Definitive Unreal "Engine.ini" changes with the goal to remove most stutters, improve performance and stability, decrease input latency, improve picture clarity. All with no visual loss.
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Changelogs
Version 12.2
Further reduced micro-stutters
Version 12.1
Further improved performance
Further reduced input latency
Mitigated pop-in during camera movements
Version 12
Fixed a performance regression (especially in 1% Lows during towns/cities' traversal)
Fixed possible game overrides once and for all by purposedly duplicating all parameters at the bottom of the (sequentially read) Engine.ini in [ConsoleVariables] section (so the game will first try to apply them all following official UE guidelines and if that's not enough and/or it will try to override them during launch, those will be re-entered again at the end at Console level, which should then finally stick)
Version 11
Improved stability and further mitigated the risk of crashes
Fixed a slight image oversharpening
Version 10
Rebuilt the Engine.ini from scratch with a much improved/re-organized and more readable structure. That's why the new versioning ;)
Highlighted and commented parameters to preserve Film Grain and Chromatic Aberration for personal preference
Added many new Async optimizations
Added many new Parallel computing / Multi-threading optimizations
Added new GPU optimizations
Added new Streaming optimizations
Further reduced logging overhead
All the above should provide even less stutters and/or additional performance (with no visuals' quality loss)
Compared to v2.0 stability should also be improved now, but if you still experience fatal errors/crashes revert to previous version
Version 1.1
Removed "r.Lumen.Reflections.AsyncCompute=1" as sometimes created visual artifacts (like white flashes/flickering)
After many hours of testing, I would like to share my definitive custom "Engine.ini" changes for the game.
My goal was to just include as many optimizations as possible (both for CPU/GPU/RAM/SSD) in order to remove most stuttering, improve performance, reduce input latency and improve picture clarity (e.g. by removing Film Grain & Chromatic Aberration, optimize DLSS/FSR upscaling and more) all without any visual loss nor introducing glitches or crashes.
You can directly download my Engine.ini to paste/replace in:
%localappdata%\Alabama\Saved\Config\WinGDK
(Game Pass version only)
then Right-Click on it -> Properties -> check "Read-Only" box -> Apply/OK
For Steam versions only:
Go and paste/replace it into:
%localappdata%\Alabama\Saved\Config\Windows
then Right-Click on it -> Properties -> check "Read-Only" box -> Apply/OK
(To Uninstall just delete the Engine.ini)
DO NOT USE TOGETHER WITH OTHERS "OPTIMIZATION" MODS (any other mod will be compatible)
If you found this useful, please consider to support my work on Patreon 🙏🏻 Also don't forget to check out my other mods ;)