CHANGELOG 1.1-1.2 - fixed high risk high reward version. 1.3 - added 3 more PotD flavors, details on desc page. Less Glass-Cannony is very very mild PotD edit for ranged characters which would prefer not to one-shot most enemies, but not to be occsionally one-shoted as well. Spongier NPC is self-explanatory, just a 60% boost to health and 30% - to stability and elem. accumulation. Extreme is nothing crazy actually, might me a good option for later game. All options have companions damage slightly boosted, because even after patch their contribution is minimal. 1.4 - added small food tweaks for PotD fans in Optional Files - one file reduces amount of HP/essence food regenerate (to 50% for normal cooked food, to ~35% for OP high-tier food), another makes food regeneration continuous out of combat as well (faster than in combat, but anyway you can't rush from encounter to encounter without potions). Both can be used together and with any of difficulty options. 1.4.1 - small tweaks to PotD Extreme: NPC dmg 2.75 -> 3, NPC stats 3.5, 2.5, 2.5 -> 3.5, 2, 2 (stun and elemental accumulations were a bit too high to reach either stun or elemental combo in most fights). 1.4.2 - updated PotD Extreme, merchant prices are even steeper now (1.5 -> 1.6), but all gems can be sold for x5 coins more. that should reward exploration. 1.4.5 - updated PotD Extreme (attack speed 1.2 -> 1.35), added on request PotD Extreme with even higher prices (x2.5).
So far I have only tested the 'Merchant Pricing' aspects for the different versions of this mod but, as far as I can tell, they all work as advertised.
Here is an example breakdown to get an idea of what to expect depending on which version you decide to use...
Spoiler:
Show
EXAMPLE: (using Purchase Price for Health/Essence Potions) LOWER than vanilla / HIGHER than vanilla
All values are directly from a merchant shop while in-game, NOT from my math or assumptions
STORY MODE =75 -- Better Difficulties (x0.2 prices) =15 -- Better Difficulties (x0.5 prices) =38 -- Better Difficulties Plus =53
NORMAL =75 -- Better Difficulties (x0.2 prices) =15 -- Better Difficulties (x0.5 prices) =38 -- Better Difficulties Plus =75
HARD =86 -- Better Difficulties (x0.2 prices) =17 -- Better Difficulties (x0.5 prices) =44 -- Better Difficulties Plus =90
POTD =98 -- Better Difficulties (x0.2 prices) =20 -- Better Difficulties (x0.5 prices) =49 -- Better Difficulties Plus =113 -- POTD Extreme =120 (this version ONLY makes changes to POTD)
Versions that DO NOT alter any vanilla pricing: -- Better Difficulties (High Risk High Reward) -- POTD Less Glass-cannony -- POTD Spongier NPC
Please keep in mind the warning from the author that you MUST PICK ONE VERSION of this mod.
ANY changes made to one difficulty level via a mod makes any other mods that alter ANYTHING touching difficulty levels INCOMPATIBLE - one mod will ALWAYS override the other
Changing the mod names will NOT fix the compatibility issue
As far as I can tell, merchant PURCHASE pricing is tied directly to difficulty levels
So, NO, you cannot use either of the 'Better Difficulties (x prices)' versions WITH any other version that is geared more towards altering combat (even the ones that do not makes changes to the vanilla pricing)
RECOMMENDATION:
In the situation where you are wanting to use a combat focused version of 'Better Difficulties' but take issue with the resulting economy, try the 'game.ini' tweak found in the mod linked below to adjust SELL prices. This gives you the ability to make a customized tweak for achieving overall "balance" closer to your personal liking.
Selling Ratio (Prices) to Merchants This method will NOT interfere with any version of 'Better Difficulties' since the SELL price of items NEVER changes regardless of difficulty level. However, look for a comment I made on the 'Selling Ratio' mod page for a bit more information regarding compatibility.
Hope the info is helpful. Good luck folks and happy modding!
