialHairRootTintParameterName=RootColor_Facialhair
FacialHairTipTintParameterName=TipColor_Facialhair
EyeMakeupAmountParameterName=Eyes_MaskAmount
So, all we need to do is to open the .sav file and change the settings we did in the initial creation process to match the decisions you made in your way to beauty with this cute Envoy.
The only issue is, that the .sav file from Avowed seems to be encrypted.
Dang !!
If someone finds a way to open the save file, we reached our goal.
:-)
Update: I know this script is obsolete and for a different game, but could something like the ue4_save_game_extractor_recompressor.py on GitHub help with decompressing the save file?
I was able to update the HEADER_FIXED_HEX to get that to match to an Avowed save, (python will tell you what it picks up/should be) but I don't think Avowed uses zlib format due to an incorrect header check, and I'm also not techy enough to know where to go from here.
Hopefully someone smarter than me is able to do something with my tiny bit of info :)
Seems they added special stuff, or its a new UE5 format.
But it was furth a look.
As you said, maybe some other guys can find a way...
*Fingerscrossed*
Where does it go?
ah I see they are images to set on creation.
I thought we could replace existing.
So keen to see what future mods will be able to do for character creation.