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vgperson

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vgperson

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10 comments

  1. cupoflifenoodles
    cupoflifenoodles
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    especially appreciated the list of supported key names in the .lua ! saved me some guesswork trying to figure out how to use the numpad
  2. qppqppqpp
    qppqppqpp
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    The best mod. Helps me play on my laptop without a mouse. Thank you!
  3. davmg
    davmg
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    Thank you SO much for this mod! I have mobility issues and it helps me to play my favorite game without having to use a gamepad :)
  4. Doey77
    Doey77
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    Thanks this is great! Do you share a git repo anywhere?
    1. vgperson
      vgperson
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      No, but there isn't any further "source code" than just the files as-is, so I don't see a lot of point in making one.
  5. SaintObama
    SaintObama
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    Fantastic mod for accessibility, love it! Only small problem is the discard keybind doesn't work.
    1. vgperson
      vgperson
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      The play and discard "shortcut" buttons do seem to temporarily break if you go into Settings and swap their position, but that seems like a bug in the base game when using gamepad too. If that's not what the issue is, I'm not sure what would be causing that aside from a faulty key assignment on your end - all this mod is really doing is converting key presses to gamepad button inputs, so there's no clear reason why only a particular one wouldn't work so long as the keys are defined correctly.
    2. SaintObama
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      Yeah, it turns out I'm an idiot and it was cause of a mod conflict. No fault of your own. Regardless, great mod especially when you don't have a mouse lol.
  6. EmperorPHNX
    EmperorPHNX
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    Man, I was going to say neat mod, but buttons doesn't always show up, first you gotta press keyboard, and they do disappear when you click with mouse, if you can fix that it would be really neat mod for sure.
    1. vgperson
      vgperson
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      Unfortunately, due to the hard split between input modes in the game's code, if you want to use the mouse alongside keyboard assignments, the way things work right now is about as good as it's going to get. You would run into similar issues in the unmodified game if you wanted to use both the mouse and a gamepad; the two modes are not designed to work "simultaneously." (The input mode is generally switched based on the most recent input.)

      Button prompts only display when using the UI layouts for "gamepad mode" (which this mod basically just "extends" to have a keyboard sub-mode), and the two modes have entirely different ways of selecting UI elements (mouse hovering vs. snapping focus) that can't easily coexist. It's not impossible in the sense that any code can be changed, but it'd take some considerable rewriting of core functions that's a bit beyond me, I'm afraid.