I do never writing any comments here, but i really need to thank u. I dowloaded some mods from you and now my gaming experience is so much better and now i have a lot of fun with the game. Thats a feeling now like its a very good reamke. Delves should see ur work and can learn something from u !
Something to be aware of with High Risk/High Reward. This will multiply on top of the enemy damage. So for Path of the Damned, this is x6 enemy damage (PotD, 3 times normal, x2 from mod)
It's just not clear whether it's more dmg or less, especially since it applies equally to both easier and harder settings. So both player and enemies do 15% more dmg on both easy and hard and this somehow makes easy difficulty easier and hard diff harder? For example if easy is supposed to become easier I'd expect enemies to do 15% less dmg, vice versa for hard diff, yet a mutual increase in dmg is, presumably(?), presented as being able to make the game both easier and harder at the same time making me think there's something else going on.
Don't mean to be a bother, maybe I'm overthinking it, it just feels unintuitive and other mod variants more clearly state what changes are applied and where.
story/easy is easier, meaning multipliers are better for a player (for story 0.5 enemies damage turns into 0.5*70%=0.35, player's damage multiplier 2.0 turns into 2.0*130% = 2.6), hard/potd gets harder, multipliers are worse for a player (for PotD enemies damage multiplier 3 turns into ~4, player's vanilla 1 become 0.7).
This is amazing. Thank you! Instead of asking you for this\that value changes, can I alter the changes once I download? (e.g., change the hard diff+ to something harder\easier) seems I can't directly edit with notepad++ the pak\ucas\utoc files. any other options?
...seems I can't directly edit with notepad++ the pak\ucas\utoc files... even if you use unreal unpacker most of the files are not in pak, but in ucas and require more modding abilitiy to work on it
this is the reason why people asking for this\that!
Hello, I know that's not the purpose of the mod, but could you remove the damage from your companions to zero, since there's no way to get rid of them?
This would open the door to challenges like a solo game with greater difficulty.
I was able to play only the prologue without the companion.
But there was no way to get past the prologue, unfortunately.
can you make: POTD Sponger with Merchant Prices 1 POTD Extreme with Merchant Prices 1 i think give the best challenge without penalize collectors that do not sell/dismantle unique weapons
Thank you very much for beefier POTD enemies. I been playing for 20 hours and been one shotting a lot of enemies which felt very weird for the highest difficulty possible. The balance is really off in this game. Beefier enemies make the fights last longer and provide more challenge resource wise. So cheers!
Are the PotD files compatible with the other files? I have BD Plus installed already, but want to use both in case I wanna change difficulties is all. Just want to make sure it won't cause issues.
76 comments
I'm open to suggestions about difficulties settings, but only 1-2 more versions will be added.
A bit of vanilla difficulties data (Story, Easy, Normal, Hard, PotD):
CHANGELOG
1.1-1.2 - fixed high risk high reward version.
1.3 - added 3 more PotD flavors, details on desc page. Less Glass-Cannony is very very mild PotD edit for ranged characters which would prefer not to one-shot most enemies, but not to be occsionally one-shoted as well. Spongier NPC is self-explanatory, just a 60% boost to health and 30% - to stability and elem. accumulation. Extreme is nothing crazy actually, might me a good option for later game. All options have companions damage slightly boosted, because even after patch their contribution is minimal.
1.4 - added small food tweaks for PotD fans in Optional Files - one file reduces amount of HP/essence food regenerate (to 50% for normal cooked food, to ~35% for OP high-tier food), another makes food regeneration continuous out of combat as well (faster than in combat, but anyway you can't rush from encounter to encounter without potions). Both can be used together and with any of difficulty options.
1.4.1 - small tweaks to PotD Extreme: NPC dmg 2.75 -> 3, NPC stats 3.5, 2.5, 2.5 -> 3.5, 2, 2 (stun and elemental accumulations were a bit too high to reach either stun or elemental combo in most fights).
1.4.2 - updated PotD Extreme, merchant prices are even steeper now (1.5 -> 1.6), but all gems can be sold for x5 coins more. that should reward exploration.
1.4.5 - updated PotD Extreme (attack speed 1.2 -> 1.35), added on request PotD Extreme with even higher prices (x2.5).
So far I have only tested the 'Merchant Pricing' aspects for the different versions of this mod but, as far as I can tell, they all work as advertised.
Here is an example breakdown to get an idea of what to expect depending on which version you decide to use...
EXAMPLE: (using Purchase Price for Health/Essence Potions)
LOWER than vanilla / HIGHER than vanilla
STORY MODE =75
-- Better Difficulties (x0.2 prices) =15
-- Better Difficulties (x0.5 prices) =38
-- Better Difficulties Plus =53
EASY =75
-- Better Difficulties (x0.2 prices) =15
-- Better Difficulties (x0.5 prices) =38
-- Better Difficulties Plus =60
NORMAL =75
-- Better Difficulties (x0.2 prices) =15
-- Better Difficulties (x0.5 prices) =38
-- Better Difficulties Plus =75
HARD =86
-- Better Difficulties (x0.2 prices) =17
-- Better Difficulties (x0.5 prices) =44
-- Better Difficulties Plus =90
POTD =98
-- Better Difficulties (x0.2 prices) =20
-- Better Difficulties (x0.5 prices) =49
-- Better Difficulties Plus =113
-- POTD Extreme =120 (this version ONLY makes changes to POTD)
Versions that DO NOT alter any vanilla pricing:
-- Better Difficulties (High Risk High Reward)
-- POTD Less Glass-cannony
-- POTD Spongier NPC
Please keep in mind the warning from the author that you MUST PICK ONE VERSION of this mod.
- ANY changes made to one difficulty level via a mod makes any other mods that alter ANYTHING touching difficulty levels INCOMPATIBLE - one mod will ALWAYS override the other
- Changing the mod names will NOT fix the compatibility issue
- As far as I can tell, merchant PURCHASE pricing is tied directly to difficulty levels
So, NO, you cannot use either of the 'Better Difficulties (x prices)' versions WITH any other version that is geared more towards altering combat(even the ones that do not makes changes to the vanilla pricing)
This gives you the ability to make a customized tweak for achieving overall "balance" closer to your personal liking.
Selling Ratio (Prices) to Merchants
This method will NOT interfere with any version of 'Better Difficulties' since the SELL price of items NEVER changes regardless of difficulty level.
However, look for a comment I made on the 'Selling Ratio' mod page for a bit more information regarding compatibility.
Hope the info is helpful. Good luck folks and happy modding!
This will multiply on top of the enemy damage.
So for Path of the Damned, this is x6 enemy damage (PotD, 3 times normal, x2 from mod)
This would allow me to play PotD, with less spongy enemies.
I could go hard, but that would also lower the other stats, like ememy attack speed.
Don't mean to be a bother, maybe I'm overthinking it, it just feels unintuitive and other mod variants more clearly state what changes are applied and where.
Instead of asking you for this\that value changes, can I alter the changes once I download?
(e.g., change the hard diff+ to something harder\easier)
seems I can't directly edit with notepad++ the pak\ucas\utoc files.
any other options?
Thanks again!
even if you use unreal unpacker most of the files are not in pak, but in ucas and require more modding abilitiy to work on it
this is the reason why people asking for this\that!
This would open the door to challenges like a solo game with greater difficulty.
I was able to play only the prologue without the companion.
But there was no way to get past the prologue, unfortunately.
POTD Sponger with Merchant Prices 1
POTD Extreme with Merchant Prices 1
i think give the best challenge without penalize collectors that do not sell/dismantle unique weapons
Thank you very much for beefier POTD enemies. I been playing for 20 hours and been one shotting a lot of enemies which felt very weird for the highest difficulty possible. The balance is really off in this game. Beefier enemies make the fights last longer and provide more challenge resource wise. So cheers!
Plus affects all difficulties and changes incoming/outcoming damage, PotD versions affect PotD only and edit attributes too.
Everything is exactly how I wish the game to feel. 1.6x merchant prices tightens the economy further.
Walk Blessed